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Stale attack state shows old results on attackscreens

Started by Rosti [2840742] on in Bugs & Issues.

10 replies · 35 views · thread synced · 10 days ago · View on torn.com
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Rosti [2840742]

Hello dear torn staff and devs. 
The following issue has been a thorn for a long time and so I am opening this one while not having found the same issue reported anywhere else. 

Issue Description: 

When opening a new attack screen, be it during an NPC attack with low amount of seconds between attacks or this example attack where i was taken down: the attack screen shows the old/stale attack state quite often. 

- The target in the screenshot is not superior
- The attack page was opened freshly

- The attack page was a new tab
- The attack page was opened 800 seconds after me being defeated 

15:10:33 - 12/07/26 Superior- hospitalized you sending you to the hospital for 5h 09m [view]

15:24:24 - 12/07/26 You used 25 energy attacking Coppy and defeated them (chain #2894) [view]

 

I always thought it was only an issue when the attack was freshly ended, due to it happening very often on NPC attacks. Very often means usually 1-2 times per NPC sheduled attack run where all NPCs are hit. 

The issue happens on both mobile (TornPDA) as well as Firefox 152.0.5 64-bit Windows 11. Though I believe it is a backend issue rather than client side and as such this also happened on a test run some time back without any scripts enabled. 

 

I love that there is some care put into the new attack logs, but I find that the attack screen itself is rather lacking with this bug + the fact that it doesnt show the amount of current attackers in a group attack while being on mobile. Most people dont realize they need to swipe to see it and it is quite unintuitive. 

 

Thanks for hearing me out, cheers 

 

 

Rosti [2840742]

It was not an interrupted fight. But even so, for a NPC attack it is techinically always interrupted if I am not the one finishing it? If it is intended behaviour, then it is not working either and also quite the naive feature. Making us refresh the page to make it go away while looking like a bug. my fight didnt get interruped when it was the npc attack however it was interrupted when I was hit by the person in the screenshot. 

I would still flag this as a bug considering:
1. this happens also sometimes in NPC attacks
2. happens in normal attacks that are not interrupted (the screenshot had an interrupted fight before)
3. clearly I dont have to press "continue" but need to refresh the page to hit the person I aim to hit, leading to a frustrating user experience when one needs to be quick about attacking and lining up hits. Why would it make me navigate to an attack log no one cares about + I also didnt get the "continue" message at the time when I was taken down by superior. So clearly this "feature" is just very messy at best and also produces bugs onto fights that were never interrupted.
Note that it also uses more server and client side ressources by needlessly making the user refresh the whole page, when they can see the fight log (if they cared) in the events page. If I go to different person, then the intention to ignore the interrupted attack is 100% clear. 

And again... the bug happens on not interrupted fights with NPC quite often. :)

Also from your linked post: "Pavel has confirmed that your need to click the Continue button in some cases when the fight is interrupted. "
Sometimes? this is clearly inconsistent so it is perceived as a bug rightfully so.

IndyCision [2597200]

Your screenshot is literally of you being knocked unconcious by a player called Superior- at the same time that you took out Pqp239.

It may not have stopped you leaving the other player on the street, but your fight was effectively interrupted and turned into a group fight where you were defeated - just the racing condition from you being knocked unconcious at the same time as clicking leave meant you may not have seen the continue button at the time... :(

Rosti [2840742]

As I stated, the same issue happens when no fight is interrupted. For example with npc attacks. 
I would like to have a staff or dev to look at the post. I am thankful for you providing feedback and explanation. Surprised you even found the 4 year old post. thanks!

IndyCision [2597200]

No worries, will wait for them anyway :)

Was just trying to find the previous ones, as I have seen it already reported :)

 

Not sure if I explained myself correctly - it isn't that the target you are now attacking (such as NPC) is the one which was waiting for you to continue, it was whatever your previous fight was (and because that one hadn't been closed with the continue it re-loads it)

Rosti [2840742]

This is not the case, it also happens on not interrupted fights as I stated. It happens with NPC fights when attacking back to back, which is very frustrating and doesnt fall under your described case.

CloudJumper [1636201]Staff

The fight was still "interrupted" because someone else landed the finishing hit. You will not see the issue if you were the one to land the finishing hit.

Rosti [2840742]

Then this is still a bug, cause it only does so sometimes. It is inconsistent behavior so it is clearly not working well. Personally I would also stress that this is an annoying feature 

CloudJumper [1636201]Staff

I don't disagree that this is a bug, but this is not something that we can address at present in the current attack engine, as already confirmed by the developer in my linked report.