Heads up: Next week, the Disarm weapon bonus will see some minor changes related to its functionality. Firstly, Disarm will be able to proc immediately upon the first turn of an attack. Secondly, Disarm will always be applied to the weapon used in the current turn, rather than the previous turn.
Patch list
A list of all updates released between the dates of 23/06/2026 and 30/06/2026.
- Released the Fly-out Sidebar for touch screen devices which can now be enabled in the settings
- Added new chain scenarios to the Elaborate tier of Organized Crimes 2.0 starting with Lock Stock
- Added visual animations upon hovering or tapping on the Pride Day logo
- Added two-step loader with skeleton view to the Travel Agency page in preparation for future UI elements
- Changed temporary weapons looted from NPCs to drop in stacks of 3
- Fixed green application counters on the Factions and Companies page to be Blue to match the sidebar 🐞
- Fixed user icon tooltips being unintentionally layered behind mini-profiles
- Fixed duplication of item models in the item information panel when opened multiple times while traveling 🐞
- Fixed broken styling on the sorting arrows that appear on the shops abroad to match other sortable tables
- Fixed unintentionally showing reduced-size travel inventory slots on desktop when the player has many slots
- Fixed foreign item restock timers being overwritten by citizens selling items back to the system 🐞
- Fixed rare error preventing travel agency from loading for some players after Phase 2 of Traveling 2.0 🐞
- Fixed 'Marauder' armor life not changing when traveling after Phase 2 of Traveling 2.0 🐞
- Fixed 'Travel Back' button not working from legacy pages after Phase 2 of Traveling 2.0 🐞
- Fixed rare case where the Revitalize weapon bonus might unintentionally overwrite natural regen tick 🐞
- Fixed situation causing the Revitalize bonus proc to not be reported in log 🐞
- Fixed dark mode styles for strike-through text in Real Estate chronicle in the Chronicle Archives 🐞
- [INTERNAL] Optimized travel log queries by pruning old data and updating table indexes
- [INTERNAL] Changed the Travel Agency to use new endpoints in preparation for Phase 3 of Traveling 2.0
- [INTERNAL] Fixed situation causing a replica database to lock up bringing the API and user searching down 🐞
- [A11Y] Fixed focus indicator for checkboxes and radio buttons across all legacy areas and modern React Apps
Developer focus
The workforce's current project focuses, usually updated on a fortnightly basis.
Aerb: Organized Crimes 2.0 / Item models
Alexander: Bugs and Issues / PR reviews / Team management
Alexey: Wiki updates and management
Artem: Missions / Torn Series of Poker / Bugs and Issues
Ash: Crimes 2.0 writing / Organized Crimes 2.0 / Missions / Newspaper / Other content writing
Catherine: Fly-out side bar / PR reviews / Bugs and Issues
Chris: Development platform updates / Chat 3.1
Constantin: Missions / Attacking / UI components
David: Payments 2.0
Eugene: Equipment models for Crimes 2.0
Evgheni: Chat 3.1
Iryna: Hunting 2.0
Jane: Crimes 2.0 / Fly-out side bar
Jatin: Admin panel / Poker logs
Joe: Traveling 2.0 / Bugs and issues / Crimes 2.0 / Fly-out side bar / Organized Crimes 2.0
Josh: Database optimisation / Performance monitoring / Bugs and issues
Mauro: Traveling 2.0 / API v2 / Bugs and issues
Mike: Observability
Mykyta: Quality assurance / Bugs and issues
Nadiia: Crimes 2.0
Oksana: Faction headlines
Olena: Profile badges / Dog tag badges
Pavlo: Attacking WebSockets / Crimes 2.0 / Legacy code cleanup / Bugs and issues / Missions
Pete: Ranked war matchmaking / Autobogie moderation
Prathmesh: Payments 2.0
Roman: Ranked war matchmaking / Bugs and issues
Sam: Proofreading
Sean: Analytics and infrastructure
SerhiiD: Faction Headlines / Legacy architecture improvements
SerhiiMa: Inventory architecture / Bugs and issues
SerhiiMo: Quality Assurance / Bugs and Issues
SerhiiT: City Map / Dirty Bomb Alerts
Vadim: Mailbox 2.0
Violeta: Elimination / Inventory rearchitecture
Vivek: Admin panel / Bugs and issues
Vova: Quality assurance
Wouter: Traveling 2.0 / Crimes 2.0 / Hunting 2.0
YevhenI: Retina Support / Crimes 2.0 / Bugs and Issues
YevhenZ: Mailbox 2.0
Julie: Staff management / Admin panel
ChrisW: Torn economy
Kevin: Marketing & PR
Janine: Social media
This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.
Mentions: Marauder health not being correctly reapplied after a flight · New Travel Dashboard - View bought visual glitch · Repeat sentence in real estate chronicle (Typo) · Revitalize preventing passive energy? · Revitalize proc but did not refund · The number on the cog in faction is still green · Travel Agents closed? · Travel back from rehab page bugged · Travel Update - Selling items back to abroad shops resets restock timers · User search is not working