Crafted by a psychopath member of SIN in the wake of missing fight estimators, ATK Scouter was born...
- What do I do? I do wizard math to assist you with estimating how RISKY attacking another citizen of TORN would be.
- Do you steal my data using an API key I provide you? Nope, the script and API key stay on your device. I don't want your fifthly data or the responsibility of storing it.
- Why are you talking to me like this? I'm on a Xanax cooldown and I am seeing wild colors.
- Do you work on TORN PDA and PC? Yes, you can install using something like Tampermonkey or via TORN PDA in the script area.
- Are you going to help me install this thing? Not really, If you are here you should be able to figure this stuff out by now.
Now for the deets:
RISK is measured by an RSI ( Risk Score Index ) score. At 100%, ATK Scouter calculates the opponent is about as strong as you, and the RISK is considered moderate. As the RSI score gets lower than 100% your opponent is stronger than you, and attacking them has higher RISK involved. Above 100%, they would be considered weaker than you and attacking them has less RISK involved.
Attacking the individual below would have low RISK and puts me at an advantage. Additionally, you can see the script picks up that this individual is injured, indicated by the red glow and cross. Injury factors into RISK calculations, adding weight to the final score.
This individual has 55% of their life and their last action was 2 minutes ago, this info is provided in the RSI banner bar for quick reference.
In the global view, you can see that RISK is being calculated vs all these individuals selling Xanax. Additionally, its picking up on all the injured accounts as indicated by the arrows that are glowing red and the players currently in a state of travel.
As it stands now the code is a prototype and not elegant, but its calculating RISK scores on multiple pages.
What else can you do? The menu currently allows you to set your own % thresholds for what you consider high, medium, or low RISK. Additionally, you can adjust the weight that opponent injury and self drug use affects the final RISK calculation.
There is also a tab for setting and clearing you API key, and configuring weights and values used by the RSI calculation if you prefer to tune the calculations.
What is coming next?
- Speed optimizations
- Hospital indicators
- Secret button to take your SOUL for Myrkul
Known issues
- Some older players RSI scores are not being calculated correctly, or there are errors, needs review
- RSI scores on individual account pages in Torn PDA may calculate slowing resulting in a "0%" value. Page may need to be refreshed multiple times for correct RSI score to show.
With love <3 ,
Panzerella
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5/31/25
Have pushed a few updates since last time I posted
- Your drug use / its negative affect on your stats is now weighted into an RSI score, pill icon identifies when this is occurring. You can set this weight in the scouter menu based on your preference
- % life remaining and last action data pushed into the RSI banner to help with quick decisions
- Ability to hover over RSI arrow on PC or tap on TORN PDA and get the same data in a tooltip
- RSI arrows should now only spawn on top of player banners
In the RSI score above, I have advantage on this player. The RISK here to attack is low, and the calculation believes I am much stronger than the player. You can see this player has about 75% health remaining and their last action was 4 hours ago. Their damaged health ( as indicated by the + symbol ) and MY negative drug impact on my stats ( as indicated by the pill symbol ) are being factored into the final RSI score
6/8/25
Pushed a few updates
- RSI triangle reoriented so it covers less of the player names
- Added flight indicators showing travel or abroad status ( yellow = abroad, blue = flying )
- Hovering your mouse over, or clicking on PDA, will auto update player status or travel information to latest data
6/10/25
Pushed a new update: Market Madness
Works on PDA/PC. When you are looking at the market, new accounts popping up to sell will be highlighted in red briefly and then fades away. An attack button ( red circle ) was placed next to account banners if you feel the need to let out some anger.
6/11/25
Pushed update: Added functionality to track a players hospital status. Hospital icon will show, and hovering mouse, or clicking in PDA, will display tooltip with additional information
12/15/25
Pushed update:
Hospital icons with time left in hospital, travel icons with location and travel direction
Experimental scoring, can learn from your wins and losses if you track them over time
Some updates to API handling, will let you know when you piss it off as well
1/20/26
Updates to API handling / player RSI caching
Updates to Fight Tracking data
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