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AngryVGNerd [1530413] Level 100 Monarch Mutation |X| Mutant

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RD_'s Racing Guide "2.0" · · 1,885 likes

I contemplated updating the original guide to keep up with changes and I did update it to a certain extent. As I did more testing it was clear that all the updates to racing required me to make a new
Racing guide 2.0

RD_'S Original Racing Guide

Abbreviation Key for this guide: (T) Tarmac Track: Track Tires, Paddleshift Gearbox, Adjustable Coil-over suspension, (D) Dirt Track: Rally Tires, Rally Gearbox, Group N Rally Suspension, (LR) Long Ratio, (SR) Short Ratio, (T2) Turbo 2,(T3) Turbo 3.

If you are aiming to get all your merits the quickest and that's it this guide will help.
If you are interested in racing long term and want to be a competition racer then this guide should help a lot.

The most important thing will be to have the ability to win more official races. The basic idea is to win the most points possible and have the ability to add any car you want to get the most out of racing. You won't win as many points in the lower classes if you just decide to go with the top global record holding cars as your choices because they are not necessarily the most consistent race winners until you have all the points you need to fully upgrade all them. This guide goes over how I believe some of the top global record-holders are still not the most consistent race winners and the records allure can fool you. Last URT ChristmasBazaar [1352251] won the title with the Honda NSX (D)(SR)(T2) what I believe to be a more consistent race-winning car in Stone Park and he beat Data [1610898] who holds at that time the best global record with the Audi R8, The NSX isn't even on global records for that track but it won the most important race there is. Theoretically, you could set the best global time and still lose the race if your other laps average out to less then the winners.

Tips and Tricks
It seems when joining official races the program automatically matches you up with the closest racers to your skill level or perhaps point accumulation. I always keep a new un-upgraded car enlisted so when I choose to join official races I pick a car with no upgrades and no wins thinking the program may match me up with other players with fewer upgrades and/or wins. After the official race has been started I change to the most suitable car for that track as you normally will have to do with official races, the program doesn't just automatically select the track your car is best suited for.

Racing Script to see actual skill levels

You can also now check and compare racing stats with others when viewing stats


Has my opinion changed on what cars to get going through the racing classes from the original guide?
A little.
E Volvo, D Toyota MR2, C Corvette Z06, B Cosworth
, A Ferarri 458. (T) (SR) (T3) for all

Best Upgrades to get 1st (E-B starting out)
1) Aerodynamics as these increase multiple stats at once. 2) (T3) as this adds the most top speed and acceleration of all other upgrades at the same time. 3) Tires as these increase multiple stats at the same time. 4) Exhaust and Weight Reduction, the ones that increase 2 or more stats the most at once. That's all that's going to be upgraded in E-B classes or your spending too many points to early.

Why the Ferarri 458 if it will eventually not be used? It's going to be your best point winning car as it is able to compete on the most tracks while you build your individual track car fleet. If racing is the most important thing to you then a racing friendly company will cut your time in half to get to your ultimate goal of 15 maxed A class cars or so and it will also speed up racing skill gain by 50% with 10* Mechanicshop company perks. In my opinion, especially for newer players, these racing friendly companies are not the best company choices if you're trying to grow net worth and battle stats.

The cars that were the leaders when I started racing all the way at the beginning where the shine through cars as all racers were at that time were all about the same skill. The records set now are from players who graduated A class and went back to fully modify cars, these players also with much higher and more diversified skill levels. When you start out you cant fully upgrade all your cars as you pass through the classes as it's necessary to save some points for your next class car to upgrade. You cannot compare apples to oranges. When you start you need the most consistent point winners at their limited upgradeability. My 1st guide outlines the upgrades you should get 1st and about how many points you should spend on each class as your passing through.


Here is the best A-class car for each track now after all the current updates.

(T) Tarmac Track: Track Tires, Paddleshift Gearbox, Adjustable Coil-over suspension
(D) Dirt Track: Rally Tires, Rally Gearbox, Group N Rally Suspension
(LR) Long Ratio
(SR) Short Ratio
(T2) Turbo 2
(T3) Turbo 3


Uptown (T) Lamborghini (LR) (T3)

Withdrawl (T) Lexus LFA (LR) (T3)

Underdog (T) Honda NSX (SR) (T2)

Parkland (D) Honda NSX (SR) (T3)

Docs (T) Ford GT40 (LR) (T3)

Commerce (T) Honda NSX (SR) (T2)

Two Islands (D) Honda NSX (LR) (T3)

Industrial (T) Honda NSX (SR) (T3)

Vector (T) Honda NSX (SR) (T3)

Mudpit (D) Sierra Cosworth (LR) (T3)

Hammerhead (D) Honda NSX (SR) (T2)

Sewage (T) Honda NSX (SR) (T2)

Meltdown (T) Honda NSX (SR) (T3)

Speedway (T) Lexus LFA (LR) (T3)

Stone Park (D) Audi R8 (SR) (T3)

Convict (T) Mercedes SLR (LR) (T3)

A class cars to get: 1st to last in sequence to gain points to complete your fleet in as short a time as possible by covering the most tracks and winning the most points.
1) Ferarri 458 (T) (SR) (T3) allows you to compete in all the tarmac tracks and be able to win points from the start.
2) Lexus LFA (T) (LR) (T3) All tarmac long ratio tracks
3) Honda NSX (T) (SR) (T3) covers 3 tarmac tracks (T3) as the best car
4) Honda NSX (T) (SR) (T2) covers 3 tarmac tracks (T2) as the best car
5) Honda NSX (D) (SR) (T3) covers 2 dirt tracks (T3) as the best car and can be used for all dirt tracks until you acquire other dirt cars
6) After that, all the remaining choices are all best for "one track each car's" which are listed above so, you can add to your fleet in any order you want in relation to your preferences.

