There is a lot in this idea that could work / has merit, yet fundamentally even if implemented still wouldn't greatly change the dynamics of TT's wars which is what ultimately I think your trying to archive here. For example, without raids, Factions would take a couple of TTs before Heavy hitters came through the map to clear out. Yes, factions could rinse and repeat across different areas of the map, yet the heavy hitting factions wouldn't mind that either as it gives them something to do.
Torn has 100K DAU's, that's 1000x factions at max capacity. That's plenty of scope for PVP action(s) yet we don't as the overall mechanics were built and designed for when a fraction of that number was playing. Historically, a TT war or Raid could be started by 1-5 players in a leadership position saying it's a good idea, now we have alliances, with committees and sub-committees.
- As the saying goes, there are always 100's of reasons to say NO and only a couple to say YES - and more people = more NO's
Therefore TT's need a fresh approach, rather than our individual TT spaces, we need the game to actually recognize alliances and have a fully integrated alliance set up, with all of the features you'd expected. Allocating respect, Setting % of racket incomes etc. Raids could easily become a part of this, even becoming an integral part, such as remove X respect from Alliance linked factions, gives X bonus or reward.
TLDR - we can keep finding ways to tweak an old machine, yet at some point, a newer, faster and radically more capable one will be needed.
Personal Context - I have day to day involvement with Digital Products, and Torn is at a scale now where you have a couple of segregated teams / developers looking at their specific areas. This means isolated changes, such as we're seeing with Ranked Wars. Yet because of this, the root cause never truly gets addressed, because there is no one "North Star".
For example, if I'm quoting Andyman right, he said CHED told him he wanted to see more drama in the game - yet pretty much all of the decisions over the last 2 years, have not been taken to increase drama, but taken to increase player activity. That's fine, 100k DAU's is cracking result by ANY business, yet drama causes issues, which can negatively impact activity and this appears to have caused a conflicting approach - you don't get 100K users logging in daily to spend all that time looking at a hospital page.
Edit - typos