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Instye [1618547] Level 76

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349 observed
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From the 24 newest archived posts.

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Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.

Torn devs, someone is ripping you off hard. · · 1 like


It should be made aware though that the original torn code did come from a mmorpg "game script" that was for sale over a decade ago.

I did grab the free version and had it installed locally and I think it'd be safe to say that the very first version of this game was a rebranded release of the free version.

Recent archived posts

Thankful for torns solidarity with the LGBTQ ·

Lol

Welcome Back - The system has stolen everything ·


Loving the military scuffle earlier.

Plebs will be plebs.

United Kingdom General Election · · 1 like


Lime you are correct, even if you did litter your post with expletives lol.

The political debate is futile to those who have no understanding of modern money mechanics. So to those of you in the UK who think that UKIP is the answer, educate yourself.

will you be that one person ·


It's 2 am and I can't be bothered to watch 75 slot animations. So I've knocked a quick script up that will allow me to immediately use 5 tokens at a time, with a $10 stake.

Feel free to edit.

https://github.com/ianbrind/torn/raw/master/slots.user.js

// ==UserScript==
// @name Torn - Slots
// @namespace https://github.com/ianbrind/torn/raw/master/slots.user.js
// @description Play 5 tokens at once
// @author Fitchett
// @include http://www.torn.com/loader.php?sid=slots
// @include https://www.torn.com/loader.php?sid=slots
// @require http://code.jquery.com/jquery-latest.js
// @run-at document-end
// @version 0.1
// ==/UserScript==
(function(){
// these could be user assigned at some point
var betAmt = 10,
moneyWon = 0,
tokenBatch = 5,
tmpTotalMoney = 0,
slotUrl = "loader.php",
btn = document.createElement("button"),
slots = document.getElementsByClassName("slots-wrap")[0],
casinoTokens = parseInt(document.getElementById("tokens").innerText),
totalMoney = parseInt(document.getElementById("moneyAmount").innerText.replace(",", ""));

slots.parentNode.insertBefore(btn, slots.nextSibling);

if (casinoTokens == 0) {
btn.innerText = "No tokens";
return;
}

btn.innerText = "Play 5 tokens ($10)";

function play(tokens, rfc) {
$.ajax({
type: "GET",
data: {
sid: "slotsInterface",
step: "play",
stake: betAmt,
rfcv: rfc
},
success: function (response) {
o = JSON.parse(response);
var moneyWon =+ parseInt(o.moneyWon);

// last spin
if (tokens === 1) {
var newTotalMoney = tmpTotalMoney + moneyWon;
var text = "You just " + (newTotalMoney >= totalMoney ? "won" : "lost") + " $";

btn.innerText = text + parseFloat(Math.abs(newTotalMoney - totalMoney));
}
}
});
}

btn.addEventListener("click", function() {
casinoTokens =- tokenBatch;

if (casinoTokens < 1) {
return;
}

var i, rfc;

tmpTotalMoney = totalMoney - (casinoTokens * betAmt);

for (i=0; i<tokenBatch; i++) {
rfc = getRFC();
play(i, rfc);
}

}, false);
})();


Map hax! (fixed March 2017) ·


base64 source is window.tui

Torn devs, someone is ripping you off hard. · · 1 like


You should hire me to check out the code base and help make this game even more insane!

Torn devs, someone is ripping you off hard. · · 1 like


It should be made aware though that the original torn code did come from a mmorpg "game script" that was for sale over a decade ago.

I did grab the free version and had it installed locally and I think it'd be safe to say that the very first version of this game was a rebranded release of the free version.

DB been dropped · · 1 like


Great war to be a part of!

Travelrun Mobile Awareness ·

Betty_Butcher [1275358]
Fitchett [1618547]Show me the code and I'll fix it.

https://code.google.com/p/tc-travelrun/

Yikes :/

Don't really fancy staring at that lol

Progression update. ·


Joe, do you use git?

Travelrun Mobile Awareness · · 1 like


Show me the code and I'll fix it.

Mentos & Cola - Herm 10 + Stead 8 and more!!! ·


You don't have to say you love me. Just be close at hand.

Mentos & Cola - Herm 10 + Stead 8 and more!!! ·


When I think about you I touch myself.

Mentos & Cola - Herm 10 + Stead 8 and more!!! · · 1 like


My humps

Respo ? Rushed ·

Chedburn [1]We were expecting days of downtime and multiple full restores. I'd say release was a massive success considering the amount that had been rebuilt from scratch.

