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Heasleys4hemp[1468764]Committee
· 6 likes · Here is a screen recording of how wonky placing blockers are now. Nothing like this was happening to me before Christmas Town opened. Lines deleting other lines or not saving properly? Line ends acting as corners (sometimes?) Corners not working …
Riot[974353]
· 4 likes · On further testing, I think pre-existing blockades have become 1 way only blocks in certain scenarios. I can walk through walls from one direction, but not from the opposite? [image: i.gyazo.com] [image: i.gyazo.com]
Smokey123[248901]Helper
· 4 likes · Same on my Chedburn Towers map. It's very frustrating when a player can walk straight past the check in desk and skip the entire map. I've had to lace the outside of my map in 'Anti cheat' features which teleports …
Hello Can't replicate it on your map Actually I can replicate it while stepping on the teleport and quick click while teleporting Could you please make a video of the issue? Thanks
I'm actually quite concerned, I've spent countless hours putting down corner colliders and on a brief skim around my map it looks like tons are missing.
I've also been trying to place down new line blocks and it seems to be removing close proximity line blocks that are already placed.
Line ends are currently working as Corners...
edit: Here is an example of blockers just not working at all. Worth noting my map isn't released yet.
On further testing, I think pre-existing blockades have become 1 way only blocks in certain scenarios. I can walk through walls from one direction, but not from the opposite?
Yeah there is something wrong with connecting on the right bottom corner. Only way you can fix it, is by adding another horizontal block line next to the broken corner. But this is not good if you want people to be able to walk right of an object.
It's very frustrating when a player can walk straight past the check in desk and skip the entire map.
I've had to lace the outside of my map in 'Anti cheat' features which teleports the user to the first aid centre if they step on an out of boundaries tile.
For the purpose of testing. It appears that this happens in diagonal movement into a boxed area that has no corner parameters. I've also noticed that it tends to happen on 1x1 blocker parameters.
Yep, i have the same happening. Before this also used to happen, but then it was just a lag and after moving in the map they were back. Now those lines actually disappear for some reason.
@Dev: This issue was introduced when you pushed the fix for the "new area" bug. (where people couldn't create new ones)
This has been a multi part issue. Any existing blocking, is unaffected.
A) When placing some new line blocking, adjacent ones would be removed on the editor (STILL HAPPENING, but to a lesser degree) B) Any new line blocks placed, usually by corners result in 1 way blocking.