PowerSET_EnJnDeSIgn2024
It’s interesting to hear that you’re using
a smaller version of dice to increase
randomness. The concept of a power set,
which is the set of all subsets of a set,
including the empty set and the set
itself, can indeed be used in the context
of probability and randomness. For
example, if you have a set of dice
outcomes, the power set would include all
possible combinations of those outcomes.
In mathematical terms, if ( S ) is a set
with ( n ) elements, then the power set
of ( S ) would have ( 2^n ) elements,
representing all the possible
combinations. Here’s how it looks in a
formula:
P(S)=2n
Where ( P(S) ) is the power set of ( S ),
and ( n ) is the number of elements in
set ( S ).
Smaller dice could theoretically offer
more random outcomes due to their size
and the way they interact with the
surface they’re rolled on. It’s a
clever approach to randomness in games
or simulations! If you need any further
assistance with probability, randomness,
or any other topic, feel free to ask.
Happy rolling! 🎲
I Haven't worked this into a coded floating subroutine yet, but I have it jury rigged for my software. Should be easy to plug into something like random seed call, but I don"t have that because my rollers randomize my seed for me and I don't need the random seed call subroutine, bad ass as Turing is...
Now that people who don't know what they are talking about want to talk about real dice even though this is code, for relevance my code to select the random locations of numbers in rollers I used real small powers D&D dice as random location of numbers is important for randomness gen. It also helps randomize, and getting hard random numbers or in my case proximate hard random numbers is not easy too do. Most people can't even recognize a hard number or even know what they are!