Other cars that perform well but are slightly under the best can be used and win for those who want more diversity listed below. Also, these cars like Ferarri and Lexus fill in the gaps for the tracks you don't have cars for yet as you build your fleet. Ferarri 458 is the most diverse car and the Lexus LFA is the 2nd most diverse car available.

Uptown (T): Lexus LFA (LR) (T3)
Underdog (T): Ferarri 458 (SR) (T3)
Parkland (D): Audi R8 (SR) (T3)
Docks (T): Aston Martin-One (T) (LR) (T3) / Ferarri 458 (SR) (T3)
Commerce (T): Honda NSX (SR) (T3) / Ford GT 40 (SR) (T2) / Ferrari 458 (SR) (T3)
Two Islands (D): Audi R8 (SR) (T3) / Nissan GTR (SR) (T2)
Vector (T): Ferarri 458 (SR) (T3)
HammerHead (D): Audi R8 (SR) (T3) / Nissan GTR (SR) (T2)
Sewage (T): Ford GT40 (SR) (T2)
Stone Park (D): Honda NSX (SR) (T2) Aston Martain-One (SR) (T2) / Nissan GTR (SR) (T2)
Convict (T): Aston Martin-One (LR) (T3) / Lexus LFA (LR) (T3)
Bugatti Vernon (T) (LR) (T3): Speedway / Convict (obviously best car for Speedway and Convict if you can own one)


Gaining skill
Data believes time racing is the key which he says 100 laps in the docks builds the most XP per race. I'm not 100% sure if its time or laps. I always did speedway 100 lap races for skill as you complete 100 laps the fastest and can join another race so with that method you can complete more laps in a day than any other track. I don't have a clear answer on this as I do not have a sophisticated script or anything to accurately measure how much skill is being gained and each progression in skill takes longer and longer so it's hard to gauge with my methods of testing. To build racing skill, you need to race a lot and keep entering as many races as you can as often as you can. There is no harm in racing longer races while your sleeping.

Official or custom races?
Official get you points, the custom races are a great way to do 100 laps at a time for skill growth. Custom races you can set the wait time to as low as 1 minute so you can obviously get more races complete faster this way for skill. Setting wait times longer to allow more racers to join could potentially result in more skill gain so, I say race diversely.

Remap 2 with Turbo 2 (T2)
I have tried to match up the stage 2 remap upgrade in the "engine" section to accent the Turbo 2 (T2). (R2) has always lowered my times in every test I have done with many cars & classes A & B. It makes sense that remap 2 may work better with (T2) but in this game, it's just simply a lower stat upgrade compared to the (R3)

What's new with crashes?
There is a merit if you crash now. Before crashes were very basic and the safety items did not seem to change the chance you would crash or upgrade loss cost or amount on the way or the other as it is random. I observed before all the updates crashes would always go in order, 3 parts lost, 2 parts lost, 1 part lost, 3 then 2 then 1 in a repetitive pattern and the upgrades lost were always random not seeming to be higher or lower-cost parts. Now I have heard of people getting 1 lost part then one lost part again so there may have been some changes that its almost impossible for me to extensively test and get an opinion about. I have like 15 maxed A class cars and only a few of them have max safety upgrades. I crash very seldom to the point for me safety items are still a waste of points. Racing skill also may be a factor in fewer crashes over time as skill get higher.

You cant win races and cant progress
I did cover this in my 1st guide. The best advice I have is to save 50% of your points to upgrade your next class car, the goal is to have one fully upgraded A class car so you can accumulate points. If you made a mistake in this part then you will need to join a Mechanic Shop or Car Dealership company, the Gas Station has racing points too but not as good of perks as these 2 companies depending on your playing style.

Mechanic Shop
1 star: Machinist - Racing point (5 jp)
3 star: Discount Parts - 75% cost discount on car parts
5 star: Junkyard Dog - Random car (10 jp)
7 star: Refurbish - Lose no car parts after crashing
10 star: Driver - 50% driving skill gain
Car Dealership
1 star: Test Drive - Racing point (5 jp)
3 star: Discount parts - 75% cost discount on car parts
5 star: Salesman - No item market fees
10 star: Getaway car - 95% increased run away chance

T.V. company is the best for gaining skill quickly. You can get 0.5 skill randomly for using job points. All the higher skill racers use this method to get were they are.

Cosworth
For B class you could choose to get the Cosworth as your 1st B class car as you will eventually want to own one if you are going to race long term. In class A the Cosworth is needed eventually if your aim is to have the best car for each track but in the end. New racers shouldn't have a problem competing with the Cosworth in all tracks to get through class B, just stick with the recommended 1st upgrades to get listed above ^

Upon changing from (T3) to (T2) on my Cosworth for testing in Mudpit the Cosworth initially took a dive in performance. I had decided 1,000 laps minimum for each upgrade change should be performed. Toward the 9th and 10th 100 lap race, I saw slight increases in performance with the (T2) but still not as good as the (T3) results. I decided 1,000 laps was not enough to get an accurate assessment. Continuing to test the (T2), the performance steadily began to increase, eventually, I finally passed one of my previous personal records. This led me to believe this car was building an invisible individual car exp. I wanted to test my theory about the exp so I changed back to (T3) and the performance once again tanked initially the same way it had when I switched it to started to test (T2). A lot of people ask (T2) or (T3) for Cosworth? I believe it's whatever one you have the most established exp with. There seemed to be more consistency in faster overall race time with the turbo 3 so that's what I'm going to recommend. My best personal individual lap time with the Cosworth in Mud Pit was with the (T2) but I eventually passed it with the turbo 3 as I raced with (T3) more. At the time this guide was published I was focused more on other testing as this Cosworth is good for only one track and the (T2), (T3) dilemma could actually work either way. It's about a big of a decision as choosing either the Lexus LFA or Lambotgini for your Uptown car, perhaps to close to call. Another example of this is Honda NSX at Commerce is recommended (T2) but (T3) is very close. Individual players who have more individual car XP either (T2) of (T3) will have varying opinions. The data determined in this guide was through extensive testing and collaboration with other interested racers.

