that idea did cross my mind, using temps/distraction/DOT as outside influence to maximize inside hits. Takes dedication and swift reactions but can be LARGELY beneficial when utilized correctly.
Id argue that the newer systems in place have been beneficial as being an effective merc requires much more forethought and cooperation as before, while opening up new methods of disruption.
Rad merc, for example... Pay to have someone left in the stret ovet and over until stats are negated substantially enough (imagine having enough rad sickness applied to make Fair Fight hits impossible, destroying respect potential) Followed by stricken hosps/bountying or mercing/embargoes.
You can now perma-hosp someone, destroy their gym gains, farm more respect out of them, mug them for enough to visibly impact NW AND diminish their effective stats over time.
Advanced weapons opened up so many opportunities and i do enjoy seeing ppl capitalizing, even if it sucks seeing someone else implement an idea of mine before me.
Good ideas arent MY ideas, just ones i had as well :) Best of luck on the rad-mercing. Im hoping to see this expand into a bona-fide RW strat. Ofc it favors rich facs but imagine betting on a fac to win a RW only for them to get rad-ed to hell. Or have top-end players stack rads on opponents until their effective BS is enough for smaller hitters to beat for max FF.
Irradiate has always had so much potential and its nice to see it being realized