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Attack setting

Started by Spam [2144013] on in Suggestions.

7 replies · 40 views · thread synced · 7 days ago · View on torn.com
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Spam [2144013]

I feel that our current attack setting mechanics are quite limited in terms of utilizing our weapons to their full potential on the defensive side.

 

Because on the offensive, we can beat certain targets if we can utilize which weapon to use against them. On the defensive side, it’s plainly random and purely luck. 

 

I propose that we should implement an advanced setting for the attack setting. For an example, we should have options to utilize which weapons we want to use based on turns.

 

Here’s an example of the proposed advanced attack setting:

 

Turn 1: Primary 

Turn 2: Temporary

Turn 3: Primary

Turn 4: Secondary 

Turn 5: Melee

Turn 6: Primary

 

And so forth. It will be more advantageous for us as players on the defensive side. 

Knave_of_Hearts [2203576]

I would like to be able to do this for each load out. Every fight only has 25 turns. Why not just let us plan what we want to do in each turn and add stipulations like "if it still has ammo" or "if less than 50% health. 

Elizabeth [2339829]

I would worry about this level of specificity leading to there being widely accepted metas that most active players use.

 

#chedging