Individual car experience:
This is a theory of mine I have because of the experiences I have had with testing and changing upgrades on cars.
In my opinion, it seems that a car builds an invisible exp I feel works like crime exp. Cars build this invisible exp with one configuration of upgrades and when you change the upgrades a car previously had, it looses some of your accumulated individual car exp. When you enlist a new car it has no accumulated individual car exp yet. Even adding safety items randomly or losing upgrades in a crash and not restoring them to the original configuration before the car is raced again will effect this invisible individual car XP.

How in the heck did I come up with this theory?
Upon testing several cars and upgrade configurations Iv experienced many subtle changes in overall race times. When the ability to add multiple of the same cars was introduced I enlisted multiple of the same cars to have all the cars and configurations I wanted but couldn't have before with the previous version of racing when the 1st guide was written. A peculiar thing I noticed right away was these global record winning cars were not performing as well as my original cars. I have been in contact with most of the global record-holders for a long time discussing their setups and they were all using the same configurations as I have listed on my original guide so, I knew it wasn't my configuration. I continued to test. After about 1,000 laps or so the new cars I enlisted based on the global records, that indicated was the fastest lap record holders did begin to increase there performance gradually. The new cars eventually beat a few of my previous best personal records with the cars I used per the old racing version. This indicated to me cars individually needed time to either accumulate races entered or laps completed to sorta break-in I was guessing. I couldn't just flip back and forth between upgrades and see instant results. Races are random but they operate within a consistency of percentages.

You can't just buy the best car, follow an upgrade guide and just be #1 on your first few races. Individual car exp is gained per races joined I believe and this XP is accumulated while the car is configured one specific setup so, if you change upgrades back and forth it looses this accumulated XP. This XP can be built back up, changing upgrades has the same effect as getting a red on a crime losing crime exp, temporarily losing effectiveness in a company from drugs or inactivity or having to rebuild new weapon XP exp when changing a weapon. These beliefs I acquired from observation and testing. I believe you should have multiple of the same cars when applicable so you can set them one way, leave them alone and let them accumulate this max individual car XP they can. I don't think crashes affect this XP as long as the car is returned to its original upgrades before the next race.


There was no haste in making this guide. 1st guide released Thread created on 22:01:54 - 05/02/15 (4 years ago) Racing Skill 21.7. 2.0 Guide released Thu 02:05:02 - 31/10/19 Racing Skill 26.2
You're not going to become rich or gain anything from racing that you can't gain without it. Racing is a novelty and liability really, it's not going to help you beyond the merits, it's for people who enjoy it.

My personal records as of Thu 02:05:02 - 31/10/19:
Uptown, Withdrawal, Underdog:
Parkland, Docks, Commerce:
Two Islands, Industrial, Vector:
Mudpit, Hammerhead, Sewage:
Meltdown, Speedway:
Stonepark, Convict:

All the information in this guide I perceive to be true and accurate. I want to give a special thanks to all that contribute information to make the release of this guide possible. I would ask everyone who thinks this guide was helpful or if you feel there was a lot of time and effort put into accumulating all this information please go add the contributors as friends. Some of these players have massive amounts of net worth so they don't need gifts but for the lower stature players who contributed information no matter how large or small did so in the name of contributing to the Torn society with no expectation reward or for thanks. Feel free to send these players a message of thanks in chat or mail to express your appreciation for their services.

Zynfire [1631210]
Data [1610898]
KRobert [2038773]
ChristmasBazaar [1352251]
Broly [1613023]
ScHiZoPhReNiC [535496]
miro [1689701]
RD_
ToxicMonkeyMZC [712861]
SmudgeSr [2098801]

Take the time now to forgive and forget all your grievances in Torn, especially players you always wanted to thank or apologize to for whatever reason and never did. In retrospect to our existence here, our time together is short and it's better to have respect and gratitude then spite and ignorance. Special thanks to Mentos & Cola and the Natural Selection organizations that have helped me become an overall better and more respectful Torn citizen.

Worlds Greatest Drag Race!

Upgrade guide · · 386 likes

Part I

There is no instant gratification in racing, just like everything else in Torn it will take a while to master. Most or All cars by now (except the bugatti) have individually been fully upgraded to the specs of individual tracks by top racers. There has been bigger diversity of cars in best lap global records then before. As more players experiment with different cars I think new cars may emerge as best lap records.

Safety items didn't do anything before or now. My crashes always rotate in the same exact order. 1st crash 3 upgrades lost, 2nd crash 2 upgrades lost, 3rd crash 1 upgrade lost, all safety equipment or none. One comment was they might effect the quality or point cost of the upgrade you loose when you crash but I would still get them last.

