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[empty shell] vs. [empty shell]

Started by CRLF [2095076] on in Faction Discussion.

153 replies · 2.89k views · thread synced · 5 days ago · View on torn.com

Posts archived: 154 / 154 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

paulG [1281694]
Do we know how fast the required score drops as isn't there basically a cap on how long a war can take. So it won't actually be 2k score they have to hit.

The lack of ability to be able to run an actual chain will screw them though. No chain unlocked above 10 or something I'd assume
Negan [2066105]
After 24 hours, the score requirement will decrease by 1%, so it'll probably take a few days.
And you're correct on the 10 chain thing!
Though, we'll be able to unlock 25 after a few hours, but yeah. It'll take us a long ass time.
Choco180 [2127595]
Wait....u guys all joined a faction that had great toleration perks straight off the bat?

Man thats playing the game sandbox level.

Build a faction from scratch, screw the rehab bills.

Get a better sense of accomplishment.

Ps. Hope burner fac beats burner fac
Orange_Walrus [2601735]
Actual faction = 100 players, a loss is 1 cache, thus 1 cache per 100 player ratio.

Splits with 2x 10 member faction = 1 win 1 loss = 4 caches per 20 players = 20 caches per 100 player ratio.

20 >> 1
Pez [2153605]
You only need to achieve a 100 chain to receive a cache as far as im aware?


But wait if thats true will they even get caches? Theyll only get points and respect….
Negan [2066105]
We did one already.
I'll try again: I don't really care about the loot. If Ched wants to f**k us in the ass and put beer in it, then go for it.

I was just curious if they had put some countermeasure on shit like this or not.
Pez [2153605]
When we had our ranked war we attempted to stop the opponent hitting 100 chain once they hit 100 chain they stopped hitting. I saw a few in Faction chat saying 100 chain is required to receive a Cache.

As far as im aware i havent seen hard proof this is true
Aleks-ODBird [2259658]
I was wondering what were the chances that you got matched to each other. It could probably be that few factions are currently set to ranked war and that will be changed within the next 2 weeks.

That said, you can't match to each other again immediately after (at least thats what Ched said).

Although, it would be possible that 1 of the faction can be destroyed and immediately purchased a new faction to be rematched again I suppose.
Negan [2066105]
Actually, I spent some time matching the stats, deciding who'd go where, to make it more likely for the factions to match.

IIRC, if a faction has been in a ranked war and lost, they can't be in one for another 6 days, so they'd either have to wait that long or create two new factions.
Orange_Walrus [2601735]
Yeah just delete and remake both factions after every war, will reduce downtime to 3 days instead of 5 days and it will ignore the "recently matched" issue also, so 3 days downtime, 2 days matching time and 1 day war time, so 4 caches per 6 days, thats 1 cache per person every 30 days
Aleks-ODBird [2259658]
Actually it would be interesting.

What would happen if 2 small factions were in a ranked war and 1 was destroyed when an outside faction drops a huge bonus on them.
Orange_Walrus [2601735]
Would probably be a forfeit so winning side would get caches but not the destroyed one, but dropping it right before war would start should just cancel the war