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Andyman Radiation Services

Started by Andyman [471591] on in Attacking.

5 replies · 89 views · thread synced · 5 days ago · View on torn.com
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Andyman [471591]

Are you rich?

 

Do you have a nemesis who you want to stricken-hosp but can't because they keep popping out with early discharge?

 

Do you want to punish that player with -% stats and/or force them to take their helmet off and wear a hazmat suit?

 

I have a solution for you. Me (and my team of high stat players) will attack and leave that pesky player with red-level irradiation for $10m/hit.

 

Dm anytime.

 

Thanks,

 

Andyman

__woodenickle__ [2263400]

sorry you're already listed as master of graphs on my friends list.  I hope I can remember to call you when I get my next pain in the ass deserving of such attention.

ThaWh1teSki7tle [2201418] Reporter

Leave it to Andyman to be the one to capitalize on an idea ive been mulling over for a while now.

 

So all reds apply exactly 3 hrs rad time? orange 2, yellows 1? 

So 7-8 attacks with yellow=1%?

 

Since youre getting creative with mercing, another helpful merc strat for when youre hired to hosp a facs offliners is to attack whoever on the enemy fac is hitting, drop to 1 hp, then run the 30 second timer without choosing an outcome. If multiple are online, attack whoever is making more respect per hit.

 If all goes right, the 1min outside hit timer should have passed and you can hosp for the fac paying you. At the very least, you can interrupt hitters and leave them unable to do anything for 30sec. (ive also tried stunning the opponent when they try attacking, but no luck there)

ThaWh1teSki7tle [2201418] Reporter

that idea did cross my mind, using temps/distraction/DOT as outside influence to maximize inside hits. Takes dedication and swift reactions but can be LARGELY beneficial when utilized correctly.

 

Id argue that the newer systems in place have been beneficial as being an effective merc requires much more forethought and cooperation as before, while opening up new methods of disruption.

 

Rad merc, for example... Pay to have someone left in the stret ovet and over until stats are negated substantially enough (imagine having enough rad sickness applied to make Fair Fight hits impossible, destroying respect potential) Followed by stricken hosps/bountying or mercing/embargoes.

 

You can now perma-hosp someone, destroy their gym gains, farm more respect out of them, mug them for enough to visibly impact NW AND diminish their effective stats over time.

 

Advanced weapons opened up so many opportunities and i do enjoy seeing ppl capitalizing, even if it sucks seeing someone else implement an idea of mine before me.

 

Good ideas arent MY ideas, just ones i had as well :) Best of luck on the rad-mercing. Im hoping to see this expand into a bona-fide RW strat. Ofc it favors rich facs but imagine betting on a fac to win a RW only for them to get rad-ed to hell. Or have top-end players stack rads on opponents until their effective BS is enough for smaller hitters to beat for max FF.

 

Irradiate has always had so much potential and its nice to see it being realized