So, I know there’s a mega thread of new ideas for merits and awards, but I think it would be nice to have an overhaul, or at least an addition to the merit usage system.
The current ones are very helpful, of course, but it would be nice for later stages of the game (or even earlier, in some cases) to have a different method to spend them.
The incremental 1+2+3 system is great, but it limits HOW useful something can be. It would be cool to see additional abilities added, at an increased merit usage rate.
Some simple ones for the current system that would be nice are reduced drug cooldown, effects, incremental gym gains (.5% per slot or something, could even be done per stat to create a merit sink, reduced flying time, increased energy/nerve generation speed, increased # of items abroad, etc…
Then, it would be cool to have high cost merit options that have significance. Stuff like ability to be under the effect of 2 (different) drugs at once with increased risk (a la sped ball), ability to bring a select number of items abroad, ability to med out abroad, ability to fly from one abroad location to another without returning to Torn (there’s an airport, after all 🤷🏼♂️), ability to carry a second, different temporary weapon. These could be quite expensive, but it would just add another layer to merit chasing. These could be prohibitively expensive so that people aren’t able to max out everything.
Still a work in progress (anything not to do my RL work), but it’d be nice to see the overhaul include more than just additional things to spend merits on.
Oh, and, let us use our yachts for something, lol.