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Rock, paper scissors!

Started by BunTHC [2156620] on in General Discussion.

23 replies · 485 views · thread synced · 3 days ago · View on torn.com
About this thread

Posts archived: 24 / 24 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

Counted by TornLife from the archived posts.

Archived posts
24
Discussion span
→
Authority score
52 / 100
Historical score
23 / 100
Story score
57 / 100
Engagement score
69 / 100

People posting, likes and official posts are not counted for this thread yet: on threads longer than one page they come from a periodic pass over the archive, which has not covered it.

Most-liked replies

BunTHC [2156620]

When are we finally going to find out what the meaning behind them is!? Im curious and its killing my cat :(

BunTHC [2156620]

I know what the game is that aint my question pal as far as im aware its for something yet to be announced..but if you know...what is it then?

Warriordud [3177526]

it is merely to fill in the competition area of the profile while there's not an event, and for the handful of people who actually try to participate in it

 

i have never heard of any plans for it to be updated, improved, have rewards added for it, or anything else

Callaghan [1316121]

My TC Conspiracy is that RPS was meant to prompt an emergent competition among the players with one team eventually dominating the rest, but it never happened.

SeaLion [250755]

 

Idk what it means or why people have different numbers or symbols. It just appeared one day as filler, and then we just went on with our lives. 

Piccolo [2693254] Reporter

It’s just like mission 2.0, and everything else that’s been in development. It’s a myth.   Remember the replacement event we were supposed to get for dog tags? 


 

Lady_White [2676391]

I genuinely like it but I feel like there's so much wasted potentially. Obviously, it's purpose is to fill a space in the interim of events but it could have been something. Right now there's no incentive to do anything with it.

 

Like the framework is there. 3 teams with a point system that is tied into lives. it's simple but who cares. I have no reason to convert someone to paper, no one has any reason to convert me to scissors. Not only that, since no one cares, no has tried. So I'd have to be attack by scissors 1,022 times to lose paper. Now honestly, that's not a lot. There's 100k active players, and I'm not exactly unbeatable, I'm sure 1,000 scissors could dogpile me right now and that would be that. But why would they? It'd achieve nothing.

 

Incentivise it too much and it'll be rigged but get some merits attached and a leader board and you've got a simple year long event.

Madgod [1733719]

The problem is that Torn's code base is horrible. Let me visualize the problem for you.

 

[image: content.imageresizer.com]

 

Remove ANY piece and the whole fucking thing wants to collapse. 

 

It's just an endless cycle of:

 

"Well, if we want to do A we have to do B. Oh.. wait, if we want to do B, we have to do C first. Uh oh, looks like changing C is going to require changing D beforehand. Okay well if we're changing A, B, C, and D, then we should just change E, F, G, and H first."

 

Then every so often you'll get an instance of "Well we implemented C but then B broke but B kind of still works and it'd require a lot of effort to fix, so we'll just leave it as is for a bit while we finish work on D, E, F, G, and H"

 

I hope this help clears up the confusion