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[RW] Destructive Anomaly vs Ascension

Started by Rawk [2663375] on in Faction Discussion.

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Green_Revolver [1583290] ×1 PaperTown [2646293] ×1

Rawk [2663375]

Better late than never. We entered the war with a flawless plan that so far has been executed to perfection



and the newsies are flying off the shelves at a rate of about 1 per minute



Can Ascension pull of the underdog comeback of the year? Maybe not, but I just hope everyone has fun.

Shout out to new possibly permanent Ascender Apate who, many people are saying, has secured us a full complement of armory loans for the foreseeable future!


[image: media1.giphy.com]

Beerstein [1322136]

Well now that I have a thread to shitpost in, lemme catch everyone up.

 

  • 06:22:41 - 26/09/26 You sent $1 to Scurra with the message: If you wanna join a fac that doesnt send everyone flying in circles after losing I know a place.
  • 06:28:05 - 26/09/26 Dracula sent $1 to you with the message: If you wanna join a fac that doesnt drop a chain mid-war, I know just a place
  • 06:37:13 - 26/09/26 You sent $1 to Dracula with the message: If you wanna join a faction that doesn't lose to factions that drop a chain mid war I know a place.
Green_Revolver [1583290]

Good game guys 

 

Got to say im not a fan of these damn turtle fest wars and really feel like there should be some punishment for long turtling 

 

To be clear im not faulting you you playing the system for how it is im just using this thread to voice my frustrations of the system we have

Rawk [2663375]

The punishment was us losing :(

 

But we pushed on average around once every 45 mins the whole war and hardly were able to use mercs, can't give you much more fight as a faction outstatted 10:1 than that

Green_Revolver [1583290]

no i get that and we prob shouldnt really ave matched in all honesty but for cases where this mismatch does happen and faction either have to or want ot turtle for most of the fight there should be a ticking clock on the score until they match certain criteria to stop that clock

 

or anything really to encourage a more active war

rabbit [1995921]

Personally a fan of all players being popped out of Hosp/Jail as the war starts. Means to avoid leakage, you need to actively engage and have your members self hosp should a merc hit not be available due to 60sec timer. Also gives factions a chance to better plan how to put these Offliners into a rotation whilst initially engaging to prevent those outside hits. 

Beerstein [1322136]

I think end of the day if both do it just goes into merc pockets. Would actually be a fan of no mercs for 1st 3 min of war. Literally just remove the whole ass 6 hr turtle timing/hitting before war starts bullshit from the get go and take control or get bonked.