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Education Courses

Started by Just_Raccoon [3474018] on in General Discussion.

25 replies · 1.11k views · thread synced · 4 days ago · View on torn.com
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Just_Raccoon [3474018]

i was wondering, will torn get new education courses in the future ? i know we got few extra courses in the existing categories, but i am wondering will we get new categories in the future ? once people are done with education courses, most of them sell the education stock, but i am wondering will torn make new categories for the future ?. its something to look forward to i guess :) 

Kaedynn [3253015]

I'd love more classes that add to defence personally. The low amount of edu boosts to def makes me wonder if it's actually more OP than dex. Dex boosts are everywhere in edu, and needles give 500% where def only gets 300%.  Kinda makes me wonder haha. 

 

 

The only area that doesn't have edu tied to it is what, racing? 

Pickledick [3187191]

Masters Degree in Medicine ? Law ? Science ? Business ?   Make these courses weighted and comprehensive for future crimes and OC's

Sammy-The-Cow [3882597]

We need a Bachelor's Degree in Debauchery, a course of study only recognized in Torn, that offers buffs to OC participation.

 

Courses include Scamming, Thuggery, Evidence Concealment, Intimidation Sciences, and Escaping and Eluding, among others.

 

This will never happen, but I'll push it anyway.

Tersia83 [3700022]

Educations like these can add a special kinda twist :

 

Supply Chain Crimes... 

(Black Market × Crimes) - Steal materials. 

Failing increases market suspicion. 

 

Designer Drug Operations... 

(Drugs × Biology × Crimes) - You don’t just take drugs, you design them.

 

Heist Chains....

Data leaks. 

Fake evidence planting. 

Other players can intercept or sabotage your chain if they have intel... 

 

Corporate Crime (Business × Crime)

Fake earnings

Insider trading

Shell companies

 

pilvlp [2796461]

My job irl requires constant upskilling and furthering education for my entire career.

 

Like in real life, I'm ready to be done with education. A little over a year to go. 

__woodenickle__ [2263400]

I miss having educations to do and look forward to unlocking new abilities.

 

I do not miss the fear of getting kicked from a course because I loaded the home page instead of the travel page. only happened a few times but it was almost always just before completion.

Pete1994 [965235]

I'd argue def is definitely more OP than Dex, would also explain why we have Sure Shot to bypass dex, but no RW bonus that bypasses defence

ThaWh1teSki7tle [2201418] Reporter

Id like to see some educations more closely tied to faction activities and ranked weapons. Edus that effect respect per war hit, ones to give certain weapons boosts during wars, like radiation studies to increase irradiate potential, target practice for deadeye/sure shot etc., stat boost perks specific to warring, drug toleration during enlistment times.

 

Make two or three separate trees. One related to Faction Tactics & Warfare, and one to RW weapons and bonuses. Make it to where you need the General Bachelor for the Warfare Tree and Weapons Bach for Advanced Weapons. Possibly an OC based tree that needs the psychology bach. After each Bachelors degree, you go through courses to earn a Masters degree in an advanced branch of courses, although not every course would need a Master branch. Maybe even make it to where you can only specialize in one master branch, so it becomes a legitimate gameplay factor.

 

For OCs, give CPR bonuses, perhaps a boost to coding times for viruses tied to a prerequisite course. Passive bonuses to the CPRs of teammates, bonuses in OC chains, increased CE gain/decreased CE loss from Successful/failed OCs.

Maybe the bachelor could involve people with OC perms being allowed to spawn one specific OC per faction per day for twice the scope, or even trade in an unwanted OC and half the scope used to spawn it for another roll. Could stay the same, or could change. That would at least eat less scope trying to spawn favored OCs, and offer a solution to the spawn issue we so commonly hear about

 

For warfare, add boosts to respect and respect multipliers, Separate courses related to RW, Walls and Raids that effect stats, respect & item/weapon effectiveness. Boost to aggressive stats during raids, boosts to defensive when defending a wall, make meds/weapons more effective during RW. Maybe make early discharge require an edu? Bonuses to group attacks with faction mates.

 

Not sure about a bachelor, although maybe RW enlistment could be locked behind the bachelor? Or a flat respect bonus for every hit, war or otherwise. Perhaps a major stat boost during all wars.

 

 

For weapons, it could be like the existing weapons courses (the weapons bachelor could be a prerequisite to Advanced Weapon Training) with flat bonuses to acc/dam for each type of RW weapon? Ie +1 accuracy with advanced SMGs, perhaps courses for all tiers of bonuses +1 acc/5 dam for yellow +2 acc/10 dam orange +3/15 red. More bunker bucks for certain weapons. 

 

Bachelor for this could be something like a flat % boost to all weapon bonuses, or maybe an XP system for bonuses like we have with weapons? Where you gain XP for using different weapon bonuses and earn xp when they proc or are used in attacks. like weapon xp, at 100% you gain +2% to that weapon bonus, when using weapons with 2 bonuses they gain xp half as fast to keep things fairer.

 

Or, a random bonus effect effect of the same tier is applied to your RW weapons during every attack, so you have a yellow motivation, every attack it selects a random bonus to apply on top of that, like warlord or achilles. If you have two bonuses on one weapon already it still adds the random, so your penetrate/expose rifle could also end up with Conserve or Specialist, etc.

Aerin [3841984]

I love this train of thought!! I was on my way to suggest something similar! EDU is one of most P2W resistant features of the game. Having several ways to specialize and bring something meaningful to the faction would change the strategy of faction recruiting and building. 

It would be even more interesting to have some the fac-related EDUs stack a limited number of times- thematically, having 2-3 experts in the same space moves things faster, having 5-7 is not faster than 3.

I would also make the advanced classes 6wks+ each. Forcing a massive slow down (even with Merits/WBU/Principle reductions) when pursuing the better bonuses of the upper level stuff. 

It would also effectively gatekeep those benefits for more established players (2-3yrs+) because time to advantage ratio would not favor younger players, it's better to get all the bachelor's degrees before setting out on the advanced track. 

Epiales3107 [3243915]

Also a mixology course. Torn has energy drinks and alcohol, and 2 of my go to drinks (Jager & redbull or cherry liquor & redbull) combine both, as do varying others. Having a way to make a mixed drink that offers some of both would be cool.