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Patch list #427 : High-resolution attack models

Started by Chedburn [1] Admin on in Announcements.

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Chedburn [1] Admin Developer

Please note: All attack models, including clothing and armor, have been reprocessed as high-resolution assets, along with many changes to layering and masking to ensure all equippable pieces are compatible. We consider the new system already superior to the older one, so have replaced it now even though it isn't perfect yet. We are aware of some minor compatibility issues - but if you come across anything more significant, please let us know.

 

 

Patch list

 

A list of all updates released between the dates of 31/03/2026 and 07/04/2026.

 

- Replaced all attack clothing and armor with high-res assets alongside improvements to layering & masking

- Changed bazaars to still display their descriptions even when closed

- Changed appearance of the Church on the city map to match an upcoming OCs 2.0 scenario (before & after)

- Fixed eggs failing to be displayed after initial generation due to optimizations made in the last year 🐞

- Fixed inefficient session endpoint causing the egg display logic to slow down the load time of all pages 🐞

- Fixed easter eggs intermittently failing to render on some pages on Safari or Firefox 🐞

- Fixed showing incorrect area links immediately after using some of the Easter Eggs 🐞

- Fixed Roulette's Statistics and Last Games pages being visible to users who are self-excluded from casino 🐞

- Fixed duplicate page title when an error appears on Spin the Wheel's 'Last Spins' page 🐞

- Fixed abroad shop incorrectly mentioning insufficient travel capacity when stock falls below entered amount 🐞

- Fixed incorrect travel time indicator after being targeted by the travel delay company special 🐞

- Fixed incorrect "Russian Roulette" error message when trying to travel while playing Poker 🐞

- Fixed working stats tooltip failing to appear upon hover after navigating away / returning to Employees tab 🐞

- Fixed missing blood type in faction armory news after a member fills one of the faction's blood bags

- Fixed long player names in breaking out of the personal stats table by ensuring name is truncated

- Fixed donator page defaulting to USD instead of GBP for users on IP addresses originating from the UK

- Fixed incorrect or unusual currency naming on the dropdown selector of the Donator House 🐞

- Fixed faction news for completed organized crime scenarios incorrectly listing rewards that were not rewarded

- Fixed skill xp bars on the third row of crimes on the crime hub appearing unintentionally thicker and brighter 🐞

 

- [INTERNAL] Refactored faction permissions check to improve maintenance

- [INTERNAL] Improved user search, hospital, and jail performance by refactoring faction rank fetching

- [INTERNAL] Merged foundation code for upcoming travel updates & improved travel inventory slot management

- [INTERNAL] Refactored initialization of the Organized Crimes 2.0 page to improve sentry logging

- [INTERNAL] Migrated missions system from the legacy Loader controller to the newer Page controller

 

- [API] Added 'limit' query parameter to 'faction' -> 'crimes' in API v2

- [API] Changed some API selections to incur an enforced delay to reduce the advantage of mug bots

- [API] Fixed minor Swagger issues and description updates

- [API] Fixed undefined items appearing in the API by setting their hidden flag 🐞

 

- [APP] Fixed IDOR vulnerability in mobile app endpoint

- [APP][2.3.25] Added opening of the target chat after click on chat notification

- [APP][2.3.24] Fixed issue with freezing tab after closing last tab 🐞

- [APP][2.3.24] Fixed events widget redirect links incorrectly redirecting to the home page instead of target URL

- [APP][2.3.24] Fixed event, message, and log receivers leaks (issue from crashlitics report)

- [APP][2.3.25] Fixed chat notification small icon

 

- [WAI] Improved aria attributes announced by screen readers from the sidebar

- [WAI] Fixed several keyboard navigation issues on the sidebar



Developer focus

 

The workforce's current project focuses, usually updated on a fortnightly basis.

 

Joe: Travel 2.0 / Hunting 2.0 / Crimes 2.0 / Badges coordination

Pavel: Old code cleanup / Loader front controller refactor / Bugs and issues

Kostya: Old code cleanup / PR Reviews / Bugs and issues

Alexander: Bugs and issues / Team management / Developer support and onboarding

SerhiiT: City map improvements / Bugs and issues

Catherine: PR reviews / Fly-out sidebar / Bugs and issues

Artem: Torn Series of Poker / Bugs and issues

Vadim: Mailbox 2.0 / Mobile app bug fixes & updates

Oksana: Faction headline update / React shared components / Bugs and issues

Roman: Resource regeneration update / Backend improvements / Bugs and issues

SerhiiD: Inventory system rebuild / Developer support

Dmytro: Bookie bugs, issues & updates

Violeta: Profile badges / Bugs and issues / Elimination optimizations

Wouter: Travel updates / Personal stats refactor

SerhiiM: Inventory system rebuild / Shared UI components

MatroSkin: Retina for user model / Crimes 2.0 / Bugs and issues

YevhenZ: Mailbox 2.0 / Shared component improvements

Evgheni: Chat 3.0 bug fixes / Group chats

Mauro: Travel updates / API updates and refactors / Hunting 2.0

Jane: Hunting design / Crimes 2.0 design / Design system updates

Lena: Profile badges / Christmas town ornaments

Nadiia: Crimes 2.0 design / Newsletter design

Iryna: Profile badges - Mr. & Ms. Torn / Christmas town assets

Nikita: QA / B&I ticket assistance / QA process improvements

Volodymyr: QA / B&I ticket assistance

Aerb: Scenario generation for Organized Crimes 2.0 / Item modeling lead

David: Payments 2.0

Chris: Valkey migration / Dev environment improvements

Sean: Payments 2.0 support / Analytics & infrastructure tasks

Mike: Observability & system visibility

Joshua: Database query optimization

Pete: Autobogie moderation / Ranked war system monitoring

Eugene: Models Editor improvements / High-res item variants

Ash: Organized Crimes 2.0 / Crimes 2.0 / Newspaper

Janine: Social media

Sam: Proofreading

Julie: Proofreading / Staff management

Kevin: General marketing

Wolf: Economic monitoring

 

This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.

Mentions: Any one else struggling with lag? · APP BUG - CLOSING FINAL TAB FREEZES · Brown egg tells me to use gym · Company - Employees stats hover title bug · Crimes-page imperfection · eggs · Eggs on mobile view · Flight progress icon visual bug? · Incredibly Minor Display Bug · Minor Bug - Self Exclusion - Roulette Stats · Minor front end bug - duplicate H4 · undefined items returning in API · United Kingdom Pounds · Wrong Display of Info