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Mission Store inconsistency not bug

Started by Lantian [3029152] on in Bugs & Issues.

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Lantian [3029152]

Hey!

 

This is a minor inconsistency that does not cause issues other than making life hard for mission store scripts!

 

This item is called a "brake":

 

In torn code it is referenced as a "break":

 

 

This is not game braking (haha) , but I thought I bring it up. :)

 

When I first made my little QoL script I did not have a brake in my store so I just guessed it would be called a "standard-brake" which obviously failed when i had one in the store. :)

 

Let me know if this will be fixed, so I can update my script again! :D