Territory war is dead, and ranked war is almost dead.
today ranked wars happen in a few ways. Either the leaders make a deal and everyone attacks each other whilst the defenders are naked etc
or one faction flies and self hosps into oblivion and tries to sneak a win with a quick chain and a single bonus hit on the opponents.
rarely, incredibly rarely, a real war breaks out but it’s usually a long slog of power periods depending entirely upon when the top statted player of each side is on.
dull dull dull.
id like to propose the scoring system is re-vamped to encourage action.
the scoring for who wins remains the same. The winner still has a base advantage in how war rewards are divided.
but the scoring for payouts should be adjusted - and hidden - but basically payout scores are determined by how much time your players are in torn and NOT in hospital, as well as respect earnt and hits done. This means both sides need to stay out of jail/hosp and avoid flying. Which also means both sides have a chance of scoring points to actually win the war.
now.. the sceptics will suggest that this will lead to more “deals”. And larger factions having an advantage when it comes to income.
but small factions will have a huge advantage if they don’t want to do deals, with more targets to hit.
and you might never be able to get rid of deals, but at least if the scoring mechanics are balanced deals won’t be any better off - we will just be rid of turtling and yawn fests.