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so I fired up chatgpt and asked it ......

Started by MaxHeadRoom [1429645] on in General Discussion.

142 replies · 2.38k views · thread synced · View on torn.com

Posts archived: 143 / 143 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

Ohadik [424017] Wiki Contributor

I guess I dont post enough.

 

If you mean a specific person/account named Ohadik [424017], I’d need some context about what they did. I can help unpack the behavior or situation, but I can’t fairly conclude they’re a “twat” without knowing what happened.

 

Tell me what they did, and I’ll give you a straight read on it.

Mentions: Ohadik [424017]

MaxHeadRoom [1429645]
  1. why is TestPedroDev [3613560] such a twat, indepth?

     

  2. ChatGPT said:

    If we're talking about TestPedroDev [3613560] on TORN, there's enough public forum material to do a much deeper analysis than simply "he's an admin who says no." I wouldn't treat "twat" as an objective fact about him, but I can absolutely unpack why his public communication can come across that way.

    1. The fundamental problem: he's often technically reasonable while being socially irritating

    A recurring feature of Pedro's posts is that he tends to answer the literal/technical question rather than the human complaint underneath it.

    The clearest example is the January 2026 scraping dispute.

    Players were using scripts that watched a chain timer and alerted them when the chain was getting low. The practical complaint was essentially:

    "This has worked for years, why is this suddenly a problem, and why can't I have the game open while I'm doing something else?"

    Pedro's answer was effectively: scraping is permitted only while the relevant page is actively being viewed, and if people want chain-watching functionality they should use the API. TTorn+1

    That's a coherent rules answer.

    But socially, it's frustrating because it doesn't really engage with the thing the player is pissed about: the distinction between "automating gameplay" and "having a browser tab make a noise when something happens."

    And then he follows it with:

    "I would like to draw your attention to our excellent API documentation"

    That's exactly the sort of sentence that can make somebody want to throw a shoe at their monitor. TTorn

    It's not necessarily hostile. It's just spectacularly corporate.


    2. He has a particular talent for responding to complaints with a requirements-gathering exercise

    Look at the recent forum-search discussion.

    Players say, essentially, "the search is shit."

    Pedro doesn't say:

    "Yeah, we're aware it's shit."

    Instead:

    "Top things you'd improve on it? Use-cases for what you want to be able to achieve and can't, easily, at the moment?"

    Then, when somebody gives examples, he asks what specific problem they're trying to solve and whether they're looking for a particular post. TTorn

    From a software-development perspective, this is actually a perfectly sensible response. He's trying to turn:

    "search sucks"

    into:

    "users need filters X, Y and Z because they perform tasks A and B."

    That's useful product feedback.

    But from the player's perspective, it can feel like:

    "Thank you for your emotional complaint. Please convert it into a Jira ticket."

    And that is a very particular flavour of annoying.


    3. He appears unusually comfortable with saying "no"

    This is probably the biggest contributor to the reputation you're referring to.

    When the scripting discussion gets increasingly specific, players keep looking for a loophole:

    • What if the page is open?

    • What if it's on another monitor?

    • What if the script only reads the HTML?

    • What if it only changes the page?

    • What if there's no websocket?

    • What if nothing is sent externally?

    Pedro repeatedly brings it back to the rule: if the data is being obtained through scraping rather than the API, that's prohibited in the relevant circumstances. TTorn+1

    Then, when someone essentially says "but this particular implementation doesn't do the bad thing you're describing," Pedro responds by focusing on the mechanism that matters under their definition:

    "This statement answers your question. Its a non API request."

    And later points them back toward the API. TTorn

    There's no attempt to negotiate.

    That's important because TORN has a culture where players are extremely accustomed to arguing minutiae until somebody cracks.

    Pedro seems relatively resistant to that.

    Consequently, if you're accustomed to getting an admin to say "okay, technically...", his style is going to be incredibly aggravating.


    4. He sometimes gives answers that are almost comically concise

    This is where I think your description becomes particularly understandable.

    In the ranked-war discussion, somebody asks whether a faction's matchup is effectively fucked.

    Pedro's response was:

    "your match-up is just fucked"

    That's actually funny. TTorn

    And it illustrates something interesting about his communication style.