If there is any green on the track indicating dirt that means all dirt is best(maybe the way the coders made it?). The cross tires are useless and making transmission tarmac and suspension dirt or vise versa combinations seem to slow every car i tried different combinations on, on every track. Its either all dirt or all tarmac in this basic style racing sub game.

Turbo 3 is the better choice for 95% of the cars in all classes specially when you're starting out. Turbo 2 does have a purpose later in racing when you start upgrading individual cars for individual tracks but until you have progressed far enough to find any of the "part III" relevant I would recommend turbo 3 on all your cars.

All Tarmac: Adjustable Coilover Suspension, Paddle Shift Gearbox and Track Tyres
All dirt: Group N Rally Suspension, Rally Gearbox and Rally Tyres

There are only 6 choices of upgrades that determine long or short in the transmission upgrade options. Rally Gearbox's or Paddle Shift Gearbox's are the only 2 I would suggest you use on any car. Long ratio tracks are the ones with big straightaways and short ratio tracks are the ones with a lot of shorter lengths between turns.

Merits

Racing[image: i.imgur.com]Reach Class A
[image: i.imgur.com]250 wins in the same car

Class E - 0 upgrade points earned
Class D - 25 upgrade points earned
Class C - 100 upgrade points earned
Class B - 250 upgrade points earned
Class A - 475 upgrade points earned

Best single well rounded cars for maximum tracks for all lower classes in my opinion, message me for questions.

1)Volvo 850Class Eshort ratioall tarmacturbo 3
My best record in Speedway 00:32:35 RD_It is the record in all 3 long ratio tracks and with the short ratio option to best balance it out it is a top competitor on 9/16 tracks making it the most versatile E class car.
1b) If you wanted a second E class car I would get the Vauxhall Corsa turbo 3 for all the short ratio tarmac tracks and then set your Volvo long ratio for Withdrawal, Speedway and Convict.
2)Toyota MR2Class Dlong ratioall tarmacturbo 3
My best lap in Withdrawl 02:13:82 RD_
Top record in Convict 01:10:33 RD_
This is a car I had pre respo and it was record on all 3 long ratio tracks for the longest time after respo. It performs well on most of the tarmac tracks having good acceleration as well.
2b)If you want a second D class car I would get Honda Accord long ratio, turbo 3 all tarmac to fill in on the tracks that need better handling and breaking power.
3b)Honda Integra RClass Clong ratioall tarmacturbo 3
My best lap in Uptown with the R 01:20:60 RD_This car is very balanced making it a top performer on 25% of the tracks long ratio.
3) My best lap in Speedway with Z06 00:29:22 RD_The second C class choice is my original Chevrolet Corvette Z06 with the same specs as the Integra R for Speedway and Docks as well as being versatile in many of the tarmac tracks.
4)Ford MustangClass Blong ratioall tarmacturbo 3
My best lap in Speedway 00:27:62 RD_Being the car with the highest mph always has it's benefits and thats the case here as well as performing well on most tarmac tracks.
5)The second car for class B would have to be the Sierra Consworth to cover 25% of the tracks using short ratio all dirt turbo 2 and this car will also be the top performer in Mudpit when you get to A class.


Best Upgrade Choices

AerodynamicsAir Forced Engine Cooling 4 points, Air Cooling Ducts for Brakes 6 points, Adjustable Rear Spoiler 6 points, Front Diffuser 8 points, Rear Diffuser 8 points 32points
Brakes6 Pot Uprated Brakes 10 points, Brake Balance Bias Control 6 points, Competition Racing Brake Pads 6 points, Grooved and Drilled Brake Discs 6 points, Braided Brake Hoses 4 points, Fast Road Brake Fluid 4 points36 points
EngineCompetition Racing Camshaft 6 points, Stage Three Turbo Kit 18 points, Stage Three Remap 10 points, Bored Out Engine + Forged Pistons 6 points, Front Mounted Intercooler 6 points, Competition Racing Fuel Pump 6 points, Competition Polished Throttle Body 6 points
Ported and Polished Head 3 points
61points
ExhaustCustom Forced Induction Kit 6 points, Stainless Steel 4-1 Manifold 6 points, Full Exhaust System 6 points 18points
FuelSuper Octane Fuel Plus Nitrous 6 points 6points
SuspensionAll upgrades available Group N Rally Suspension or Adjustable Coilover Suspension 36points
TransmissionPaddle Shift Gearbox (Long ratio) or Rally Gearbox (Short ratio) 10 points, Ultra-Light Flywheel 6 points, Competition Racing Clutch 6 points, 4 Pin Differential 4 points, Quick Shift 2 points 28points
Weight Reductionall available 35points
Wheels and TyresUltra-Lightweight Alloys 8 points, Rally Tyres or Track Tyres 6 points 14points
Ready for competition with turbo 3 1st cell 45 upgrades without any safety items, 2nd cell with all safety items, required point totals266 total311 total
Ready for competition with turbo 21st cell 45 upgrades without any safety items, 2nd cell with all safety items, required point totals260 total 305 total

Factory Car Statistics

CarClassNameTop Speed0-60Brake Dist.Top SpeedAccelerationBrakingHandlingDirtTarmacSafety
Class EHonda Civic11811.215712884488
Class ECitroen Saxo9010.015741288488
Class EFiat Punto9811.015748812488
Class ERenault Clio12111.315712488488
Class EClassic Mini7513.016388412488
Class ENissan Micra10611.615088124488
Class EReliant Robin7513.016388412488
Class EVauxhall Corsa9910.215048128488
Class EPeugeot 10610910.016381248488
Class EVolvo 85012111.315712488488
l

