I wanted to take a moment to post something positive because this community can be chaotic, especially for new players. When I first spoke in Global I got the usual initiation with hosp and bounties. It’s part of the culture but it can be rough when you’re brand new.
Through all of that, Jynnx was the first staff member who actually took the time to be patient, friendly, and genuinely helpful. Every question I had, no matter how small, got a respectful answer. That kind of attitude makes a huge difference when you’re still figuring the game out.
He also shared a detailed travel guide he made for himself and let me use it. I’m posting it here because it’s genuinely helpful for anyone who travels.
Travel Guide from Jynnx
“I made this to help me see where to travel and which was best use of my time/energy. It’s not perfect and I update it irregularly but it works and I do use it from time to time. It’s based on having a PI and making use of the Pilot. There are other sites that do the same thing with better layout and up-to-date prices. I just like using my own stuff.
When I travel I have +29 items (PI +10, Large Suitcase +4, Faction +10, Base +5). My calculations are based on 29 items. If you have more or less then your income per flight will vary but places to travel/time will be the same.”
Profit – No Energy Loss
United Kingdom
• Nessie – profit around 39k per plushie (1.13m per trip, 179 per min)
• Red Fox – profit around 40k per plushie (1.16m per trip, 180 per min)
• Heather – profit around 37k per flower (1.07m per trip, 166 per min)
Argentina
• Monkey – profit around 44k per plushie (1.27m per trip, 190 per min)
• Ceibo Flower – profit around 39k per flower (1.13m per trip, 169 per min)
Switzerland
• Chamois – profit around 44k per plushie (1.27m per trip, 181 per min)
• Edelweiss – profit around 30k per flower (900k per trip, 122 per min)
Better Profit – 25 Energy Loss
China
• Panda – profit around 68k per plushie (1.97m per trip, 200 per min)
• Peony – profit around 69k per flower (2m per trip, 204 per min)
Best Profit – Heavy Energy Loss (around 75 energy)
South Africa
• Xanax – profit around 93.5k per drug (2.7m per trip, 225 per min)
• Lion – profit around 64.5k per plushie (1.87m per trip, 155 per min)
• African Violet – profit around 59k per flower (1.71m per trip, 142 per min)
UAE
• Camel – profit around 74k per plushie (2.14m per trip, 195 per min)
• Tribulus Omanense – profit around 68.5k per flower (1.98m per trip, 180 per min)
Short Trips – No Energy Loss
Canada
• Wolverine – profit around 9k per plushie (261k per trip, 154 per min)
• Crocus – profit around 8k per flower (232k per trip, 138 per min)
Cayman Islands
• Stingray – profit around 8.6k per plushie (250k per trip, 172 per min)
• Banana Orchard – profit around 7k per flower (203k per trip, 140 per min)
Mexico
• Jaguar – profit around 6k per plushie (174k per trip, 167 per min)
• Dahlia – profit around 1.4k per flower (40.6k per trip, 39 per min)
Other Destinations
Japan
• Cherry Blossom – profit around 55k per flower (1.6m per trip, 172 per min)
Hawaii
• Orchid – profit around 17.8k per flower (51k per trip, 95 per min)
What I Run Personally
“I run China twice per day (including before bed) which gives me around 4m profit daily. Then I run different places through the day and collect plushies, mostly short trips to Mexico, Canada, Caymans while waiting on drug cooldown. I also run the UK or Argentina depending on my mood. I can easily make 4–6m per day from travelling.”
Additional Note
Some people claim short flights are better profit than long ones. Here’s an example:
China
• 29 Pandas
• 6 hours
• around 1.972m profit
Canada
• about 7.5 trips to match that profit
• 7–8 hours
• requires perfect stock each time
What stood out most wasn’t just the guide. It was the attitude:
Positive, welcoming and encouraging without being condescending.
A lot of us remember how overwhelming the game felt at the beginning. Staff members who go out of their way to help make the experience so much better.
So thank you, Jynnx.
You made a chaotic start feel a lot easier.