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Buffed Racing skill gain tracking

Started by Pistachio [1595823] on in Racing.

102 replies · 1.42k views · thread synced · 5 days ago · View on torn.com

Posts archived: 103 / 103 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

uther [2322716]

Beginning RS: 59.88050

TCM Stock Block: Yes

Mechanic: Yes, 10*

Withdrawal - Custom - 100 Laps

1/6

Racing Skill Gain: 0.02185

Ending RS: 59.90235

Leofierus [2562509]

I had this script lying around for personal uses, hoping it might help someone with proper edits.
https://greasyfork.org/en/scripts/503654-torn-racing-data-extractor

 

Changes needed for personalization, I am not smart with JS so I just hardcoded stuff

 

It shows a "Copy Data" on top right (needs some extensions pre-installed) (Ignore 2nd)

 

 

Clicking "Copy Data" will extract the race data, ready for paste in a CSV:

totalLaps,totalLapTime,averageTime,bestLapTime,diff,track,raceEndTime,racingSkill
5,N/A,00.000,N/A,00.000,Withdrawal,23:15:48 - 13/06/25,30.13095

 

You are welcome to modify the script to suit your needs.

harpy [2630673]
map  laps  people  placing  end  gain bb

Mechanic

 

Speedway 100 12 6 21.81555 0.026701 yes

no

LeahQvQQQQ [3714036]

(Sorry. I was using my phone to track racing skill gain; Would use the laptop with the script starting tonight!)

 

Map

Type

 Laps  People  Placing  Ending RS RS Gain
Docks Custom 100 39 27 3.78 0.17
Docks Custom 99 100 79 4.00910 0.19785
Docks Custom 99 82 62 4.34953 0.19077
Docks Custom 99 81 59 4.64632 0.19041
Docks Custom 99 100 84 4.88521 0.18659
Speedway Custom 1 2 2 4.91282 0.00183
Speedway Custom 1 2 2 4.91465 0.00183
Parkland Official 5 6 2 3.81124 ~0.03
Parkland Official 5 6 1 4.08558 0.02790
Parkland Official 5 6 2 4.40186 0.02571
Parkland Official 5 6 1 4.42938 0.02752
Stone Park Official ? 6 4 4.03100 0.02191
Stone Park Official ? 6 5 4.15877 0.01998
Mudpit Official ? 6 1 4.05768 0.02668
Mudpit Official ? 6 1 4.11220 0.02662
Mudpit Official ? 6 1 4.13879 0.02659
Mudpit Official ? 6 1 4.91098 0.02578
Hammerhead Official 14 6 1 4.37615 0.02661
Hammerhead Official 14 6 1 4.45591 0.02653

 

* I am in Level C.

* No TCM Block; No Merits on Mechanics.

 

My takeaway: 

  • Higher ranking (in official races) gives more RS.
  • If starting with a relatively high RS, one player would gain less RS in the next racing.
  • Some map gives higher RS (eg Parkland>Hammerhead>Mudpit).
  • Compared to official racing, 100 Laps custom racing gives more RS gain (A better choice for overnight).
  • Custom racing with more participants would gives more RS gain (even though the player gets a lower ranking); This needs more data.

 

uther [2322716]

Beginning RS: ----

TCM Stock Block: Yes

Mechanic: Yes, 10*

Withdrawal - Custom - 80 Laps

1/6

Racing Skill Gain: 0.01763

Ending RS: 59.98632

harpy [2630673]

22.088528

 

 

map  laps  people  placing  end  gain bb

Mechanic

 

Withdrawal 1007 7 2

22.088528

0.06255 yes

no

hammi [2235955]

WD = withdrawal  DK = Docks

 

18.01 +0.04 WD 2 racers 1st
18.03 +0.02 WD 2 racers 2nd
18.05 +0.02 WD 2 racers 2nd
18.09 +0.04 WD 2 racers 1st
18.16 +0.07 WD 6 racers 1st
18.25 +0.09 WD 6 racers 1st
18.37 +0.12 DK 70 racers  55th
18.46 +0.09 WD 6 racers 2nd
18.96 +0.13 DK 88 racers 38th

 

just a few details i gathered from some races

underko [3362751]

I though this thread was dead, but because you bumped it i suppose you're still interested in data.

Here are my racing skill gains from ~15 to 25 RS. The most interesting column is BRS/h - base RS per hour taking into account race length  + 1.5 min for custom and 60 min for official races and removing bonuses from stock and mechanic if they were present at the moment.

 

https://docs.google.com/spreadsheets/d/e/2PACX-1vRks67SwxnpxpCjERNWBK6nj9FKouKXI1fWpNt1-U6srM2gk9ih8de6zQ08xWcORk5AvVnbEh21D-ee/pubhtml

speedway with as many participants as possible seems to be the best, official races are still terrible for RS gain and URT is also not worth it for RS gains unless you're able to join in the last 10 minutes of wait.

 

I've also made a custom race evaluator script that helps select the best custom race based on parameters like track coefficient, total race time to race start wait ratio, participants laps etc. and sort the whole table accordingly. It's been working pretty well for me, maybe others will find a use for it as well.

 

https://greasyfork.org/en/scripts/541947-torn-custom-race-evaluator

 

lockup [3300790]

Would you update this after you pass RS 30, as my impression is that the gains compress around 30, even under the new juiced system.