I've always wondered why bullet size doesn't make an impact. I think it would make more sense to have each weapon have an attack* stat(that increases based on quality), instead of damage* and then each bullet caliber has its own damage modifiers that could make heavier machine gun rounds deal more damage than 5.56 rounds.
This could make more creative loadouts possible and mix up the current status quo with firearms.
Maybe that's too complicated to bother with? Could be that it's just better to stay simple, but the idea of it makes more sense to me than what we have.
Am I the only one who thinks this way, should I get checked