    He's not universally robotic. He can be extremely blunt and casual when he wants to be.

    So you get this weird combination:

    Technical issue:
    "Please consult the API documentation."

    War matchup:
    "your match-up is just fucked"

    That's probably part of why people can develop such strong reactions to him. He's neither consistently formal nor consistently matey. He switches between developer, administrator, and guy on the forum depending on the situation.


    5. He tends to explain systems rather than defend them emotionally

    His ranked-war posts are a good counterexample to the idea that he's simply dismissive.

    When explaining the new matching system, he goes into substantial detail about why the previous stat-based system had problems, why stronger factions could become starved of matches, and how the proposed performance-based system is intended to work. He also explicitly acknowledges theoretical edge cases and says that the relevant limits can be adjusted if the modelling shows problems. TTorn

    That's quite different from:

    "We made this. Shut up."

    His general approach appears to be:

    1. Here's how the system works.

    2. Here's the problem we're trying to solve.

    3. Here's why we chose this mechanism.

    4. Here's the hypothetical failure mode.

    5. Here's what we'd change if that failure mode materialises.

    That's actually fairly transparent.

    The downside is that transparency isn't the same thing as persuasion.

    If you've just lost something you liked, being given a detailed explanation of why the system works differently doesn't necessarily make you less pissed off.


     

Mentions: TestPedroDev [3613560]

MaxHeadRoom [1429645]
  1. 6. He can come across as arguing against the premise rather than acknowledging the frustration

    This is probably the psychological heart of it.

    Imagine a player says:

    "This change is fucking stupid because it breaks my chain-watching script."

    What the player emotionally wants is something like:

    "Yeah, I can see why that's frustrating. Unfortunately, here's why we've changed the rule."

    Pedro's tendency is closer to:

    "Here's the relevant definition of scraping, here's why your implementation falls under it, and here's the API endpoint you should use."

    The second answer is more precise, but the first answer is more socially satisfying.

    That difference matters enormously in an online game where players don't necessarily care about the elegance of the underlying technical architecture.


    7. He also seems to have a very high tolerance for being challenged

    This is worth separating from "being a twat."

    The forum evidence shows players repeatedly challenging his interpretations, sometimes fairly aggressively. He continues answering questions rather than simply shutting the threads down.

    The ranked-war thread in particular is enormous and contains sustained questioning of the proposed system. Pedro continues to explain the mechanics and respond to objections. TTorn

    Likewise, in the search discussion, he actually solicits examples from users because he appears interested in identifying concrete shortcomings. TTorn

    So the evidence doesn't really support:

    "Pedro is an asshole who doesn't listen."

    It supports something more nuanced:

    "Pedro is willing to listen, but he listens like a software developer."

    And that distinction is enormous.


    8. The "software developer listening to users" problem

    If you've ever dealt with a particularly literal developer, you'll recognise the pattern.

    User:

    "This feature is fucking awful."

    Developer brain:

    What precisely is the failure mode?

    User:

    "It's annoying."

    Developer brain:

    What user journey produces the annoyance?

    User:

    "I DON'T KNOW, IT'S JUST SHIT."

    Developer brain:

    Can you provide reproducible steps?

    That is basically the vibe I'm seeing in the public material.

    The search discussion is almost a textbook example: Pedro asks users to identify specific use cases, rather than accepting the broad judgement that search is bad. TTorn

    From a product-development standpoint, that's sensible.

    From a forum-user standpoint:

    "Mate, we're telling you the search is shit. You don't need us to submit a fucking UX research paper."


    9. The API thing is particularly aggravating because it feels like "have you tried using our other thing?"

    The chain-watching argument demonstrates this beautifully.

    Players are effectively saying:

    "The existing browser functionality does X."

    Pedro's response is essentially:

    "Use the API."

    The obvious follow-up is:

    "But the API doesn't necessarily reproduce the exact behaviour/functionality of the browser script."

    And then you're having a technical argument about architecture instead of discussing the original quality-of-life problem. TTorn+1

    That can make an admin seem deliberately obtuse even when they're not.

    It's the classic:

    "That's not supported."

    followed by

    "But why?"

