I feel that our current attack setting mechanics are quite limited in terms of utilizing our weapons to their full potential on the defensive side.
Because on the offensive, we can beat certain targets if we can utilize which weapon to use against them. On the defensive side, it’s plainly random and purely luck.
I propose that we should implement an advanced setting for the attack setting. For an example, we should have options to utilize which weapons we want to use based on turns.
Here’s an example of the proposed advanced attack setting:
Turn 1: Primary
Turn 2: Temporary
Turn 3: Primary
Turn 4: Secondary
Turn 5: Melee
Turn 6: Primary
And so forth. It will be more advantageous for us as players on the defensive side.