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Crit Damage

Started by ZeShu [2018311] on in Questions & Answers.

6 replies · 135 views · thread synced · 6 days ago · View on torn.com
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ZeShu [2018311]

So crits have a base modifier of 3.5x. If I have a weapon with 50% deadeye, does that become a 4.0x modifier for a 5.3x modifier?

Vivien_Yap [2433359]

The 3.5x modifier is only a base multiplier that is based on arm damage (1x). These body part modifiers are a completely unrelated thing to damage bonuses like powerful & deadeye, they are applied to the formula in a different position and nothing can change them.

ArttiIsGod [1954421] Wiki Contributor

Base crit is 12%. I would assume that 50% deadeye turns base crit to 18%.

 

Saw it wrong as critical hit chance instead critical damage modifier.

ZeShu [2018311]

oh so deadeye is like an extra incend ammo bonus, but only applies on crits. The crit multi for body parts is separate and is not scaled by deadeye.