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Employee effectiveness-working stats specifically

Started by Bang [977286] on in Questions & Answers.

2 replies · 84 views · thread synced · 3 days ago · View on torn.com
About this thread

Posts archived: 3 / 3 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

Counted by TornLife from the archived posts.

Archived posts
3
Discussion span
→
People posting
3
Likes on archived posts
7
Authority score
42 / 100
Historical score
15 / 100
Story score
27 / 100
Engagement score
43 / 100
Bang [977286]
So we have 6 elements which effect employee effectiveness

[background color=var(--bbc-body-bg-color)]1)Working Stats: +100 determined by primary and secondary stats

[/background]
[background color=var(--bbc-body-bg-color)]2) Settled in: +10max.[/background]

[background color=var(--bbc-body-bg-color)]3) Merits: +10max.
[/background]

[background color=var(--bbc-body-bg-color)]4) Director Education:+12max.
[/background]

[background color=var(--bbc-body-bg-color)]5) Addiction: best case = 0[/background]

6) Inactivity: best case = 0




If a player meets (I think) the recommended primary and secondary stats, i.e. they have double what it says on the company positions page, they would have 100.
Do you know how the increments in excess of 100 happen?