If a temporary block for clicking too fast, a couple of job specials not working and mobile Torn taking a few extra taps causes this much fallout, I can't even imagine how bad it'd be if our expectations were to have happened.

Some of you guys expect such perfection, I should be proud really.

Damn right ;).

Hire me lol

Respo ? Rushed ·

aurel1 [1046304]
Fitchett [1618547]What are the guys at Torn playing at?

I work as a full stack developer and part of my job is to implement systems whereby continuous integration is seamless. What the guys at Torn have done with "RESPO" I would consider extremely unprofessional.

I hate to throw buzzwords around but best practices that were adopted many years ago (yes I'm talking about agile) seem to have been completely lost on the guys from Torn. If a member of my team were to push a feature form a development environment without thorough testing I would be livid. It wouldn't just be me either.
Imagine giving your clients (you guys, the players) a product littered with bugs. It would be extremely embarrassing and one would expect your clients to go elsewhere.

I could go on all day about the failings with "RESPO" but I think that my keyboard bashing would be wasted on the vast majority of you guys in the forums (coming from a technical point of view) so to Chedburn and the other developers at Torn I say this.

It's clear that you guys are trying to make both the architecture and design of Torn a little more modern and get it up to modern standards. I would seriously recommend seeking professional development advice as in my opinion the "RESPO" update has been a technical failure.

Hmm, I thought that pro will never make any judgements without knowing the full situation... Sorry if you wrote this from user position, in such case you can complain, of course (but will be better to note the small isuues that you have and write CLansy about any kind of serious problems).

I remember, when I first saw freshly released Android on some mobile phone - I thought "how they can release something like that? Do they have testers at all? Such atechnical failure."[:smiley:]

Don't aspire to be a poor release of (another companies version of) Android ;).

Respo ? Rushed ·

Hannu [222525]Works fine for me so far, just have to get use to the new layout. Only thing that bothers me is that you don't get any status when busting people out of jail. Maybe a bug.

Go travel and buy some flowers ;)

Respo ? Rushed ·


I would compare all of this to a severe case of premature ejaculation.

Why release it now, when it's not finished?

Respo ? Rushed · · 1 like

Mauk [1494436]
Fitchett [1618547]What are the guys at Torn playing at?

I work as a full stack developer and part of my job is to implement systems whereby continuous integration is seamless. What the guys at Torn have done with "RESPO" I would consider extremely unprofessional.

I hate to throw buzzwords around but best practices that were adopted many years ago (yes I'm talking about agile) seem to have been completely lost on the guys from Torn. If a member of my team were to push a feature form a development environment without thorough testing I would be livid. It wouldn't just be me either.
Imagine giving your clients (you guys, the players) a product littered with bugs. It would be extremely embarrassing and one would expect your clients to go elsewhere.

I could go on all day about the failings with "RESPO" but I think that my keyboard bashing would be wasted on the vast majority of you guys in the forums (coming from a technical point of view) so to Chedburn and the other developers at Torn I say this.

It's clear that you guys are trying to make both the architecture and design of Torn a little more modern and get it up to modern standards. I would seriously recommend seeking professional development advice as in my opinion the "RESPO" update has been a technical failure.

Can't argue with that.

Were you around during the launch? At times I wondered if they were migrating files and bug fixing via ssh. :P

I was yes. It tooks hours. In my head all I could think of was "git push".

Respo ? Rushed · · 4 likes


What are the guys at Torn playing at?

I work as a full stack developer and part of my job is to implement systems whereby continuous integration is seamless. What the guys at Torn have done with "RESPO" I would consider extremely unprofessional.

I hate to throw buzzwords around but best practices that were adopted many years ago (yes I'm talking about agile) seem to have been completely lost on the guys from Torn. If a member of my team were to push a feature form a development environment without thorough testing I would be livid. It wouldn't just be me either.
Imagine giving your clients (you guys, the players) a product littered with bugs. It would be extremely embarrassing and one would expect your clients to go elsewhere.

I could go on all day about the failings with "RESPO" but I think that my keyboard bashing would be wasted on the vast majority of you guys in the forums (coming from a technical point of view) so to Chedburn and the other developers at Torn I say this.

It's clear that you guys are trying to make both the architecture and design of Torn a little more modern and get it up to modern standards. I would seriously recommend seeking professional development advice as in my opinion the "RESPO" update has been a technical failure.