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medical changes... WOW

Started by SoloCollecting [2485197] on in General Discussion.

7 replies · 269 views · thread synced · 6 days ago · View on torn.com
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SoloCollecting [2485197]
i have to say i am interested with this revive being a chance since well.... not everyone makes a good doctor to start with. but i have to say WTF to now only 6 hours of medical cooldown. Hope ya got your blood packs filled for if not the wait is that much longer.

id also like to know why revivers get to know the % chance on a revive, but on a bust we just hoping we dont get % to help us choose which to do or not why do they?
kolorblind [2403932]
" id also like to know why revivers get to know the % chance on a revive, but on a bust we just hoping we dont get % to help us choose which to do or not why do they?"
shhh don't make them remove that as well
CornHub [2423014]
Overall I think these changes are pretty good.

The 6 hour medical cooldown is a bit of a bummer but you now need to use less meds to get out of a hosp, so it kinda balances there.

Nerf to revive fests and outside hits IMO is good - helps to prevent war being a function of money and strength in numbers and encourages more 1 vs 1 wars which will be great to see.