CarClassNameTop Speed0-60Brake Dist.Top SpeedAccelerationBrakingHandlingDirtTarmacSafety
Class DToyota MR21407.715020161216121616
Class DHonda Accord1309.614416121620121616
Class DHummer H3989.313716162012161216
Class DBMW X51249.813716162012161216
Class DSeat Leon Cupra1237.514412201616121616
Class DAlfa Romeo 1561297.615016201216121616
Class DVauxhall Astra GSI1508.814420121616121616
Class DVolkswagen Beetle1268.414412161620121616
Class DVolkswagen Golf GTI1288.214412161620121616
Class DChevrolet Cavalier1399.214420161612121616
l

CarClassNameTop Speed0-60Brake Dist.Top SpeedAccelerationBrakingHandlingDirtTarmacSafety
Class CBMW Z81555.812425202925202525
Class CFirebird1686.213129252520202525
Class CAudi TT Quattro1555.713120292525202525
Class CChevrolet Corvette Z061705.913129252520202525
Class CFord Focus RS1635.713725292025252025
Class CMini Cooper S1436.413120252520202525
Class CHolden SS1656.013129202525202525
Class CAudi S31555.713125292525202525
Class CHonda S20001506.012425252920202525
Class CHonda Integra R1456.513725252029202525
l

CarClassNameTop Speed0-60Brake Dist.Top SpeedAccelerationBrakingHandlingDirtTarmacSafety
Class BDodge Charger1904.711837333329293333
Class BPorsche 911 GT31604.011835373333293333
Class BBMW M51865.211837353333293333
Class BTVR Sagaris1854.712433333537293333
Class BSubaru Impreza STI1584.211833373335332933
Class BMitsubishi Evo X1554.511833373335332933
Class BSierra Cosworth1375.111835333345332933
Class BLotus Exige1484.211835333337293333
Class BFord Mustang1924.812437332933293333

Class B

Audi S4

155

5.4

111

33

35

37

33

29

33

33

Part II

It seems by watching the races you can't learn anything unfortunately, the way certain cars get passed or pass others makes no sense sometimes. You would assume the highest mph cars would accelerate on straightaways and fall back on turns but no. The racing portion of the game I don't think is that sophisticated and the wins seem predetermined so, the actual race would be just for show.


In A class short ratios transmissions work better on some of the tracks that appear long ratio because of the insane top speeds they already have. In classes B and lower what appears long ratio usually is in my opinion.

Best 4 A class cars to own.

1)Ferrari 458Class Ashort ratioall tarmacturbo 3 tracks: Uptown, Underdog, Docks and Vector
I am still testing Ferrari (even know its one of the 1st I owned). When building my fleet the Ferrari turbo 3 won me most of my points.
2)Honda NSXClass Ashort ratioall tarmacturbo 3tracks: Commerce, Industrial, Sewage and Meltdown
When I had lower skill and was trying to perform 25% of the tracks with this one car turbo 3 seems to work better. Later on you can choose turbo 2 or 3 for this car depending on what tracks want the to perform best on. I would say Underdog, Commerce and Sewage are turbo 2 tracks for the NSX but stick with the turbo 3 being more versatile and only seconds different with either option.
3)Audi R8Class Ashort ratioall dirtturbo 3tracks: Parkland, Two Islands, Hammerhead, Stone Park and Mudpit
Like the NSX I would suggest turbo 3 to start, later on you can switch to turbo 2 when you no longer need this car to cover all 5 dirt tracks if you want to experiment turbo 2 on seemingly short ratio dirt tracks. The consistency of wins is higher with turbo 3. The NSX is better for dirt but the NSX is better for everything and the R8 was an instant winner to replace the NSX for dirt tracks.
4)Lexus LFAClass Along ratioall tarmacturbo 3tracks: Withdrawal, Speedway and Convict. (Docks alternative)
This car is the top dog on long ratio tracks and extremely competitive in any track with decent straightaways. Excellent handling on top speeds makes this car a excellent point winner.

Next car to get for point building and complete the set to cover all 16/16 tracks
5)Sierra ConsworthClass Bshort ratioall dirtturbo 2track: Mudpit


10* clothing store Hiring · · 14 likes

10* clothing store Hiring
1Fashion Show1Experience
3Nine to five10100 Endurance
5ActivewearPassive+25% Passive Dexterity
7Secret pocketsPassive+75% Mug Protection
10TailoringPassive+20% Armor Bonus
Free & Even trains for every employee, plus free Endurance with point bonus. We do not accept payments from employees to monopolize training.

I used to work at an Oil Rig averaging 10m a day and I left that company to join Pussy Furs. I make more money trading items with the -75% mug protection then I did or possibly could at any of the other maximum pay companies and you can too. Also while at Pussy Furs, the job stat requirements are low for almost any player to be accepted. You can gain 100 free Endurance a day on top of your regular daily trains to get your working stats higher faster to ultimately join any company you would like in no time. Even at $0 a day no company can rival a clothing store's benefit of -75% mug protection that allows you to trade more freely. Clothing stores are also considered the best for war perks out of any company in the game. Here you will always get a free passive +25% to your dextarity and +20% to your armor, all while supporting our charity foundation to cloth homeless pussy cats.

