Back in the days, being a reviver was a good career path for people who didn't want to war/ chain. Due to infinity times a player can be revived, revivers make bank during big wars or attacking events (just with 1m per revive, no 2m/ 2 xanax bullshit like now).
What's wrong with the current revive system?
- Revive skill is overrated. Noobs are led to believe a higher revive skill is good, leading to new revivers giving away free revives to increase their skills. This shouldn't be the case because a low skill reviver can be very useful for offensive revives (if we ignore the chance of being able to revive). Also, I personally use the low skill revivers for missions.
- Revive percent chance is shite. Some revivers doesn't get paid for failed revives or sometimes get a lesser payment. This is just too hurtful for the revivers.
What i would like to recommend is, set a specific number of times a player can be revived, around 25-30 times in a day sounds fair to me, and revive skill only counts towards the amount of LIFE a player gets after being revived. A reviver should have the option to choose how much HP they want to give to a player. For example, a lvl 90 revive skill player can choose from 1-90% of LIFE they wish to give. (If level 50, 1-50% life)
Disclaimer, my dad ain't a reviver, my mum ain't a reviver, I dont have any friends... friends i have are NOT revivers, I dont buy revives during wars, I stand to gain nothing from this Revive Buff, but a positive change for revivers are a must in 2026!!
Discuss