Hi All,
As a reviver and a RW medic here's the strategic logic of a revive contract.
Why do armies send medics with their troops?
Why not send another soldier?
Because they want to win the war.
From a generals perspective a patched solder is another soldier.
If a medic can revive the same soldier 5x thats 6 soldiers putting down rounds on the enemies before he has to send flowers to the family.
This is the logic RW armies run on. Revive the wounded faster, they are back on the front lines faster. It's a combat multiplyer that no real world combat force ignores.
Factions are limited to 100 members, but with revives, you can get an effective force of closer to 500. Thats because each soldier can be instantly revived about 5x before the success rate drops too much.
Here's the example -
Two armies, BOB and the Roids start with a 100 soldiers each.
BOB is a plucky band of brothers they look out for each other and they have a revive contract (say with ascelpius).
The Roids are a warring faction... Free Xanax - gym gains - better stats by a ways...
War is declared and the bullets start flying. In many battles the first moments can be decisive and it looks that way here.
Its almost a wipe out. Outgunned BOBs suffer 70 casualties while the Roids have just 30 hospitalised in the first attacks.
But the medics get busy... And like zombies from a subway, in under a minute BOBs stream out of hospital. The 70 are back to full strength. The Roids are down to 70 men, some of them a bit bloody.
For the next five minutes spamming attacks continue, another 50 soldiers from BOB mowed down and MEDEVAC'd while 35 Roids are booked into the hospital to wait on public health.
The revivers keep up their work and BOBs your Uncle they are back at nearly full strength with 95 soldiers standing ready to carry on fighting.
The Roids are down to 35 and they are looking worse for wear... So it's 95 vs 35 going into round three.
The BOBs work together 3:1 and still loose 30 soldiers and Roids are down 5.
That's when it's basically over...
It's about 15mins into a faction war...
But BOBs got 70+ faction members fighting fit and the Roids have 5 standing...
Unfortunately for the Roids they come out of hospital one by one and make easy targets for the BOBs.
The war goes on for another day or so, but it's over...
The Roids never get the momentum back, never get enough numbers heathly at once to make a difference and honestly it's embarrassing they'd rather stay in hospital... Their time of discharge comes up and they are back on the wrong end of whack a mole.
Oh and some of them forgot to turn revives off - oops...
Successful hits in the first 15minutes
BOBs 95
Roids 150
Successful hits in the duration of the war
BOBs 347
Roids 150
Having a revive contract gives a faction an incredible tactical advantage over the opposition.
It gives you more soldiers... But that's only part of it.
It also means you can turn the tide of war, put your enemies on the back foot, push them into cover...
And then do the easy work of never letting them recover.
Does your faction pay you for hits? I've seen posts on here suggesting the better factions are paying 2-3million/hit. If your out of hospital you can be making money.
Spending a million to be revived so you can take out 4+ more hits is a sound investment strategically and financially.
So if you are looking at this and think you might be in the market for a revive contract as an individual soldier or for your faction check out Ascelpius and ask for DocFox. We complete most revive requests in under 10seconds.
Happy warfighting...