Message me
Job Positions
RankRecommended StatsStat Gainsdaily wage
Line Manager6,000 INT / 3,000 END45 INT / 23 END$0
Store Manager4,000 END / 2,000 INT41 END / 21 INT$0
Marketing Manager4,000 INT / 2,000 END41 INT / 21 END$0
Accountant3,000 END / 1,500 INT39 END / 20 INT$0
Security Guard3,000 MAN / 1,500 END39 MAN / 20 END$0
Salesperson2,000 INT / 1,000 END36 INT / 18 END$0
Cashier1,500 END / 750 MAN34 END / 17 MAN$0
Cleaner1,000 MAN / 500 END30 MAN / 15 END$0
Sales Trainee500 INT / 250 END25 INT / 13 END$0
[image: i.pinimg.com]

Racing Upgrade Guide by RD_ · · 746 likes

RD_'s Racing Guide "2.0"
Part I

There is no instant gratification in racing, just like everything else in Torn it will take a while to master. Most or All cars by now (except the Bugatti) have individually been fully upgraded to the specs of individual tracks by top racers. There has been a bigger diversity of cars in best lap global records than before. As more players experiment with different cars I think new cars may emerge as best lap records.

Safety items didn't do anything before or now. My crashes always rotate in the same exact order. 1st crash 3 upgrades lost, 2nd crash 2 upgrades lost, 3rd crash 1 upgrade lost, all safety equipment or none. One comment was they might affect the quality or point cost of the upgrade you loose when you crash but I would still get them last.

If there is any green on the track indicating dirt that means all dirt is best(maybe the way the coders made it?). The cross tires are useless and making transmission tarmac and suspension dirt or vise versa combinations seem to slow every car I tried different combinations on, on every track. It's either all dirt or all tarmac in this basic style racing sub-game.

Turbo 3 is the better choice for 95% of the cars in all classes especially when you're starting out. Turbo 2 does have a purpose later in racing when you start upgrading individual cars for individual tracks but until you have progressed far enough to find any of the "part III" relevant I would recommend turbo 3 on all your cars.

All Tarmac: Adjustable Coilover Suspension, Paddle Shift Gearbox, and Track Tyres
All dirt: Group N Rally Suspension, Rally Gearbox, and Rally Tyres

There are only 6 choices of upgrades that determine long or short in the transmission upgrade options. Rally Gearbox's or Paddle Shift Gearbox's are the only 2 I would suggest you use in any car. Long ratio tracks are the ones with big straightaways and short ratio tracks are the ones with a lot of shorter lengths between turns.

Merits


Racing[image: i.imgur.com]Reach Class A
[image: i.imgur.com]250 wins in the same car

Class E - 0 upgrade points earned
Class D - 25 upgrade points earned
Class C - 100 upgrade points earned
Class B - 250 upgrade points earned
Class A - 475 upgrade points earned

Best single well rounded cars for maximum tracks for all lower classes in my opinion, message me for questions.


1)Volvo 850Class Eshort ratioall tarmacturbo 3
My best record in Speedway 00:32:35 RD_It is the record in all 3 long ratio tracks and with the short ratio option to best balance it out it is a top competitor on 9/16 tracks making it the most versatile E class car.
1b) If you wanted a second E class car I would get the Vauxhall Corsa turbo 3 for all the short ratio tarmac tracks and then set your Volvo long ratio for Withdrawal, Speedway and Convict.
2)Toyota MR2Class Dlong ratioall tarmacturbo 3
My best lap in Withdrawl 02:13:82 RD_
Top record in Convict 01:10:33 RD_
This is a car I had pre respo and it was record on all 3 long ratio tracks for the longest time after respo. It performs well on most of the tarmac tracks having good acceleration as well.
2b)If you want a second D class car I would get Honda Accord long ratio, turbo 3 all tarmac to fill in on the tracks that need better handling and breaking power.
3b)Honda Integra RClass Clong ratioall tarmacturbo 3
My best lap in Uptown with the R 01:20:60 RD_This car is very balanced making it a top performer on 25% of the tracks long ratio.
3) My best lap in Speedway with Z06 00:29:22 RD_The second C class choice is my original Chevrolet Corvette Z06 with the same specs as the Integra R for Speedway and Docks as well as being versatile in many of the tarmac tracks.
4)Ford MustangClass Blong ratioall tarmacturbo 3
My best lap in Speedway 00:27:62 RD_Being the car with the highest mph always has it's benefits and thats the case here as well as performing well on most tarmac tracks.
5)The second car for class B would have to be the Sierra Consworth to cover 25% of the tracks using short ratio all dirt turbo 2 and this car will also be the top performer in Mudpit when you get to A class.

Best Upgrade Choices


AerodynamicsAir Forced Engine Cooling 4 points, Air Cooling Ducts for Brakes 6 points, Adjustable Rear Spoiler 6 points, Front Diffuser 8 points, Rear Diffuser 8 points 32points
Brakes6 Pot Uprated Brakes 10 points, Brake Balance Bias Control 6 points, Competition Racing Brake Pads 6 points, Grooved and Drilled Brake Discs 6 points, Braided Brake Hoses 4 points, Fast Road Brake Fluid 4 points36 points
EngineCompetition Racing Camshaft 6 points, Stage Three Turbo Kit 18 points, Stage Three Remap 10 points, Bored Out Engine + Forged Pistons 6 points, Front Mounted Intercooler 6 points, Competition Racing Fuel Pump 6 points, Competition Polished Throttle Body 6 points
Ported and Polished Head 3 points
61points
ExhaustCustom Forced Induction Kit 6 points, Stainless Steel 4-1 Manifold 6 points, Full Exhaust System 6 points 18points
FuelSuper Octane Fuel Plus Nitrous 6 points 6points
SuspensionAll upgrades available Group N Rally Suspension or Adjustable Coilover Suspension 36points
TransmissionPaddle Shift Gearbox (Long ratio) or Rally Gearbox (Short ratio) 10 points, Ultra-Light Flywheel 6 points, Competition Racing Clutch 6 points, 4 Pin Differential 4 points, Quick Shift 2 points 28points
Weight Reductionall available 35points
Wheels and TyresUltra-Lightweight Alloys 8 points, Rally Tyres or Track Tyres 6 points 14points
Ready for competition with turbo 3 1st cell 45 upgrades without any safety items, 2nd cell with all safety items, required point totals266 total311 total
Ready for competition with turbo 21st cell 45 upgrades without any safety items, 2nd cell with all safety items, required point totals260 total 305 total

