Skip to content
TORNLIFE More

NPC Life Bug

Started by Hemigidius [2157705] on in Bugs & Issues.

30 replies · 1.23k views · thread synced · 4 days ago · View on torn.com
About this thread

Posts archived: 31 / 31 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

Counted by TornLife from the archived posts.

Archived posts
31
Discussion span
→
Authority score
61 / 100
Historical score
38 / 100
Story score
57 / 100
Engagement score
79 / 100

People posting, likes and official posts are not counted for this thread yet: on threads longer than one page they come from a periodic pass over the archive, which has not covered it.

Most-liked replies

Mentioned in this thread

Duke [4] ×1 Leslie [15] ×1 Jimmy [19] ×1 Fernando [20] ×1 Tiny [21] ×1 Da_Piff [878934] ×1 reperspliter [883698] ×1 kamas [1009539] ×1 prastas [1288184] ×1 frostedclaws [1446761] ×1 MBS [1895784] ×1 __-___-___-__ [1921241] ×1

CloudJumper [1636201]Staff

Chedburn has corrected the max Life for the NPCs, this happened because of a script that was ran to correct the bugged max life following this bug report, it accidentally removed the NPC's Life as well.

 

We won't be reversing any loot or any honor bar that the players may have obtained. This was a system bug and players spent Energy on the attacks, so it is only fair to let them keep their loot/award.

 

Thanks!

Mentions: archived

Pakliuvom [1676337]

But... they knowingly exploited a bug for personal gain? Anybody who has done at least one NPC battle had to have known something was wrong when they looked at their health.

Hemidonk [2081559]

It was reported asap after we noticed , and still not reversing loot just because they spent E is bs. I though bug exploits were against the rules. If i knew i would've try my luck too ....

kamas [1009539]

i found out this morning, i really thought it was an event cause more people were attacking,  i used cans and attacked as fast as possible, 5 kills and 3 failed attempts.

my luck (about 60 mil) : 

  • You looted a Nail Bomb from Duke

    08:08:36
    19/11/24
  • You looted some Sand from Leslie

    08:07:28
    19/11/24
  • You looted a Feathery Hotel Coupon from Fernando

    08:04:55
    19/11/24
  • You looted a Concussion Grenade from Jimmy

    08:04:16
    19/11/24
  • You looted a Can of Munster from Tiny

    08:03:07
    19/11/24

     

Mentions: Duke [4] · Fernando [20] · Jimmy [19] · Leslie [15] · Tiny [21]

JustJanet [911066]

Welcome to an unexpected game of YOU CAN’T WIN!! Where whatever choice you choose someone’s going to be upset because it isn’t fair!  You played well but… YOU CAN’T WIN!!

Hemigidius [2157705]

This was a bug and pretty much everyone knew that, the NPC stuff is very well know and all the places with timers are using the Loot Rangers API for sync purposes, alot of the people taking advantage were aware and even part of the NPC groups. 

 

At the very least they should lose the loot as we told everyone it's a bug abuse situation, and to stay away, and it 100% was a bug abuse situation, "used E" isn't a valid excuse imo, this bug report was also live before anyone noticed, and i did reach out to multiple staff members.

 

May i also suggest you put some safeguard in place that allows staff to "disable" NPCs in an emergency? If that somehow requires alot of dev time, maybe a simple policy of "temp fed" the NPCs when they break.

Hemigidius [2157705]

I also want to just point out that people will use this decision to abuse future bugs and claim they shouldn't be punished as others got away with it. 

 

Might not seem like a big issue right now as the abuse wasn't technically "game breaking" but It still looks bad to just ignore the fact a bunch of players added a bunch of items into circulation unlawfully.

 

I understand it's not our decision to make, but I just see this ending badly in the future. If somebody wants to explain why i'm wrong, please do.