We're all craving for a war system and this is far from ideal but might give us something to work with until we get a better one, soon (tm).
The raiding system is not a bad (simple) ranking system but, comes with the cost of the respect loss. Someone declares, 24h cooldown and whoever is in front can end the conflict if they desire to do so, making them the winner.
If this could be copied to an alternative system that wouldn't have the downside of the factions losing respect, and maybe even allowing for the faction declaring to select "now" or at a specific date and time and also configuring the "cooldown" period, effectively the duration of the war, whoever came on top in that war, aka being able to finish it after the cooldown, would be considered winner.
Winner should be based on respect made directly against that faction, not number of hits.
Should be simple enough to have the "war bonus" from the walls to be applied to this too, although this might open the possibility of farming without factions being near each other. if that's not acceptable then just give us normal hits respect.
There would be no official ranking, just a way to declare war and claim a win. The benefit of this would be to have a simple warring system at the cost of something that pretty much already exists in the game, raiding, without issue of the loss of respect.
The raiding system is not a bad (simple) ranking system but, comes with the cost of the respect loss. Someone declares, 24h cooldown and whoever is in front can end the conflict if they desire to do so, making them the winner.
If this could be copied to an alternative system that wouldn't have the downside of the factions losing respect, and maybe even allowing for the faction declaring to select "now" or at a specific date and time and also configuring the "cooldown" period, effectively the duration of the war, whoever came on top in that war, aka being able to finish it after the cooldown, would be considered winner.
Winner should be based on respect made directly against that faction, not number of hits.
Should be simple enough to have the "war bonus" from the walls to be applied to this too, although this might open the possibility of farming without factions being near each other. if that's not acceptable then just give us normal hits respect.
There would be no official ranking, just a way to declare war and claim a win. The benefit of this would be to have a simple warring system at the cost of something that pretty much already exists in the game, raiding, without issue of the loss of respect.