Factory Car Statistics


CarClassNameTop Speed0-60Brake Dist.Top SpeedAccelerationBrakingHandlingDirtTarmacSafety
Class EHonda Civic11811.215712884488
Class ECitroen Saxo9010.015741288488
Class EFiat Punto9811.015748812488
Class ERenault Clio12111.315712488488
Class EClassic Mini7513.016388412488
Class ENissan Micra10611.615088124488
Class EReliant Robin7513.016388412488
Class EVauxhall Corsa9910.215048128488
Class EPeugeot 10610910.016381248488
Class EVolvo 85012111.315712488488
l

CarClassNameTop Speed0-60Brake Dist.Top SpeedAccelerationBrakingHandlingDirtTarmacSafety
Class DToyota MR21407.715020161216121616
Class DHonda Accord1309.614416121620121616
Class DHummer H3989.313716162012161216
Class DBMW X51249.813716162012161216
Class DSeat Leon Cupra1237.514412201616121616
Class DAlfa Romeo 1561297.615016201216121616
Class DVauxhall Astra GSI1508.814420121616121616
Class DVolkswagen Beetle1268.414412161620121616
Class DVolkswagen Golf GTI1288.214412161620121616
Class DChevrolet Cavalier1399.214420161612121616
l

CarClassNameTop Speed0-60Brake Dist.Top SpeedAccelerationBrakingHandlingDirtTarmacSafety
Class CBMW Z81555.812425202925202525
Class CFirebird1686.213129252520202525
Class CAudi TT Quattro1555.713120292525202525
Class CChevrolet Corvette Z061705.913129252520202525
Class CFord Focus RS1635.713725292025252025
Class CMini Cooper S1436.413120252520202525
Class CHolden SS1656.013129202525202525
Class CAudi S31555.713125292525202525
Class CHonda S20001506.012425252920202525
Class CHonda Integra R1456.513725252029202525
l

CarClassNameTop Speed0-60Brake Dist.Top SpeedAccelerationBrakingHandlingDirtTarmacSafety
Class BDodge Charger1904.711837333329293333
Class BPorsche 911 GT31604.011835373333293333
Class BBMW M51865.211837353333293333
Class BTVR Sagaris1854.712433333537293333
Class BSubaru Impreza STI1584.211833373335332933
Class BMitsubishi Evo X1554.511833373335332933
Class BSierra Cosworth1375.111835333345332933
Class BLotus Exige1484.211835333337293333
Class BFord Mustang1924.812437332933293333

Class B

Audi S4

155

5.4

111

33

35

37

33

29

33

33


Part II


It seems by watching the races you can't learn anything unfortunately, the way certain cars get passed or pass others makes no sense sometimes. You would assume the highest mph cars would accelerate on straightaways and fall back on turns but no. The racing portion of the game I don't think is that sophisticated and the wins seem predetermined so, the actual race would be just for show.


In A class short ratios transmissions work better on some of the tracks that appear long ratio because of the insane top speeds some cars already have. In classes B and lower what appears long ratio usually is in my opinion.

Best 4 A class cars to own.


1)Ferrari 458Class Ashort ratioall tarmacturbo 3 tracks: Uptown, Underdog, Docks and Vector
I am still testing Ferrari (even know its one of the 1st I owned). When building my fleet the Ferrari turbo 3 won me most of my points.
2)Honda NSXClass Ashort ratioall tarmacturbo 3tracks: Commerce, Industrial, Sewage and Meltdown
When I had lower skill and was trying to perform 25% of the tracks with this one car turbo 3 seems to work better. Later on you can choose turbo 2 or 3 for this car depending on what tracks want the to perform best on. I would say Underdog, Commerce and Sewage are turbo 2 tracks for the NSX but stick with the turbo 3 being more versatile and only seconds different with either option.
3)Audi R8Class Ashort ratioall dirtturbo 3tracks: Parkland, Two Islands, Hammerhead, Stone Park and Mudpit
Like the NSX I would suggest turbo 3 to start, later on you can switch to turbo 2 when you no longer need this car to cover all 5 dirt tracks if you want to experiment turbo 2 on seemingly short ratio dirt tracks. The consistency of wins is higher with turbo 3. The NSX is better for dirt but the NSX is better for everything and the R8 was an instant winner to replace the NSX for dirt tracks.
4)Lexus LFAClass Along ratioall tarmacturbo 3tracks: Withdrawal, Speedway and Convict. (Docks alternative)
This car is the top dog on long ratio tracks and extremely competitive in any track with decent straightaways. Excellent handling on top speeds makes this car a excellent point winner.

Next car to get for point building and complete the set to cover all 16/16 tracks
5)Sierra ConsworthClass Bshort ratioall dirtturbo 2track: Mudpit
RD's Racing Guide "2.0"

10* Clothing - Hiring · · 16 likes

10* clothing store Hiring
1Fashion Show1Experience
3Nine to five10100 Endurance
5ActivewearPassive+25% Passive Dexterity
7Secret pocketsPassive+75% Mug Protection
10TailoringPassive+20% Armor Bonus
Free & Even trains for every employee, plus free Endurance with point bonus. We do not accept payments from employees to monopolize training.

