How am I still on fire after my last fight?
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Started by nerdo_man [2525635] on in Questions & Answers.
Posts archived: 7 / 7 posts (100%) · the total is Torn's reply count + the opening post at the last fetch
Counted by TornLife from the archived posts.
| Unique Bonuses | ||||
|---|---|---|---|---|
| Bonus | Weapon | Type | Proc Range | Information |
| Demoralized | Gold Plated AK-47 | Enemy Debuff | 20 - 23% | Demoralized provides an additive 10% passive debuff to each of your opponents battle stats. Up to 5 of these may stack at once, for a 50% debuff to all stats. |
| Freeze | Snow Cannon | Enemy Debuff | 20 - 25% | Freeze provides an additive 50% passive debuff to your opponents speed and dexterity. Only one of these can be applied at once, although it can be applied simultaneously with other passive effects. |
| Blindfire | Rheinmetall MG3 | Damage Bonus | 15 - 20% | Blindfire causes you to expend the remaining ammunition in your current clip in as many actions as required, in a single turn. With each successful action, the accuracy of the MG3 is reduced by 5.00. |
| Poisoned | Blowgun | DOT | 85 - 100% | Poisoned causes a long DOT effect, with damage ticks starting at 95% that of the damage dealt when the proc occurs, and reducing to zero over 19 turns. |
| Burning | Flamethrower | DOT | 30 - 50% | Burning causes a short DOT effect, with damage ticks starting at 45% that of the damage dealt when proc occurs, and reducing to zero over 3 turns. |
| Laceration | Bread Knife | DOT | 37 - 45% | Laceration causes a devastating DOT effect, with damage ticks starting at 90% that of the damage dealt when proc occurs, and reducing to zero over 9 turns. |
| Severe Burning | Molotov Cocktail | DOT | 100% | Severe Burning causes a short DOT effect, with damage ticks starting at 45% that of the damage dealt when proc occurs, and reducing to zero over 3 turns. |
| Spray | Dual SMGs | Damage Bonus | 20 - 24% | Spray causes an entire clip to be emptied into an opponent in a single turn, causing twice the damage of a regular hit. This can only proc while a clip is full. |
| Emasculate | Pink MAC-10 | Happy Bonus | 15 - 16% | If the Pink MAC-10 is used for the finishing hit when you defeat someone, you will receive a percentage (the special bonus percentage) of your maximum happy. |
| Hazardous | Nock Gun | Damage Penalty | 20 - 22% | Hazardous causes you to receive a percentage of the damage you deal to someone else in the same hit. |
| Storage | Handbag | Passive | N/A | Storage allows you to use two temporary items in a fight. You must use up an additional turn in order to withdraw the second temporary item. |
| Toxin | Poison Umbrella | Enemy Debuff | 30% - ? | Apply a 25% passive debuff to an opponents stats (random between: "Wither" - Strength, "Slow" - Speed, "Cripple" - Dexterity, "Weaken" - Defense). Up to 3 of each may stack, for -75%. |
| Sleep (Unreleased) | Tranquilizer Gun | Enemy Debuff | ? - ?% | Sleep will cause your enemy to miss turns until they receive damage. |
| Weapon Bonuses | ||||
|---|---|---|---|---|
| Bonus | Weapons | Type | Information | Range |
| Eviscerate | PI, SG | Enemy Debuff | Opponent receives extra damage (%) under this effect | 16 - 17%? |
| Achilles | CL, PI, PS, RF, SG, SL, SM | Buff | Increased Foot damage (%) | 50 - 124%? |
| Roshambo | CL, PI, PS, RF, SG, SL, SM | Buff | Increased Groin damage (%) | 50 - 124%? |
| Throttle | CL, PI, PS, RF, SG, SL, SM | Buff | Increased Throat damage (%) | 50 - 124%? |
| Cupid | CL, PI, PS, RF, SG, SL, SM | Buff | Increased Heart damage (%) | 50 - 124%? |
