[image: i.imgur.com]Computers are entirely capable of dealing with numbers larger than a datatype can store, so there really is not a limit to the possible battlestats. Either the game is coded to accommodate them or it's not.
Battlestats are floating point numbers that are rounded for display, not whole number integers. If they were integers(or longs in this case), overflow errors would become an issue, and training at a certain stat could put you into the negatives:
[image: i.imgur.com]While you can store much higher values in floating points, they lose some precision when it comes to very large and very small numbers, but the points where this happen are far beyond anything that could significantly effect any player.
Either way, both of these issues can be overcome by creating a second true/false variable for players over the "limit" that either does or doesn't add a value at or close to the datatype's limit and using that for calculations.
Also, for those wondering, assuming he had 300 trillion in a single stat, BodyBagger could get up to more than 600 quintillion stats in just a year if he used ALL of his available booster cooldown on stat enhancers for the next 365 days, at the mere cost of $600 billion TCD:
[image: i.imgur.com]