I’ve been theory crafting a game project inspired by what Torn does well: the interconnected systems, the economy, the psychology of risk, community impact, click mechanics, etc, but one which engages more with physicality.
I’m looking for a small number of people who have a good understanding of Torn and an interest in game design / theory - the kind of people who enjoy breaking down why things work here: what mechanics feel fair or unfair, where player behaviours evolve from, how the meta changes over time, etc.
If you’re only curious about “playing” something new, this isn’t the right fit. This is an opportunity to talk Torn game design, theorycraft, kitbash etc.
If this interests you, PM me and I'll share a link to chat.