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SMTH Companies - A Breakdown

Started by Brizo [2715469] on in General Discussion.

116 replies · 1.67k views · thread synced · 5 days ago · View on torn.com

Posts archived: 117 / 117 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

Sargante [2674135]

I bet one of the higher ups in the party have a son who plays Torn, and he asked nicely half the goverment workers to do their job and make his son happy.

 

Jokes aside welcome to Hell. This happens to every game where the swarm arrive. This is how its works. Real peoples doing real playing. Yes there are leaders whoes made step by step guides for them. And they follow it step by step. They do this everywhere. If a game get the attention of the chinese community, then its get swarmed. And no. They usually doesnt just go away. They love to dominate games as long as they can. One dude is usually play like 15-20 games like this daily. This is some kind of ritual for them. They called ant like culture for a reason. They love to follow orders. I seen it in many games. This is just the beggining.

Level100Coochie [2983838]

Its been well over a year since I stopped operating, but when I was running advertising/recruiting services, SMTH was a big client pool and a huge outlier in how they approached my services. 

 

-often specified they wanted specifically low activity, low tier faction members with large account ages (many of my other clients wanted high activity and respected factions ideally) 

 

-never paid for recruiting ads, only direct recruitments (much more expensive option, almost everyone else would at least start with ads before shelling out for direct recruiting) 

 

-offering relatively low wages compared to competitors, encouraged recruiting players in lower profit companies to appear like more of a step up 

 

My 'gold mine' for potential smth employees was usually bronze faction  Adult Novelty employees who had been sat in the same company for years since happy jump days, logged in 5-7 times a week for short periods, and had no concept of market rate for their stats. 

 

This is not meant to absolve the multi allegations or whatever else, I am absolutely open to the concept that they were recruiting players to match what they liked about any 'homegrown' talent. I do think this helps enforce that legal or not, this employee profile is by design and no coincidence. Even when recruiting outside of smth infrastructure they are targeting these types, largely i believe, because they stick around and accept lower wages than players that would show expected activity metrics. 

Five [959585]

The low activity one is how my group of friends run our PSFs too, particularly lower stars.

 

I’ll add to the company one, where you can search for factions where they do not ranked war, and have between 0.5-2M respect, as this can be a sweet spot for those individuals who use this as more of a social game to chat to their crew, and have been there for 1000’s of days.

 

For higher star companies it’s harder to use them due to wanting the best efficiency possible etc, but at lower stars you can get away with people being active for a few days at a time 

Brizo [2715469]

Here is the data you are looking for. I have also attached it to OP.

 

  • 1 Law Firm [2]
  • 1 Flower Shop [3]
  • 3 Candle Shop [8]
  • 5 Adult Novelties [10]
  • 1 Theatre [13]
  • 1 Sweet Shop [14]
  • 8 TV Networks [16]
  • 2 Zoos [18]
  • 12 Music Stores [23]
  • 1 Gent Strip Club [26]
  • 40 Oil Rigs [28]
  • 2 Fitness Centres [29]
  • 1 Meat Warehouse [33]
  • 37 PSFs [37]
  • 151 Mining Corporations [38]

I have also included the Age of the Company and Company Types in my query

Overseer [2143302]

I will say, having run this mine for over a year now, adapting to inactive employees is much easier in this company type than others, and just a few good employees in select roles can be enough to make a decent profit, especially when you consider you don’t have to pay people that are inactive. 

Not saying this to defend smth, more for the point of reference. 

i could see how someone could recruit barely ever active accounts, doing it on that scale is pretty interesting though. 

Beerstein [1322136]

Venezuela invaded one of the other games I play pretty hard but yeah same story on any popular game with a potential gray market.

Overseer [2143302]

Ive targeted a similar demographic in the past, the old low activity players sometimes have massive stats because you used to be able to sit in a city job for years without logging in, and because they barely ever play, they dont care if they do/dont know that they could get 3,4,5,6m from a job 

Beerstein [1322136]

We've seen same IP players get banned for essentially acting as a feeder account despite it being claimed as a spouse etc. If your account exists just to better someone else they just whack you, why is this different?

Level100Coochie [2983838]

That's a good question tbh, because I definitely see a wealth of accounts around that are largely still checking in to socialize with their group, but in terms of mechanical gameplay are just their to feed another account/company/faction. It's easy to point at family/same IP and call that account sharing or multis, but where does that definition extend to? I tried to get my wife to play when she was staying with her grandmother during a health issue, and I was truly just coaching my wife over voice call on exactly everything to do- we stopped before I got any benefit outta it because she was not enjoying it really, but that kinda thing sits pretty firmly in that Grey area you're describing if we look at socialization through torn as distinct from gameplay.