Hi,
I had an idea that could make Ranked Wars more enjoyable without forcing players to sacrifice their personal progression.
What if Torn introduced a separate War Energy bar that could only be used for attacks during active wars?
🎯 The goal would be to separate:
- Normal Energy → Gym
- War Energy → War attacks only.
This would let players actively participate in wars without feeling like they are wasting months of gym progress.
I’m not necessarily suggesting adding a completely new item like a “War Xanax.”
Instead, perhaps Factions could store Xanax in the armory as either:
- Normal Xanax
- War Xanax
⚙️ How it could work?
When a member takes one from the armory, the faction could decide which type it is. A Normal Xanax would refill the regular Energy bar, while a War Xanax would refill only the War Energy bar.
✅ The Benefits
- Since War Energy would only work during active Ranked Wars (or other eligible war events), it couldn’t be used for gyms, crimes, or training, so it wouldn’t replace normal Energy or become an exploit.
- Another benefit would be for faction management. Many factions ask members to stack Xanax before a war, but sometimes those Xanax end up being used for gym training instead of the war. That creates frustration and makes it difficult for leaders to manage faction resources fairly.
- With a dedicated War Energy system, faction-supplied war resources could only be used for their intended purpose, removing the possibility of accidental or intentional misuse while still allowing players to use their own normal Energy however they choose.
I think this could encourage more players to participate in wars while keeping personal progression and war participation separate.
I’d love to hear what everyone thinks.
📝 Update / Clarification
I realized that some people might interpreted this suggestion differently than I intended, so I’d like to clarify a few things.
This suggestion is not about giving players “free” Energy or removing resource management.
The main goal is to separate personal progression from faction war resources, allowing players to continue training while still participating in wars.
Yes, a separate War Energy bar could potentially allow more attacks, but those attacks wouldn’t be free. Players would still need to invest additional resources by filling a second Energy bar, meaning more Xanax usage, higher costs, more cooldown management, and a greater risk of overdosing.
The biggest motivation behind this idea is improving faction resource management. Many factions provide Xanax specifically for wars, but sometimes those resources are instead used for gym training. While leadership can set rules, game mechanics can also support those rules by ensuring faction-provided war resources are actually used for their intended purpose.
The goal is not to make wars easier, but to make participation less punishing for players while giving factions better control over the resources they invest.