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Patch list #445 : Fly-out sidebar for all new players, API updates, Money input field fixes

Started by Chedburn [1] Admin on in Announcements.

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Chedburn [1] Admin Developer

Patch list

 

A list of all updates released between the dates of 11/08/2026 and 18/08/2026.

 

- Updated the HUD Tutorial for new players to introduce them to the new fly-out sidebar on mobile view

- Changed the fly-out sidebar to be enabled for all new players upon registration by default instead of the topbar

- Changed Faction Rank HOF at Diamond rank to order by division (position tiebreaker) rather than just position

- Fixed TGP stock benefit remaining indefinitely enabled until company ad budget is manually changed 🐞💰

- Fixed direct stock links failing to open and scroll to the selected stock on the Stock Market page 🐞

- Fixed unreleased hidden items being available as parcel disguises when initiated via direct request

- Fixed unintended ability to package cars into parcels (they're too big!)

- Fixed role numbering issue on Organized Crime icon tooltips for scenarios that have not finished 🐞

- Fixed incorrect contractions in OC text to correctly use 'he has', 'she has' and 'they have'

- Fixed logs unnecessarily condensing into 'X similar' groups when a single log category or type is selected

- Fixed Events page accepting timestamps set in the future which needlessly widened query range

- Fixed pasted or dragged text in some search fields not stripping spaces and brackets or extracting the ID

- Fixed money input fields sending a flood of requests when returning to a Torn browser tab

- Fixed money input fields adding a stray '$' button next to 'Add Listing' after refreshing the Points Market

- Fixed money input fields disabling buttons when clicking the currency symbol on some pages

- Fixed money input fields causing fatal error messages to appear in Torn shops

- Fixed money input fields duplicating their wrapper and buttons when a page section reloads

- Fixed money input fields not restoring their original disabled/readonly state after a page section reloads

- Fixed money input fields ignoring updated settings when a page section reloads with different options

 

- [INTERNAL] Improved attack log performance by updating queries, indexes, and short circuiting earlier

- [INTERNAL] Improved delayed service creating travel arrival logs and implemented fallback logic for timeouts

- [INTERNAL] Converted an attacking table from memory to InnoDB to reduce lock times

- [INTERNAL] Changed table view of the Logs page to display a user_id column after date for internal use

- [INTERNAL] Refactored money input plugin initialisation and destruction flow to support dynamic reinitialisation

- [INTERNAL] Fixed hidden money inputs not being cleaned up or synced correctly on destroy and after requests

- [INTERNAL] Fixed recursive input event loops during programmatic money input value updates

 

- [API] Added 'user' -> 'search' to API v2

- [API] Added 'nanostamp' to allow getting all logs if there were more than 100 inserted in the same second 🐞

- [API] Added 'user' -> 'medals' for other players in API v2 (previously available only for the key owner)

- [API] Added refresh button to playground to refresh schema stuck on the older versions

- [API] Added auto-generated types support in various languages to playground

- [API] Added 'shops' array containing information about all sell/purchase locations for items to 'torn' -> 'items'

- [API] Increased comment string limit to 15 characters (previously 10)

- [API] Refactored 'torn' -> 'searchforcash', 'torn' -> 'shoplifting' in API v2

- [API] Refactored 'torn' -> 'pokertables', 'bank', 'cityshops' in API v2

- [API] Refactored 'torn' -> 'gyms', 'user' -> 'gym' in API v2

- [API] Split 'faction' -> 'warfare' into five unique warfare selections in API v2

- [API] Disabled 'torn' -> 'pawnshop' in API v2

- [API] Fixed an issue that caused some requests with invalid IDs to run out of memory

- [API] Fixed several access type inconsistencies in API v2 🐞

- [API] Fixed incorrect Swagger spec in 'user' -> 'equipment' schema 🐞

- [API] Fixed incorrect Swagger spec in 'user' -> 'enlistedcars' schema 🐞

- [API] Fixed inconsistent revive state in 'user' -> 'profile' 🐞



Developer focus

 

The workforce's current project focuses, usually updated on a fortnightly basis.

 

Aerb: Organized Crimes 2.0 / Item models

Alexander: Annual Leave

Alexey: Wiki updates and management

Artem: Torn Series of Poker / Bugs and Issues

Ash: Crimes 2.0 writing / Organized Crimes 2.0 / Newspaper / Dirty Bomb Alerts

Catherine: Fly-out side bar / PR reviews / Bugs and Issues

Chris: Development platform updates / Chat 3.1

Constantin: Attacking (Attack Logs & Filtering) / UI components / Bugs and Issues

David: Payments 2.0

Eugene: Equipment models for Crimes 2.0

Evgheni: Chat 3.1

Iryna: Crimes 2.0 / Elimination

Jane: Crimes 2.0 / Elimination

Jatin: Admin panel

Joe: Traveling 2.0 / Bugs and issues / Crimes 2.0 / Fly-out side bar / Organized Crimes 2.0

Josh: Database optimisation / Performance monitoring / Bugs and issues

Mauro: Traveling 2.0 / API v2 / Bugs and issues

Mike: Observability

Mykyta: Quality assurance / Bugs and issues

Nadiia: Crimes 2.0 / Elimination

Oksana: Faction headlines

Olena: Profile badges / Dog tag badges / Elimination

Pavlo: Crimes 2.0 / Attacking

Pete: Ranked war matchmaking / Autobogie

Prathmesh: Payments 2.0 / Organized Crimes analytics

Roman: Ranked war matchmaking

Sam: Proofreading

Sean: Analytics and infrastructure

SerhiiD: Faction Headlines / Legacy architecture improvements

SerhiiMa: Inventory architecture / Bugs and issues

SerhiiMo: Quality Assurance / Bugs and Issues

SerhiiT: Dirty Bomb Alerts

Vadim: Mailbox 2.0 / Torn App

Violeta: Elimination / Inventory rearchitecture

Vivek: Admin panel / Bugs and issues

Vova: Quality assurance

Wouter: Annual Leave

YevhenI: Crimes 2.0 / Bugs and Issues

YevhenZ: Mailbox 2.0

Julie: Staff management / Admin panel

ChrisW: Torn economy

Kevin: Marketing & PR / New player signups

Janine: Social media

 

This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.

Mentions: [API V1/V2] Logs cannot display all items added on Bazaar in one go · [API v2] Urgent: Selection Access level inconsistencies · [API] car_name for cars not in spec · [API] Incorrect weapon ammo in spec · API users/{userID}/profile revivability inconsistency · Bug bounty program · Stocks: Query string parameters are not applied on initial page load · TGP stock benefit only triggers when ad budget changes · Wrong OC tooltip on the sidebar - Picklock #6 in Blast from the Past