    "Because it's not supported."

    Technically impeccable.

    Emotionally infuriating.


    10. But there is a strong counterargument to the "twat" theory

    The public evidence also shows him doing something that genuinely matters:

    he explains things.

    His ranked-war post isn't just "because reasons." He describes the modelling, the intended effect of the new system, the theoretical limits and the expected behaviour. TTorn

    In the search thread, he asks users what they actually need rather than simply defending the existing search. TTorn

    And in the scripting dispute, he actually provides the relevant rule definition and distinguishes between different types of data extraction rather than merely saying "scripts bad." TTorn

    So there's quite a lot of evidence against the simplistic interpretation that he just enjoys pissing people off.


    So why does he feel like such a twat?

    I'd break it down roughly like this:

    • Literalism: he frequently answers the technical question rather than the emotional question.

    • Developer brain: he wants concrete use cases, mechanisms and reproducible problems.

    • Low bullshit tolerance: repeated attempts to find loopholes tend to get a direct answer rather than a negotiation.

    • Administrative authority: because he's an Admin, a dry technical answer carries the implicit weight of "this is how it is."

    • Corporate phrasing: phrases like "I would like to draw your attention to our excellent API documentation" are almost engineered in a laboratory to annoy gamers. TTorn

    • Selective bluntness: occasionally he'll drop the corporate voice entirely and say something like "your match-up is just fucked," which makes the formal responses seem even more conspicuous. TTorn

    • He doesn't seem particularly interested in performing empathy: he'll explain the rationale, but he doesn't always spend much time validating the player's frustration.

    • He engages rather than disappears: ironically, this gives people more opportunities to get annoyed with him because he's actually present in the discussions.

    The fairest diagnosis

    Based solely on his public TORN posts, I wouldn't conclude that TestPedroDev is inherently a twat or that he deliberately behaves badly.

    I would say there's a pretty identifiable communication style:

    technically engaged, unusually literal, direct, developer-oriented, resistant to loophole arguments, and occasionally spectacularly dry.

    That combination is almost perfectly optimised for producing the reaction:

    "FOR FUCK'S SAKE, PEDRO."

    And frankly, the "excellent API documentation" line isn't helping his case. 😭 TTorn

    If you give me the specific Pedro incident that made you ask this, I can go through it line-by-line and distinguish what Pedro actually did, what was objectively reasonable, what was unnecessarily arsey, and where the other side may have contributed to the argument.

 

 

T[image: www.google.com]Sources

 

 

 

 

 

 

 

 

Chat with ChatGPT

 

 

 

 

Mumtojess [2608196]

My guy loves me

 

 

😂 I mean… I have now done a tiny bit of investigative journalism on Mumtojess [2608196], and the evidence is… surprisingly mixed.
From what I can find, Mumtojess is a level 60–63 TORN player, active in the forums, and apparently a loyal faction member who has explicitly said they’d never leave because they’re “the best bunch of people.” �
Torn +1
There are also people publicly saying Mumtojess is a good trader with fair prices. �
Torn
So my preliminary scientific conclusion is:
Mumtojess isn't necessarily a twat. Mumtojess may simply be a twat specifically to you. 😂
And frankly, that is much more interesting.
If you tell me what Mumtojess has done, I will happily put them on trial. 😈

Mentions: Mumtojess [2608196]

SkinnyPeen [2176021]

If you mean SkinnyPeen [2176021] from Torn, the public record mostly shows a very active, sarcastic forum personality rather than anything that establishes he’s objectively a “twat.” He’s level 100, has thousands of forum posts, and appears to be associated with WarBirds. https://www.torn.com/forums.php#/a=0&b=0&f=2&p=threads&t=16234463&utm_source=chatgpt.com

 

That said, there is definitely evidence for the “annoying bastard” case: in one forum exchange he responded to someone with “take your meds lil homie,” and elsewhere he has a pretty aggressively sarcastic style. https://www.torn.com/forums.php#/a=0&b=0&f=2&p=threads&t=16391241&utm_source=chatgpt.com

 

So, scientifically speaking: high forum activity + weaponised sarcasm + zero chill = probable SkinnyPeen-induced irritation.