| Crusher | CL, PI, PS, RF, SG, SL, SM | Buff | Increased Head damage (%) | 50 - 124%? |
| Wither | CL, RF, PS, SG, SM | Enemy Debuff | -25% Passive Strength | 20 - 25%? |
| Weaken | CL, RF, PS, SG, SM | Enemy Debuff | -25% Passive Defense | 20 - 25%? |
| Slow | CL, RF, PS, SG, SM | Enemy Debuff | -25% Passive Speed | 20 - 25%? |
| Cripple | ?? | Enemy Debuff | -25% Passive Dexterity [4] | 20 - 25%? |
| Deadeye | RF, PS | Buff | Increased Critical hit damage (%) | 25 - 34%? |
| Empower | CL, RF, SL, SM | Buff | Increased Strength while using the weapon (%) | 51 - 94%? |
| Quicken | CL, RF, SL, SM | Buff | Increased Speed while using the weapon (%) | 51 - 104%? |
| Deadly | SG | Buff | Chance of a "Deadly" hit (5x damage) | -- 2% -- |
| Powerful | CL, RF, SM | Buff | Increased Damage (%) | 15 - 17%? |
| Specialist | RF, SM, PS, MG | Buff | Increased Damage (%), weapon is limited to a single clip | 20 - 40%? |
| Bleed | PI | DOT | Chance at "Bleed" DOT effect, with damage ticks starting at 40% that of the damage dealt when proc occurs, and reducing to zero over 9 turns. | 20 - 24%? |
| Double Tap | PS | Buff | Chance at hitting twice in a single turn | 15 - 25%? |
| Focus | RF | Buff | Hit Chance increase (%) for every successive miss | 15 - 16%? |
| Stun | CL, RF, SG | Enemy Debuff | Chance (%) to cause opponent to miss next turn | 11 - 19%? |
| Paralyzed | ?? | Enemy Debuff | Adds 300 seconds ‘Paralyzed’ effect (50% chance of missing turns) [5] | ?? |
| Disarm | PS | Enemy Debuff | Disables opponents weapon for (X) turns upon hitting their hand or arm | 3 - 4? |
| Rage | CL | Buff | Chance (%) at hitting 2-8 times in a single turn | -- 6% -- |
| Assassinate | PI, RF | Buff | Increased damage (%) on the first turn | 54 - 92%? |
| Expose | PS, RF | Buff | Increased critical hit rate (%) | 7 - 10%? |
| Puncture | RF, PI, MG | Buff | Chance (%) of ignoring armor | 22 - 23%? |
| Fury | CL, PI | Buff | Chance (%) of hitting twice in a single turn | 11 - 23%? |
| Execute | PI | Buff | Instant defeat a target upon a damaging hit when opponent is below (%) life * | -- 15% -- |
| Motivation | SM | Buff | Chance (%) to increase all stats by 10% (up to 5 of these may stack) | 15 - 33%? |
| Wind-up | PI, CL, SL | Buff | Increased damage (%) after spending a turn to wind up the weapon | 126 - 146%? |
| Home Run | CL | Buff | Chance (%) to deflect incoming damaging temporary items | 36 - 66%? |
| Proficience | SM | Buff | Increase XP (%) gained when used for the finishing hit | -- 22% -- |
| Irradiate | PI | Enemy Debuff | Apply 1-3 hours [6] radiation poisoning when used for the finishing hit | 100% |
| Penetrate | PI | Enemy Debuff | Ignores (%) of enemy armor mitigation | -- 32% -- |
| Warlord | RF, SG, SM, MG | Buff | Increases respect gained (%) | 19 - 25%? |
| Comeback | SM | Buff | Increased damage (%) while under 1/4 life | -- 51% -- |
| Backstab | PI | Buff | Chance (%) of double damage when opponent is distracted | -- 36% -- |
| Conserve | RF | Buff | Increase (%) ammo conservation | -- 26% -- |
| Revitalize | RF | Buff | Chance (%) of restoring the energy spent attacking, when used for the finishing hit | -- 11% -- |
| Plunder | PI | Buff | Increase (%) to money mugged when used for finishing hit | -- 27% -- |
| Bloodlust | SL | Buff | Life regenerated by a (%) of damage dealt | -- 11% -- |
| Sure Shot | RF | Buff | Chance (%) at a guaranteed hit | -- 3% -- |
| Smurf | MG | Buff | (%) damage increase for each level under an opponent | -- 1% -- |
| Parry | SL | Enemy Debuff | (%) Chance to block incoming melee attacks | -- 31% -- |
| Frenzy | CL | Buff | (%) Increase to Damage and Accuracy on each successive hit | -- 5% -- |