Skip to content
TORNLIFE More

Failed Mission

Started by DonCorleone [90431] on in Bugs & Issues.

13 replies · 73 views · thread synced · 7 days ago · View on torn.com
About this thread

Posts archived: 14 / 14 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

Counted by TornLife from the archived posts.

Archived posts
14
Discussion span
→
People posting
4
Likes on archived posts
0
Posts by staff, officers and moderators
4
Authority score
56 / 100
Historical score
34 / 100
Story score
34 / 100
Engagement score
46 / 100

Mentioned in this thread

LawOfOne [266775] ×1

DonCorleone [90431]
Just did the below mission, successfully stalemated and then beat the person the next fight and failed. According to the mission description, I should have passed it.

Mission: Motivator
Description: Lose or stalemate to LawOfOne on the first attempt

First attack: https://www.torn.com/loader.php?sid=attackLog&ID=3f7e72ec0876736ee9532a229badab21
Second attack: https://www.torn.com/loader.php?sid=attackLog&ID=61806c297780323bf68219b233f96ea4

Mentions: LawOfOne [266775]

aurel1 [1046304] Admin Staff
According to logs you started next fight 2 seconds after the stalemate? You had several tabs open, or page was refreshed?
DonCorleone [90431]
When doing the attack, as soon as I got the stalemate notification, it started another attack - yes I did have it open in a tab, with the main one on my home page but I didn't get a notification to leave, mug or hosp, just jumped straight into a second attack (hence the 2nd attack). Regardless of me starting another attack or having a secondary tab open, my first attack stalemated and didn't register for whatever reason.
DonCorleone [90431]
Just to clarify as well, the stalemate and re-attack happened in the same tab without refreshing. It seems the fight auto refreshed for whatever reason (no I don't have auto refresh turned on).
aurel1 [1046304] Admin Staff
In case of stalemate you should not have 'leave/mug/hosp' options, that ok, however we need to check, how you were able to start another attack without refresh. According to logs next attack was started 2 seconds after, this doesn't look like a missclick or something. So it's started without any additional actions from you side, you didn't try to press 'continue' that suddenly turned into 'start attack' button or something like that?

Mission failed because trigger is checking your last attack - however requests are async, and system will not make it while you are in active attack.
DonCorleone [90431]
Didn't get any options when first attack stalemated :) I waited for an option to appear and it just started another attack which I thought was weird. I would have thought that the mission would complete, regardless of a second attack, because the parameters were filled. Whether I started (even automatically) another attack shouldn't have impacted on the status of the mission as the original request was completed :)

Really curious on why this happened lol
aurel1 [1046304] Admin Staff
So there was no 'continue' button at all, right? To start a new attack system must receive required post params, in other case it will not do naything (for example in case of weapon using routine), I will assign this to Sviat, he should take a look.
svyat770 [2114355] Tester
Hi!

Well, we've done our best and the issue seems to be fixed now. Just be patient and wait for tomorrow's push.

Have a nice Play ;)
DonCorleone [90431]
So can you confirm if I will be getting the mission points from this? When I look at my mission log it says that the mission has failed.
aurel1 [1046304] Admin Staff
I don't think, that we can make a refund here - there was an issue, however it wasn't an automatic attack start or something like that, it was triggered from client. We made a fix to prevent such confusing situation in future. However I will check with Joe!