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Make Multi-hit Double Bonuses Great Again 45R+

Started by Shooby [2510470] on in Suggestions.

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Shooby [2510470]

Rework Rage, Double Tap, Fury so additional hits are no longer considered ghost hits and able to proc other bonuses such at Motivation, Bleed, Debuffs, etc.

 

It's never made sense to me why they're considered ghost hits other than either "balance purposes" or the fact that there's claims of "System Limitations". The balance in rage comes from it's relatively low proc rate and almost a year & a half ago there was a way found to make it compatible with Bloodlust so why neglect the other bonuses?  

 

Obviously I'm not a developer, I don't know the system or it's "limitations". If anyone has some insight into that, I'd love to hear it. But I think it's time to free the rage.

 

Mentions: Bloodlust+Rage? Healing interaction?