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New Company

Started by Tornma1 [2152152] on in Suggestions.

10 replies · 83 views · thread synced · 11 days ago · View on torn.com
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Tornma1 [2152152]
Toxic Waste Factory

I think that a toxic waste factory would have a start up cost of 500m and starts with 15 slots for employees

The perks
1 star - Illegal Waste Dumping - Money - 1 job point
5 star - Resistance Development -25% radiation time - no cost
7 star - Blood Donor Supreme - 1 irradiated blood bag - 250 job points
10 star - Dirty Bomb In The Making -1 Cesium-137 - 5000 job points

Please Tell Me What You Guys Think
Silkhands [2118155]
Not particularly well thought out.

I cannot see anyone wanting to either set one up or be an employee. Speaking of which, what are their job titles? What are the side effects to "illegal dumping" and why is it a one star perk and not 3? Where is the 3 star perk anyways?
Silkhands [2118155]
I'm not attacking you for your ideas. You just need to spend more time thinking about what you'd like to see added and how it would fit into the game itself. I personally always think of how it can be integrated into existing game mechanics too, but that's just me. Things like 5000 JPs for an item too. At 10 stars would take years, I know it's a DB component but these are probably controlled by game admins.
SeaLion [250755]

Scientific Research Company

  • A Scientific Research company is Large and starts with a maximum of 20 employees until upgraded by the director. The startup cost of one is $50,000,000,000.
Specials
StarsNameCost (Job Points)Effect
1Cellular TestingPassive20% bonus to effects and duration of temp boosters (epi, sero, etc)
3Medical Trial25Shipment of medical supplies (Nuemene, Box, Blood Bags, etc)
5Nanobot Trial75+25% Passives to each stat for 24 hours
7Gene TherapyPassive+ 3% Gym Gains
10Government Contract1,2001 Cesium-137
Job Positions
RankRecommended StatsStat GainsSpecial
Technician180,000 INT / 100,000 END55 INT / 30 ENDNone
Chemist200,000 INT / 150,000 END60 INT / 40 ENDNone
Scientist300,000 INT / 150,000 END65 INT / 35 ENDNone
Lab Assistant80,000 INT / 50,000 END40 INT / 30 ENDNone
Clean Room Specialist80,000 MAN / 50,000 END40 MAN / 30 ENDCleaner
Principal Investigator200,000 END / 150,000 INT60 END / 40 INTManager
Process Engineer150,000 END / 75,000 INT65 END / 35 INTSecretary
Sales Agent150,000 INT / 85,000 END65 INT / 35 ENDNone
Researcher300,000 INT / 150,000 END65 INT / 35 ENDNone
Stock
NameCostRRP
Chemical Development ContractCannot be ordered$80,000,000
Biomedical Study ContractCannot be ordered$125,000,000
Atmospheric Study ContractCannot be ordered$200,000,000
Biotech Development ContractCannot be ordered$300,000,000
Jet Propulsion ContractCannot be ordered$350,000,000
Gene Editing ContractCannot be ordered$400,000,000
Government ContractCannot be ordered$500,000,000
Company Size Upgrades
SizeCost
20-
25$5,000,000,000
30$10,000,000,000
35$15,000,000,000
40$20,000,000,000
45$25,000,000,000
50$30,000,000,000
Staff Room Upgrades
SizeCost
No staff room-
Small staff room$1,250,000,000
Standard staff room$2,500,000,000
Large staff room$3,750,000,000
Very large staff room$5,000,000,000
Huge staff room$6,250,000,000
Colossal staff room$7,500,000,000
If the goal here is to give out Cesium as a job special this would be awesome, and encourage more dirty bombs being made and dropped. If each employee could collect three a year that should be enough to stimulate the market without making the special too powerful. The 10* TV special is worth about 3mil a day, so it would put it right on par with that.

The thing is Dirty Bombs are post game content if you will. Something you need to grind for several years to achieve. The job requirements, and company start up cost should reflect this. The daily income seems high, but it is right on par with oil companies, and would take almost 200 billion dollars to fully upgrade the company in order to make the 500 mil a day. Advertising costs and employee wages would also have their costs associated. Being that the job requirements are so high it would drive up competition for high stat workers in the market, and create a paradigm shift for companies as a whole in Torn as high stat workers compete to join the new company.

An HOF faction could very well run one of these pumping out 1.5DBs a year if fully staffed, and generate billions of dollars for their members. This would drive faction warfare to all new heights, and also eliminate several billion dollars out of the stock market for some time.

The specials are very tailored toward faction warfare. Allowing weaker members to have a better shot punching above their weight class, and giving a slight all around boost to training season. Did I say more DB's yet?

The more I think about it the more I like it. Hell, some of these factions have so much money anymore may as well double the costs of everything.
SeaLion [250755]
If you are poor. 604 players have 50B Networth or more. Cesium is a "post game" item, so it should be gated with high requirements and hard expensive to get. Should not be obtainable to every random person, but only the elite, and those that work for them since it is so powerful.
JayBerg [1489118]
I like the idea of having a place for high working stat players to have more of an impact. Seems a lot of people are starting to get way overqualified for most jobs and is only going to get worse as players stats continue to grow.

Should post this as its own suggestion.