In Torn, we currently have the excellent option in the Hospital route to toggle revives on or off. This adds great flexibility for roleplay, wars, or strategic choices.
I think a similar feature would be amazing for the Jail system; the ability to turn off being broken out by others. Who knows this could turn into merits or more education courses if not use the existing ones to increase how this would work.
Best Cases:
- Duke Missions: If you're jailed as part of a mission, and need to use or do something.
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Avoiding Wars: Say you're jailed for 3 days, and it's during a faction war, and you'd rather stay in jail than be hospitalized constantly or used as a target because you won't be around.
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Roleplay / Personal Strategy: Some players may want to experience jail time or use it strategically without being busted out.
With the same method as the hospital, Could optionally show a small icon or text saying "Escape disabled" next to your name in jail.