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[43 R+] AMSTERDAM - MORE MERITS ADDED

Started by White_Cowboy [865555] Reporter on in Suggestions.

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White_Cowboy [865555] Reporter

New education courses:

Smuggling - After finishing this course you will be able to smuggle drugs TO a new travel destination to sell at a higher price than market price. To make it not too profitable there is a risk of getting caught which would result in losing all the drugs you brought with you and some jailtime in that new travel destination.

The risk of getting caught could be made so, that this risk is getting lower when more ppl are smuggling at the same time within a 15 or 30 minutes window. So ppl could coordinate travel times to lower their chances.

 

New Biology course: 

Human Caveties - After completion you can smuggle +2 drug items and the risk of getting caught will be slighly reduced.

 

New Travel Destination:

AMSTERDAM

 

New Merits

Going Dutch - Travel to Amsterdam 50 times

 

Skid-Bid - For busting 250 ¹ people abroad

Drug Buster - For busting 500 ¹ people abroad

 

Tuck - Succesfully smuggle 100 ² pieces of drugs to Amsterdam 

Hoop - Succesfully smuggle 250 ² pieces of drugs to Amsterdam 

Keister - Succesfully smuggle 500 ² pieces of drugs to Amsterdam 

Permanent Pocket - Succesfully smuggle 1000 ² pieces of drugs to Amsterdam

 

What to do in Amsterdam?

Apart from a hospital, Amsterdam will also have a jail for drug smugglers

 

  • After finishing the SMUGGLERS Course you can bring a few pieces ¹ of any drugs except Canabis and Ectasy to Amsterdam.  (Total amount needs to be set by developer)
  • Visit Jail to bust drugs smugglers or just laugh at them...
  • Be able to use 1 canabis item per visit to Amsterdam to get some extra nerve 
    (normal ratings/cooldown)  to be able to do extra busts.

 

New Items:

  • National flower: Tullip
  • Plushie:  Nijntje (Miffy)
  • Weapon: Clogs (do extra damage when using Kick)
  • Clothing item: Orange T-shirt, Orange Shorts,
    Orange HUP-HOLLAND-HUP scarf, Orange Unox Beanie
  • Candy: Stroopwafel (cookie), Speculaas (cookie) and Drop (black licorice)                   
  • Other Item: Delft Blue Windmill
  • Other Item: Gouda Cheese
  • Other Item: Amsterdammertje
  • Contraband: Cannabis and XTC at low prices ALWAYS in stock! Bc we've got plenty :)

¹ - Amount to be set by developer

² - Amount should be in proportion to -¹

 

06/04/2026: Updated to add a few suggestions.

White_Cowboy [865555] Reporter

[image: fan-shop.be]   [image: www.viviana-veloz.com]   [image: oldschoolfootball.co.uk]   [image: fan-fare.co.uk]

 

Hup-Holland-Hup scarf          Unox Beanie              Orange T-shirt      Orange Shorts

 

[image: candymixmatch.com]   [image: m.media-amazon.com]  [image: www.dropshopnederland.nl]

 

Stroopwafels                 Speculaas                        Drop

 

 

 

Grafiti [1557036]

This would severely affect the Xanax price though. Why would someone risk selling to other players when they could just sell drugs back to the game at no risk of being mugged, yeah sure, you risk losing all your drugs if you are caught but even then many people will opt to just sell abroad. Either you make the jail chance too high to make it a non-viable option to smuggle drugs, thus making this feature useless or you make the smuggling OP enough that people are attracted to it, which will affect the drug economy.

 

Chedburn likes player to player interaction so I doubt he would be onboard with this.

White_Cowboy [865555] Reporter

For starters, I would suggest the sell price to also be variable. 

 

Surely it would affect the drug prices for a while and it will settle down in time.

 

What you are not taking into account is this...

It takes a lot of time, flying to a country to buy drugs, going back to Torn and then fly to Amsterdam to sell with a risk of getting caught and losing your stash or, a slight risk that by the time you get there, there might not be a big profit. And then you have to travel back with a boatload of cash... 

And with all the mug scripts going around, you'll still be a target. So I wouldn't call it "risk free"

 

I think the lower lvl players, ppl without a bazaar or ppl trying to avoid the item market tax, might fly to sell in Amsterdam and the rich ppl will be willing to pay a lot more. 

 

The other option is to also exclude Xanax from being sold back to the system. But I think that would take the fun out of this undertaking.

 

My suggestion is open to fine tuning...

KingTurk [3658422]

I like this idea, but the education courses might be a bit too much for a single suggestion and I think the only way of how selling drugs to the game (citizens of the nederlands) could work is that, if you could only carry a limited low amount of items, so that it will be a profitable flight but also a waste of time, since you could just sell to traders and use your time to get more drugs. And they can't be more profitable than flushies or everyone will just buy them off bazaars/item markets and sell them there. That could cause the xanax prices to go up and overall for less xanax on the market/in circulation (which isn't good for the most important consumable item)