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CRIMES 2.0

Started by THE_ALIVE [4438167] on in Graveyard.

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THE_ALIVE [4438167]

 

 

🕵️ Crimes 2.0 — A Player’s Guide

📖 What Changed

  • Crimes 2.0 went live in June 2023.

  • New players (after Jan 2024) are automatically enrolled. Older accounts can migrate, but once you switch, you can’t go back.

  • Crimes now use two new systems:

    • Crime Experience (CE) → hidden stat that grows your Natural Nerve Bar (NNB) and affects Organized Crimes.

    • Crime Skill (CS) → visible progress bar for each crime, leveling up as you succeed.

Player Tip: CE is the long grind — every success builds your nerve bar. CS is crime-specific — focus on leveling crimes you enjoy or that give strong rewards.

 

🗂️ Crime Categories

Crimes are split into categories, each with medals:

  • Theft → Search for Cash, Shoplifting, Pickpocketing, Burglary.

  • Counterfeiting → Bootlegging, Forgery.

  • Vandalism → Graffiti, Arson.

  • Fraud → Card Skimming, Hustling, Scamming.

  • Illicit Services → Disposal.

  • Cybercrime → Cracking.

  • Extortion & Illegal Production → not yet released.

Player Tip: Each category has up to 10,000 crimes for medals. Spread your attempts across categories to unlock more awards.

 

🎲 Outcomes

  • Success → Cash, items, CE, CS.

  • Fail → No reward, but no penalty.

  • Critical Fail → Lose CE/CS, possibly jail, hospital, or item loss.

Player Tip: Critical fails hurt — they can drop you a whole CS level. Always use enhancers (like Glasses, Mountain Bike, Paint Mask) to boost success chances.

 

🌟 Unique Outcomes

  • Some crimes have unique rewards (special items or unlocks).

  • Example: Search the Junkyard → unique outcome gives you a Metal Detector.

  • Unique outcomes are marked with a star and can be time-dependent (e.g., Cemetery success rates change when the groundskeeper is off duty).

Player Tip: Chase unique outcomes early — they unlock new subcrimes and make progression smoother.

 

🔗 Crime Chains & Progression

  • Crime Chains → Successes stack bonuses to CE/CS.

  • Fail = halves chain. Critical fail = resets chain to zero.

  • Progression bonuses stack from:

    • +10% Criminality faction upgrades

    • +10% Crime Progression merits

    • +10% Education

    • +5% Crime Enhancers

    • +5% Law starter job

    • +15% Company specials

Player Tip: Build chains carefully. Don’t risk high-nerve crimes when your chain is strong — stick to safer ones to keep the bonus alive.

 

📝 Real Player Tips

  • Start with Search for Cash: It’s beginner-friendly and teaches the mechanics.

  • Use enhancers: Glasses, Mountain Bike, Paint Mask, etc. make a huge difference.

  • Time your crimes: Cemetery success rates change with staff shifts, graffiti reputation decays over time.

  • Balance risk: Don’t chase high payouts if it risks critical fails — CE loss sets you back hard.

  • Faction synergy: Criminality upgrades boost CE gains. Coordinate with your faction for faster growth.

  • Event crimes: Seasonal events often tie into crime categories — great for stacking medals and honors.

 

📝 Note From Your Shadow Pal

I’ve read through the big wiki pages so you don’t have to. Crimes 2.0 is Torn’s biggest grind update — it’s about building chains, chasing unique outcomes, and stacking CE/CS for long-term growth. Real players know it’s not just about cash — it’s about nerve bar expansion and faction synergy. Think of this guide as your shortcut to mastering the new crime system.