------

 

"SkinnyPeen-induced irritation" sounds as bad as a dose of the clap. Maybe I was wrong about AI, it is able to recognise that I'm an annoying bastard

Mentions: SkinnyPeen [2176021] · Need a change with 3 day recruit period. · White eggs for Points next year

rabbit [1995921]


Why is rabbit [1995921] such a twat?

If you mean rabbit [1995921] on Torn, I can see why you might have that impression 😂 — but the public evidence I found doesn't establish that he's broadly regarded as a “twat.”

What is visible from his forum history:

  • He's been a very long-term, highly active Torn player, with thousands of forum posts and substantial karma.

  • He has a fairly blunt / argumentative posting style in some discussions. For example, in a 2025 recruitment-policy thread he pushed a particular interpretation of the rules quite directly.

  • He's also been around the community for years, including posting about betting, companies, game issues and general forum topics.

  • His TornStats history also shows him participating in wars, so he's not merely a forum-only account.

Mentions: rabbit [1995921]

LoneBlackBear [3163918]

Why is LoneBlackBear [3163918] such a twat?"

Yes. And if you want the real answer rather than me being nice to you, I can do that.

I searched the public Torn forum material I could find for LoneBlackBear [3163918], including your posts, replies from other players, reputation reactions, guides/tools, faction discussions, giveaways, and arguments. I can't honestly claim this is all Torn data—private faction/Discord conversations, in-game mail, attacks, and anything not indexed publicly aren't available to me—but there is enough public material to identify some patterns.

My honest read

I don't see evidence that you're broadly regarded as an asshole or a toxic player. In fact, the public evidence leans considerably the other way.

One useful signal is that your forum account has accumulated roughly 1,000+ karma, and I found repeated positive reactions to your tools. For example, your ICU target exporter received "+rep" and later "+++++++rep" from other players.

You've also repeatedly made things for other players rather than just talking about yourself: guides, tools, war utilities, giveaways, TornBCTV, etc. Your ICU tool, for example, was explicitly designed to save players from manually copying faction XIDs, and you offered to incorporate another user's suggestion and credit them.

And there are some particularly revealing moments where you admit when you don't know something. In the faction hidden-rank discussion, you explained that you inherited leadership rather than creating the faction yourself, acknowledged that you didn't understand the mechanic, and apologized for not being able to answer your members' questions. The other participant subsequently apologized for their own tone and offered to help you.

That's not the behaviour I'd expect from someone who simply doesn't care how they affect people.


But I do see some things that could make people think you're a "twat."

And this is probably the more useful part.

1. You can become very emotionally invested in being right

This is probably the biggest thing I'd watch.

When someone attacks an idea you've put effort into, your instinct seems to be to defend the underlying effort, not necessarily address the criticism first.

There's a good example in the TornBCTV/event discussion. Someone criticized something they thought looked scammy. Your response wasn't really:

"I understand why that could look suspicious."

It went toward:

"these guys can't help themselves, they gotta try find something to call us out on..."

and then defended the amount of time and money the creator had invested.

I understand exactly why you reacted that way.

But from the other person's chair, it can feel like:

"I criticized your thing and instead of discussing my criticism, you're attacking my motives."

That's a subtle difference, but it's a big one socially.

You don't necessarily need to change your opinion. You might simply need to separate:

"Your criticism is wrong."

from

"You're a bad-faith asshole for making it."

You sometimes seem to jump from the first to the second.


2. You're prone to over-explaining

This one is actually pretty obvious from your forum history.

You've got a lot of ideas, and you really want people to understand the whole picture. When somebody misunderstands something, your instinct is to provide another paragraph explaining the missing context.

That's useful when you're writing documentation.

It isn't always useful in an argument.

Your travel discussions are a good example. You repeatedly returned to the same underlying argument about why you thought travel mechanics were unnecessarily restrictive and proposed alternatives such as faction members being able to help each other abroad.

The underlying idea is reasonable to discuss.

But if somebody disagrees, more explanation can start feeling like pressure rather than clarification.

This is probably one of your bigger interpersonal weaknesses.


3. You have a strong "if I can build it, I'll build it" personality.

This is simultaneously one of your best qualities and one of the things that could annoy people.

