Skip to content
TORNLIFE More

Chain stretching

Started by TactileIre [2465194] on in Faction Discussion.

2 replies · 244 views · thread synced · 4 days ago · View on torn.com
About this thread

Posts archived: 3 / 3 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

Counted by TornLife from the archived posts.

Archived posts
3
Discussion span
→
People posting
3
Likes on archived posts
10
Authority score
50 / 100
Historical score
21 / 100
Story score
47 / 100
Engagement score
52 / 100
TactileIre [2465194]

Hello all you Torn-ados

 

I’ve been scratching around the guides and I can’t find what I’m looking for, so Imma throw this up - knowing that getting any kind of attention from you reprobates is…..unwise.

 

We are a small faction - only a handful of members. We don’t reliably have the 15 or so members online that it takes to stretch out a chain till our eyes start to bleed. So, given that -

 

What’s the best method to stretch a chain?  Assuming we’re all stacked to start, no drug cool-down, no booster cool down. And real life time available/intrusions notwithstanding

Ideas I’ve seen mooted

Everyone dumps then we cycle hits 

Everyone but the first chain watcher or two dumps

  • in both cases we all use Xanax/refills/cans as needed then dump down to natural regen

 

Everyone dumps except one or two people who then carry the chain - hitting at ninety seconds - to maximise everyone else’s Nat regen. 

 

 

So in discussion with faction opinions on this are like poop holes. Everyone has one. But there’s fkn math in here that can solve this. But my brain is smooth. I can’ figure out the algorithm. And that’s before we even consider how to balance the cool-downs on the various E gaining tools. 

Has someone done the math? If no one has, does one of you mad geniuses want to try? Or d’yall just wanna say fk it and come mug me?

 

Probably that last one.

fml.

 

 

SarmatianEmpire [565880] Reporter

You'd need to plan around timezones and when people can be active, that's your starting point.

 

The real answer is to recruit. Stretching chains at your size isnt worth the time or effort. Recruit people, teach them, if they dont stack to 1,000, kick them, if they dont drop their stack + another xanax within 24 hours, kick them, if they burn their stack and that's it, kick them. Churn through people until you can do longer chains naturally with chain watching

rainbowcatmeow [2161229]

If you're talking about math,  I guess making the hits at sub-10s is probably a good way of stretching out a chain.

It takes roughly 6-7 hours for xanax cooldown, and like 5hrs for full nat regen.  

 

Just trying to do some rough math on the spot:

 

Say you're at 1000e, that's 40 attacks (if all are successful).

Maybe xan cooldown is 400min. 

40 attacks * 5min (chain cooldown) = 200min. 

So you'll probably only need 2-3 people starting at full stack to keep a chain running long enough for their latest xanax cooldown to come off. 

This isn't even counting natural regen, and the other ways to gain energy.

 

From there, you'll probably gain 250e, so 10 attacks.

400 min 

10 attacks * 5min = 50min. so you'll probably need somewhere near 8-9 ppl attacking through their 250e xanax stacks, efficiently, in order to keep chain running until the next xan comes up. 

 

This math is contingent upon just a few people using their 1000e at the same time, which is absolutely unrealistic.  You can probably vary up when people start chaining to help with coverage. 

 

other things to boost E:

-Cans/Consumables

-Green eggs

-points/refills - typically, we try to start a chain maybe 1-2hrs before the day is up to take advantage of point refills

-newsletter

-revit weapons

-MCS  bonus blocks

 

 

 

Past that, what I've done as a leader is also vary up the start time for hits. >> something like "this group of people start hitting at this time", then at a later time, the next group goes. (Based on where ppl live irl).  If you really want to stretch out the timing, you can have people claim specific times so that only 1 person is hitting at a time. 

 

 

idk. just some quick maffs to help 

 

But like Sarmation said, recruitment & education is big IMO.