1 - Not even the easiest crime has a 100% success rate with crimes 2.0; 2 - There is no other drug that is crime-related; 3 - Cannabis Day will be even better; 4 - I think that it would become an option for those who are playing with other objectives that are not directly related to energy efficiency usage, we basically have 2 drugs to use daily LSD and Xanax, Vicodin is still usable to start RWs, and Wars in general, Ecstasy is used after ODs and for Happy Jumpers, Opium is weird... and the other ones are used just for merit grind.
Useful, flavorful, and fits the boss mechanics and backgrounds, will become more desirable weapons and also fck this is a txt games we need more memes (LORE) xD
Nah, something is weird about it... he was super active returning to game stuff... making a new script to help with market... totally not a RMT player behavior.
pawn... p90 was the last real weapon used; doesn't matter how you look at it, before the new change it would be the disarmed item, now it will not. anyway, it was already responded by myself when it came to my mind that ched did that nerf.
i was not talking about it... and the answer is at the new change ched made, disarm does not apply to the last round item, but for the item used at the same round, it triggered.
which means the P90 should be the weapon disarmed, not the temp (by the old rule), but after "nerf" the target for disarm will be the temp weapon, something that is impossible since there is no temp weapon in the temp slot once it is used.
"Next week, the Disarm weapon bonus will see some minor changes related to its functionality. Firstly, Disarm will be able to proc immediately upon the first turn of an attack. Secondly, Disarm will always be applied to the weapon used in the current turn, rather than the previous turn. "
Yeah... it is possible that before the change disarm got this nerf... would be sad tho... considering that this is super off meta.
Dunno what you are talking about, i really like the way sugarvalves does his job, speaking as someone who has read it for a long time, my meme was a criticism of other aspects related to how the team was managing the pushes... cause if you try to push and goes -108 points, -300 points... -80 points, you have an indicator that maybe... MAYBE... your activity is lower than the opponent, so it makes no sense to give 10 to 15 minutes and try a new push. Last night we helped APEX to jump from 7337 to 8500+...