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[ Script ] ATK Scouter - RISK/Attack Estimator

Started by Panzerella [3662826] on in Tools & Userscripts.

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Panzerella [3662826]

 

Crafted by a psychopath member of SIN in the wake of missing fight estimators, ATK Scouter was born...

 

  • What do I do?  I do wizard math to assist you with estimating how RISKY attacking another citizen of TORN would be.

 

  • Do you steal my data using an API key I provide you? Nope, the script and API key stay on your device.  I don't want your fifthly data or the responsibility of storing it. 

 

  • Why are you talking to me like this?  I'm on a Xanax cooldown and I am seeing wild colors.

 

  • Do you work on TORN PDA and PC?  Yes, you can install using something like Tampermonkey or via TORN PDA in the script area.

 

 

 

Now for the deets:

 

 

RISK is measured by an RSI ( Risk Score Index ) score. At 100%, ATK Scouter calculates the opponent is about as strong as you, and the RISK is considered moderate.  As the RSI score gets lower than 100% your opponent is stronger than you, and attacking them has higher RISK involved.  Above 100%, they would be considered weaker than you and attacking them has less RISK involved.

 

Attacking the individual below would have low RISK and puts me at an advantage.  Additionally, you can see the script picks up that this individual is injured, indicated by the red glow and cross.  Injury factors into RISK calculations, adding weight to the final score.

 

This individual has 55% of their life and their last action was 2 minutes ago, this info is provided in the RSI banner bar for quick reference.

 

 

 

In the global view, you can see that RISK is being calculated vs all these individuals selling Xanax.  Additionally, its picking up on all the injured accounts as indicated by the arrows that are glowing red and the players currently in a state of travel.

 

 

 

 

As it stands now the code is a prototype and not elegant, but its calculating RISK scores on multiple pages.

 

 

 

What else can you do?  The menu currently allows you to set your own % thresholds for what you consider high, medium, or low RISK.  Additionally, you can adjust the weight that opponent injury and self drug use affects the final RISK calculation.

 

 

There is also a tab for setting and clearing you API key, and configuring weights and values used by the RSI calculation if you prefer to tune the calculations.

 

 

 

 

What is coming next?  

 

  • Speed optimizations

 

  • Hospital indicators

 

  • Secret button to take your SOUL for Myrkul

 

 

Known issues

 

  • Some older players RSI scores are not being calculated correctly, or there are errors, needs review

 

  • RSI scores on individual account pages in Torn PDA may calculate slowing resulting in a "0%" value.  Page may need to be refreshed multiple times for correct RSI score to show.

 

With love <3 ,

 

Panzerella

 

 

 

------

 

5/31/25

 

 

Have pushed a few updates since last time I posted

 

  1. Your drug use / its negative affect on your stats is now weighted into an RSI score, pill icon identifies when this is occurring. You can set this weight in the scouter menu based on your preference
  2. % life remaining and last action data pushed into the RSI banner to help with quick decisions
  3. Ability to hover over RSI arrow on PC or tap on TORN PDA and get the same data in a tooltip
  4. RSI arrows should now only spawn on top of player banners

 

 

 

 

 

In the RSI score above, I have advantage on this player.  The RISK here to attack is low, and the calculation believes I am much stronger than the player. You can see this player has about 75% health remaining and their last action was 4 hours ago.  Their damaged health ( as indicated by the + symbol ) and MY negative drug impact on my stats ( as indicated by the pill symbol ) are being factored into the final RSI score

 

 

 

 

6/8/25

 

Pushed a few updates

 

  1. RSI triangle reoriented so it covers less of the player names
  2. Added flight indicators showing travel or abroad status ( yellow = abroad, blue = flying )
  3. Hovering your mouse over, or clicking on PDA, will auto update player status or travel information to latest data

 

 

 

 

 

6/10/25

 

Pushed a new update: Market Madness

 

Works on PDA/PC.  When you are looking at the market, new accounts popping up to sell will be highlighted in red briefly and then fades away.  An attack button ( red circle ) was placed next to account banners if you feel the need to let out some anger.

 

 

 

6/11/25

 

Pushed update: Added functionality to track a players hospital status. Hospital icon will show, and hovering mouse, or clicking in PDA, will display tooltip with additional information

 

 

 

12/15/25

 

Pushed update:

 

Hospital icons with time left in hospital, travel icons with location and travel direction

 

 

 

 

Experimental scoring, can learn from your wins and losses if you track them over time

 

 

Some updates to API handling, will let you know when you piss it off as well

 

 

 

1/20/26

 

Updates to API handling / player RSI caching 

 

Updates to Fight Tracking data

 

 

 

 

 

 

 

 

 

 

Mentions: S.I.N. [42842]

WickedBrew [3702183]

This looks like an amazingly helpful tool!  I just wish there was a way to run scripts on mobile.  (If there IS a way to do this, I am not savvy enough to figure it out... Hell, I can't even get the PDA app to work correctly on my phone.)

Summer616 [3661118]

To all those here who seem to be under the misconception that ff scouter is down, its not down anymore and is now its own service

Mr_Chips [3341496]

Ooh I like this. How about an indicator if they're in hospital? Is that possible? Maybe a blue glow? Or a cross on the arrow? 

-Fortie- [3566613]

Definitely keeping an eye on this one. Is it just me for should the under and over 100% be reversed?

