Hey!
This is a minor inconsistency that does not cause issues other than making life hard for mission store scripts!
This item is called a "brake":
In torn code it is referenced as a "break":
This is not game braking (haha) , but I thought I bring it up. :)
When I first made my little QoL script I did not have a brake in my store so I just guessed it would be called a "standard-brake" which obviously failed when i had one in the store. :)
Let me know if this will be fixed, so I can update my script again! :D