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Lost luggage

Started by DigiDuck [3055944] on in Suggestions.

1 replies · 13 views · thread synced · 9 days ago · View on torn.com
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DigiDuck [3055944]

Small chance (say similar to OD) of losing all the items you’ve bought when travelling, plus your suitcase. Will add a bit more risk to running high value items like Xanax and should create more of a market for large suitcases.

 

Contraband could have a higher risk than other items but you could spend merits on a smuggler trait that reduces that chance. 

RayL_45 [4099425]

Earning money is pretty tough enough and having the risk of getting mugged and if you add this risk will greatly discourage player to fly and prices would hike, suitcase ain't cheep for new players and will greatly reduce their self sustainability which intern affect the faction too as players having hard time supporting themselves for there growth and training.