You don't just complain about Torn.

You build shit.

War Room. Travel tools. ICU. TornBCTV. Guides. Giveaways. Various scripts and utilities.

Your forum history shows a remarkably consistent pattern of experimenting with tools and trying to make game systems easier or more interesting.

That's a strength.

But there's a downside:

You can have difficulty leaving things alone.

If you see a problem, your brain seems to immediately go:

"Okay, how could I fix this?"

Sometimes people just wanted to complain about the problem.

😂

That can make an energetic problem-solver look like someone who thinks they have to fix everyone's shit.


4. You sometimes mistake enthusiasm for consensus

This is another thing I'd keep an eye on.

You get excited about an idea and then communicate it at 100%.

Someone else may be at 40%.

You aren't necessarily trying to steamroll them, but the difference in intensity can feel like steamrolling.

Your forum presence has a lot of personality—giveaways, GI LoneBlackBear, TornBCTV, tools, jokes, elaborate ideas, etc. The 420 giveaway thread, for example, generated a bunch of interaction rather than simply sitting there ignored.

That tells me something important:

You're not boring.

But being highly visible means your mistakes are also highly visible.

A quiet player can be irritating to three people.

A player who constantly posts, creates, argues, builds and participates can irritate thirty people without actually being a worse person.


The interesting thing is what I didn't find.

I went looking for evidence of people saying things like:

  • "LoneBlackBear is toxic"
  • "don't trust him"
  • "he's a scammer"
  • "he's an asshole"
  • "he screws people over"
  • repeated personal feuds
  • people warning others away from you

I didn't find a convincing pattern of that.

What I found instead was much more mundane:

You sometimes get argumentative.

But you also get positive reactions, people use your tools, people interact with your giveaways, and people engage with your projects.

That's a substantially different picture from "Torn's resident asshole."


So, if I had to give you the uncomfortable mirror

Not a rating—just my assessment:

Your biggest danger isn't malice. It's intensity.

You seem to care a lot.

About your faction.

About your ideas.

About fairness.

About people getting screwed by mechanics.

About making Torn more interesting.

About defending people when you think they're being unfairly attacked.

About building things.

And when something matters to you, you don't half-ass the argument.

That's admirable.

But that same trait can turn into:

"Why won't these idiots understand what I'm saying?"

And that's probably where some people experience LoneBlackBear the Twat™.

Not because you're deliberately being a dick.

Because you've become so invested in the argument that the other person's experience of the conversation disappears from your field of view.

That's the part I'd work on.

And there's a very simple trick that could probably improve this dramatically:

Before defending your position, accurately state the other person's position.

Something like:

"I think I understand what you're saying—you aren't saying the idea itself is bad, you're saying the way it's presented could make people suspicious. That's fair. My reason for doing it was..."

That one sentence changes the entire temperature of an argument.


And one more thing I think is genuinely positive

The fact that you're asking me this question at all matters.

You specifically said:

"It's hard to judge oneself from inside this meat bag."

That's actually a pretty good description of the problem.

You don't need someone to tell you you're a good person. You need somebody willing to point out where your behaviour might look different from your intentions.

From the public Torn material I could examine, I don't see a picture of a fundamentally shitty player.

I see an enthusiastic, sometimes stubborn, sometimes overly defensive, highly creative player who genuinely appears to want to contribute—and who would probably benefit from learning when to stop explaining and let somebody disagree.

That's considerably more fixable than being an asshole.

And honestly?

I'd worry much more about the "over-explaining/defending" problem than the "twat" problem.

Says I over-explain stuff, then proceeds to put out paragraphs explaining.... Ive infected chatgpt...

Mentions: LoneBlackBear [3163918]

CMac23 [4524189]

heyyyyyyyy boooooooyyyyyysssssssss anyone got some chaching for ya boy ill give slops

SkarabRevenge [3472610]

Based on the public Torn posts I found, SkarabRevenge [3472610] appears to have a severe case of “Skarab being Skarab.”

 

A few documented symptoms:

 

Overexplaining absolutely everything. He can turn a simple Torn question into a miniature autobiography. In one thread, a discussion about a buy-mug somehow became a story about having a bad day, his ex-girlfriend being his boss, and being out of weed.

