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Execute Bonus not procing

Started by DrClarkus [2476201] on in Bugs & Issues.

13 replies · 123 views · thread synced · 5 days ago · View on torn.com
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aurel1 [1046304] Admin Staff

Actually, this is basically intended, as bonuses like Double Tap have a priority on other ones. However looks like we can make and exception for Execute, it's live now, let's see how it will go.

aurel1 [1046304] Admin Staff

No, because multiply turns are still actually a single turn by fact, however with additional damage and transformed into multiply log entries.

CloudJumper [1636201]Staff

Execute can never proc on the second hit, if that is what you are reporting. The fix has nothing to do with it, Execute or any such bonuses that rely on checking the target's Life mid proc can never work on "secondary" hits.

DrClarkus [2476201]

It's not that. When the villain's HP is below the execute % threshold, DT is proccing instead of execute and hitting the target (sometimes first hit, sometimes second, sometimes both), effectivity nerfing the execute bonus. 

IndyCision [2597200]

It can only proc on the first attack, which must actually hit - that second log you posted had a miss with the first hit (so execute would not proc) but the DT proc hit on the second attack (which cannot execute)

If that first shot had actually hit Scruffy, it would have executed them.

 

The one against FuckFace looks like it should have procced though...