If the risk is lower then 100% then its better odds of beating the opponent meaning the risk is lower.

If the risk is over 100% lets say it's at 200% then you know they are atleast Double your stats and youre going to need help to take them out?

Just seems around the wrong way to me is all

Panzerella [3662826]

Have pushed a few updates since last time I posted

 

  1. Your drug use / its negative affect on your stats is now weighted into an RSI score, pill icon identifies when this is occurring. You can set this weight in the scouter menu based on your preference
  2. % life remaining and last action data pushed into the RSI banner to help with quick decisions
  3. Ability to hover over RSI arrow on PC or tap on TORN PDA and get the same data in a tooltip
  4. RSI arrows should now only spawn on top of player banners

 

 

 

 

 

In the RSI score above, I have advantage on this player.  The RISK here to attack is low, and the calculation believes I am much stronger than the player. You can see this player has about 75% health remaining and their last action was 4 hours ago.  Their damaged health ( as indicated by the + symbol ) and MY negative drug impact on my stats ( as indicated by the pill symbol ) are being factored into the final RSI score

 

 

Panzerella [3662826]

Pushed a few updates

 

  1. RSI triangle reoriented so it covers less of the player names
  2. Added flight indicators showing travel or abroad status ( yellow = abroad, blue = flying )
  3. Hovering your mouse over, or clicking on PDA, will auto update player status or travel information to latest data

 

 

Kaedynn [3253015]

I'd give this a try but the backward indicators would be annoying lol. In every stat estimator that uses these  colored bars/trianges/percents, the higher percent means you're not gonna beat them because they're strong. 

 

Like if I go to someone's page and see green, i know they're around my stat size. Blue, they're weak. Grey, they're a greenleaf/have such low stats it's not worth it. 

Blue means they're stronger than me and not worth it 

Red means stay away. They have billions and I may as well have the grey color lol.

 

Percents the same. If their page says 3%, I know they're a grey. Newb stats. 

50%, they're about the same as me. 

80%, probably won't win unless things work out right. 

100% nope. 

101-10000000000000000% not for many years of my own stat growth. 

 

 

 

 Looking at the first pic you posted, where it's green with rsi 153%..... does that mean he's the weak one? Or am i seeing the green as I'm the weak one? (im used to green meaning target is easy. I'm used to seeing 153% and knowing immediately the opponent is way stronger than me. So my brain can't figure out how to interpret this here at all since it's saying both that target is easy to beat but also way too strong to beat) .

 

 

 

I think i might have figured it out. the percent is my chance of winning (I have a 153% chance of winning in the first pic).

Panzerella [3662826]

Pushed a new update: Market Madness

 

Are you a psychopath and like to kill people selling stuff on the market?  I AM CERTAINLY NOT ONE OF THESE PEOPLE

 

Works on PDA/PC.  When you are looking at the market, new accounts popping up to sell will be highlighted in red briefly and then fades away.  An attack button ( red circle ) was placed next to account banners if you feel the need to let out some anger.

 

Panzerella [3662826]

Pushed update: Added functionality to track a players hospital status. Hospital icon will show, and hovering mouse, or clicking in PDA, will display tooltip with additional information

 

 

 

-Fortie- [3566613]

This is where it doesn't make sense to me and im hoping its just because LE is a new system so it still has to get data coming through to be more accurate?

I think personally the Risk & % need to be flipped so the lower the number the less risk and the higher the % the more risk but apart from that its stating this person would be an impossible fight realistically but FF & BSP state its a piece of piss.

Am I correct in assuming its just because LE doesn't have enough data yet in the system?

 

Panzerella [3662826]

 

I this particular case, when 0% shows, thats a bug because the page tried to load a score before the score was fully calculated. It mostly happens on mobile devices running TORN PDA. Working on ways to mitigate this from happening, but its a pain in the ass.

 

You would have refresh the page until the correct score was calculated. Generally the scores that are calculated on the RSI triangles on player banners to not have this 0% bug and should be accurate 

 

 

Also, ATK is not using ANY battle stats data like other applications. Your API and your data stays on your device, I am not taking your data from your API and storing it anywhere.  Your data is filthy and I feel sick to my stomach touching it.

 

ATK Scouter makes an assessment of RISK in attacking someone based on mathing all the other sh*t it has access to using your limited API key, but again, not storing your or anyone elses battlestats anywhere.  These things factors include things like, how much xanax have you used and potentially what gyms you have had access to, what is your damage output, how old is your account, how wealthy are you, etc etc etc.

 

The way the %s work -

At 100% its assessing the person you are fighting is about as strong as you

 

As it moves above 100% its assessing you have greater odds of defeating the player

 

As it moves below 100% its assessing you have lower odds of defeating the player

 

 

 

In general, the way we use it in Legitimate Enterprises at the moment is to compliment other tools like FF Scouter.  Before you attack someone else, its always good to have multiple points of view.

 

Here is ATK and FF running together.  For the most part, if FF is saying its going to be a hard fight, LE is saying the same thing.  If FF is saying its going to be an easy fight, ATK is saying the same thing ( there are def times they will disagree ).  They are just making their calculations using different data.

 

FF = top arrow

ATK = bottom arrow

 

 

Hope that helps answer your question

 

- Pan

 

Mentions: S.I.N. [42842]