If only racing was actually even close to decent instead of having to spend years on a company to get RS because by racing you don't get shit.
OC 2.0
Started by Dead-Inside [2857684] on in General Discussion.
Posts archived: 5,513 / 5,513 posts (100%) · the total is Torn's reply count + the opening post at the last fetch
Not upset about these numbers with 15.86 RS
Can someone with 36 racing skill tell me what their score is for driver for me? I want to know if 3 100 lap docks races per day for years meant anything at all. I'm a degenerate in OC1.0 still
#makeracinggreatagain
63-65 depending on overall CE
They didn't mean jack shit, racing is shit, only "decent" way to get skill is in a TV company
Brother... this is like saying that xanax is shit because the only decent way to get stats is SEs.... which at some point is true but if you don't want to race that's completely on you...
Trying to find any sense on what you are saying but just losing brain cells tbh.
Yeah it's tough to make sense of things when you are already brain dead... I get it. Try not to over complicate your life and save those last 4 brain cells the stress...
Sure because comparing xanax that over 10 years gets you decent stats vs racing that gives you little racing skill sounds like the same.
Did you want Ched to hand wrap your lil RS gains every month? You are coming up on playing this game for 2 decades and you decide you want to complain about something being directed as a long term system?
Or should we just have every 500 day player hit 100 RS and be done with it?
Maybe while we're at it we can have him remove the difficulty increase cost completely from busts... I mean, only getting like 10 busts a day got to be tough for that 10k merit.
What the f**k is wrong with you?
Just stating that racing over 10 years does not get you to the max of racing skill, when your argument was xanax, again you have to resort to examples and deductions made only by yourself, this talk was purely about how little racing impacts racing skill vs being in a company maybe for you its an ok "feature" well can tell you its not for many.
My advice to you is to math out how long it takes to get to 100 RS just by racing, vs decent stats or even busts like you did mention.
Not wasting my time on this discussion tbh. o/
What's your post skill 100 crimes 2 looking like? And your old PA successes?
You're better than me but you seem to have played less days than I did.
I think it's clear we're all lacking crime experience of a GTA 2.0 crime.
Racing skill or racing points only has a minor impact I think.
I feel like that is the reason why that number is so much lower too.
Would be interesting to see some of the high RS people weigh in
Edit: I missed Rogues post: https://www.torn.com/forums.php#/p=threads&f=2&t=16428538&b=0&a=0&start=3740&to=25913803
Seems it is based on RS.
Mentions: OC 2.0
ToxicMonkeyMZC is also 100 RS and he's at 71 as well.
What items are required for the new OC? I missed the post if it's been shared previously.
Required, consumed: Stealth Virus, Smoke Grenade, ID Badge
Required, not consumed: Jemmy
Stealth virus prices have already gone through the roof.
Hoping the programming time for viruses will be reduced. Waiting 3 months for a consumable item doesn't seem sustainable.
You forget it's just a passive task undertaken once every few months that 100,000+ players can do. Most people are not consuming these resources with such a frequency.
Prices will spike, they'll drop down to a middle ground after time, and suckers who can access these crimes such as our own faction will eat the cost for the erotic stroking fun of a new OC. Amusingly enough, firewalk viruses are liable to increase in price as people retool to program stealths.