I used to work at an Oil Rig averaging 10m a day and I left that company to join Pussy Furs. I make more money trading items with the -75% mug protection then I did or possibly could at any of the other maximum pay companies and you can too. Also while at Pussy Furs, the job stat requirements are low for almost any player to be accepted. You can gain 100 free Endurance a day on top of your regular daily trains to get your working stats higher faster to ultimately join any company you would like in no time. Even at $0 a day no company can rival a clothing store's benefit of -75% mug protection that allows you to trade more freely. Clothing stores are also considered the best for war perks out of any company in the game. Here you will always get a free passive +25% to your dextarity and +20% to your armor, all while supporting our charity foundation to cloth homeless pussy cats.

Message me
Job Positions
RankRecommended StatsStat Gainsdaily wage
Line Manager 6,000 INT / 3,000 END45 INT / 23 END$0
Store Manager 4,000 END / 2,000 INT41 END / 21 INT$0
Marketing Manager 4,000 INT / 2,000 END41 INT / 21 END$0
Accountant 3,000 END / 1,500 INT39 END / 20 INT$0
Security Guard3,000 MAN / 1,500 END39 MAN / 20 END$0
Salesperson2,000 INT / 1,000 END36 INT / 18 END$0
Cashier 1,500 END / 750 MAN34 END / 17 MAN$0
Cleaner 1,000 MAN / 500 END30 MAN / 15 END$0
Sales Trainee 500 INT / 250 END25 INT / 13 END$0
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Stiff penalty if necessary,2-3 hr returns (for layover reasons or whatever) would be a welcomed feature. 

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Your welcome 🤗 

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Pussy Furs 10 star clothing - hiring 1 · · 3 likes

10* clothing store Hiring

1 Fashion Show 1 Experience
3 Nine to five 10 100 Endurance
5 Activewear Passive +25% Passive Dexterity
7 Secret pockets Passive +75% Mug Protection
10 Tailoring Passive +20% Armor Bonus



Free & Even trains for every employee, plus free Endurance with point bonus. We do not accept payments from employees to monopolize training.

I used to work at an Oil Rig averaging 10m a day and I left that company to join Pussy Furs. I make more money trading items with the -75% mug protection then I did or possibly could at any of the other maximum pay companies and you can too. Also while at Pussy Furs, the job stat requirements are low for almost any player to be accepted. You can gain 100 free Endurance a day on top of your regular daily trains to get your working stats higher faster to ultimately join any company you would like in no time. Even at $0 a day no company can rival a clothing store's benefit of -75% mug protection that allows you to trade more freely. Clothing stores are also considered the best for war perks out of any company in the game. Here you will always get a free passive +25% to your dextarity and +20% to your armor, all while supporting our charity foundation to cloth homeless pussy cats.

Message me

Job Positions
Rank Recommended Stats Stat Gains daily wage
Line Manager 6,000 INT / 3,000 END 45 INT / 23 END $0
Store Manager 4,000 END / 2,000 INT 41 END / 21 INT $0
Marketing Manager 4,000 INT / 2,000 END 41 INT / 21 END $0
Accountant 3,000 END / 1,500 INT 39 END / 20 INT $0
Security Guard 3,000 MAN / 1,500 END 39 MAN / 20 END $0
Salesperson 2,000 INT / 1,000 END 36 INT / 18 END $0
Cashier 1,500 END / 750 MAN 34 END / 17 MAN $0
Cleaner 1,000 MAN / 500 END 30 MAN / 15 END $0
Sales Trainee 500 INT / 250 END 25 INT / 13 END $0


YEAR_ZERO / Cirice / Miss_Murder sad news · · 4 likes

😲😱😭

You will be missed but we know you are in a better place now. It was an honor playing with you. Until we meet again...

10* Cloths Store Hiring ·

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10* Cloths Store Hiring ·

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Need Restaurant 828k total working stats ·

  • Manual labor 142,180
  • Intelligence 196,664
  • Endurance 490,034
  • Total 828,878
  • 1st Come 1st serve

10* Cloths Store Hiring ·

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[CLOSED] Kenny's Company & Faction Graphics · · 1 like

Kenny has made me 3 separate unique cartel logos. I had a long list of specifications for the unique purpose I was using them for and he was able to complete the job in about a day. The creativeness and effort Kenny put in resulted in a very satisfying product. Kenny can produce a variety of graphics for many purposes so, hit him up because you can expect exciting, cool designs.

Grafic logo needed · · 1 like

I am looking for someone with Photoshop to make me a simple gif motion logo. Paying 50-100m for anyone interested.

Here is an example of what I need, these are my other logos I had someone make.

NBK
https://i.postimg.cc/15hTTQkx/natural-botn.gif
MOM
https://i.postimg.cc/59nrGNfZ/master-of-puppets.gif
TrapStarS
https://profileimages.torn.com/4a67c8ad-ddf8-888d-1530413.gif?v=1040063

The new logo will be "GOATS"
I will provide the motion images I want. Goats ramming people with the letters G,O,A,T,S, flashing in between images. There will be about 10 images in total that I need put into one motion gif image. The image needs to be square and not rectangular like the other logos I have links for listed above.

10* Cloths Store Hiring ·

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10* Cloths Store Hiring ·

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10* Cloths Store Hiring ·

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