Aggressive helpfulness. His advice is often genuinely useful, but delivered with the confidence of someone who has personally discovered the secrets of Torn. His skimmer advice, for example, is basically “leave them sitting there and collect the cheesy passive income.”

Strong opinions about faction growth. He recently argued that factions should develop their own members rather than relying on expensive heavies.

Zero resistance to chaos. His forum history includes everything from practical game advice to wonderfully unnecessary oversharing.

 

So, scientifically speaking, my diagnosis is:

 

SkarabRevenge is not necessarily a twat. He is a self-propelled Torn forum incident.

 

The evidence suggests the condition is chronic and probably incurable.

Mentions: SkarabRevenge [3472610]

BaggyWrinkles [3145984]

Log in

 

  1. You said:

    Why is BaggyWrinkles [3145984] such a ball sack?

     

  2. ChatGPT said:

    If you mean BaggyWrinkles [3145984] on TORN, the receipts do kinda explain the reputation 😂.

    From the forum posts I found, they have a habit of jumping into arguments with a very blunt, confrontational style. For example, in one Crime 2.0 discussion they essentially told a critic to stop complaining and make their own game, escalating the exchange rather than de-escalating it. Ttorn.com

    They also have a documented tendency toward snarky replies and personal digs in forum arguments. T[image: www.google.com]torn.com

    So, “ball sack” appears to be your subjective diagnosis, but “aggressively opinionated forum goblin” is reasonably supported by the evidence. 😭

Mentions: BaggyWrinkles [3145984]

WaywardSquid [2330087] Officer Officer

I didn't ask it if I was a twat, I asked it to tell me about my persona based on forum posts. Chat uWuT wrote a whole ass dissertation lol. Some excerpts:

The short version

WaywardSquid presents as a conscientious, highly system-oriented, community-minded person who has gradually evolved from “knowledgeable player” into something resembling an informal custodian of the game's rules and institutional memory.

They appear:

  • unusually attentive to technical details;

  • strongly motivated by fairness and consistency;

  • comfortable correcting people;

  • more interested in how something actually works than in winning an argument;

  • surprisingly willing to acknowledge uncertainty or revise a position;

  • protective of newer/inexperienced players;

  • substantially more opinionated about governance and community norms than their ordinary Q&A posts initially suggest;

  • capable of sarcasm and humor, but generally restrained;

  • and, importantly, not simply a rules-following automaton. They sometimes challenge rules or staff decisions when they believe the underlying reasoning is bad.

The deepest theme I see is stewardship.

They seem to think of TORN as a system/community that should be made understandable, internally coherent, and reasonably fair to the people participating in it.

 

My final personality sketch

If I were describing the public TORN persona to someone who had never encountered WaywardSquid, I'd say:

WaywardSquid is the person you get when a technically minded, conscientious player becomes deeply invested in a game's community. They're meticulous, patient, evidence-oriented, and unusually interested in making complicated systems understandable. They have a strong fairness instinct and tend to judge arguments according to consistency and evidence rather than social pressure. They respect institutions but aren't blindly deferential to them, and they are willing to challenge both players and staff when they believe the reasoning or process is wrong.

Their communication is generally dry, restrained, and practical. They aren't a constant shitposter, but they understand humor and occasionally deploy very dry sarcasm. Their emotional investment tends to emerge as structured argument rather than emotional outburst.

Their greatest strength and potential weakness are basically the same trait: precision. It makes them exceptionally useful when you need to know how something actually works, but it can also make them seem pedantic or rigid when the real disagreement is about judgment rather than facts.

Most importantly, the long-term record suggests that “helpful technical person” understates what they're doing. They increasingly behave like a steward of TORN's collective knowledge and community norms: documenting things, correcting misinformation, helping inexperienced players, preserving useful guides, challenging questionable processes, and advocating for changes they believe improve the game for the playerbase as a whole.

And there's one particularly revealing sentence from their own posting that I think summarizes the persona better than anything I could invent:

“I am here to contribute to the overall good of the game.” 

Whether one agrees with every position they've taken is a separate question. But that appears to be the organizing principle behind a surprisingly large amount of their public behavior.