TC ArmaSync has come a long way since it started as a simple faction armory export tool. It’s now a streamlined war payout calculator with armory export and leaderboard tools.
To everyone following this thread, thank you for your continued interest in this app. It’s great to see so many of you finding it useful in different ways, and I genuinely enjoy working on it whenever I get the chance.
I know it has been a few months since any major updates, aside from small bug fixes reported to me directly. I appreciate your patience during that time.
The good news is that I’ve been working quietly on a larger update that’s coming soon. While it won’t cover every suggestion mentioned here, it will address several of them and introduce a number of QoL improvements to the UI/UX that should make the app smoother and easier to use. For the remaining items, I plan to keep pushing forward with additional updates as I can, so please continue sharing your ideas. Even if I can’t respond to everything right away, your feedback has been incredibly helpful and many of you have contributed great suggestions.
Thanks again for the support and for helping me shape something meaningful for a game I love. Stay tuned for what’s next!
I just built a war calculator to make handling war payouts easier and more efficient. If you're managing faction wars, give it a try: https://tc-armasync.netlify.app/
Would love to hear your feedback—let me know what you think! 🤓
I made a FREE calculator to make handling war payouts easier and more efficient. If you're managing faction wars, give it a try: https://tc-armasync.netlify.app/
Thanks for the great feedback! I appreciate you taking the time to share it, and happy you're finding the app useful.
I was already aware of the decimal limitation on the fair fight bonus. I was not aware of the issue with individual bonuses not saving or sharing correctly, so I will add that to the list to review. I may reach out on that part if I need a bit more clarification.
I also agree that armory details could be useful. That is something I will look into on my end to see how it can be properly integrated with the app.
I do have a few things planned when time permits including adding decimal input support, the option to manually set war start and end times for extended or shorter wars, and the recently mentioned stop score idea.
If there’s anything else people would like to see, I’m always open to suggestions. 🙂
Highlights: • Leaderboard pages: Overview, Achievements with detail pages, and Top Performers • Global header ticker with rotating stats across the app • Leaderboard search to find members across the current top‑50 leaderboards
To everyone following this thread, thank you for your continued interest in this app. It’s great to see so many of you finding it useful in different ways, and I genuinely enjoy working on it whenever I get the chance.
I know it has been a few months since any major updates, aside from small bug fixes reported to me directly. I appreciate your patience during that time.
The good news is that I’ve been working quietly on a larger update that’s coming soon. While it won’t cover every suggestion mentioned here, it will address several of them and introduce a number of QoL improvements to the UI/UX that should make the app smoother and easier to use. For the remaining items, I plan to keep pushing forward with additional updates as I can, so please continue sharing your ideas. Even if I can’t respond to everything right away, your feedback has been incredibly helpful and many of you have contributed great suggestions.
Thanks again for the support and for helping me shape something meaningful for a game I love. Stay tuned for what’s next!
Hey, you're not blind, you're seeing it correctly.
Unfortunately, I don't have penalties set up to apply per action like that right now. It's just a flat penalty regardless of how many times the action was done.
That level of granularity is something I can look into though.
Fair enough, that gives me a better sense of what you're aiming for.
I get the idea behind keeping people engaged when war targets are limited. The chain structure you're using is clearer now too, even if it's not something I’d expect most factions to track that closely.
Thanks for laying it all out, I’ll keep it in mind as I think through what’s realistic to support.
That’s a fair request and I think it might be possible. I’ll add it to the list, but as you can imagine I’ve been getting a lot of different asks lately so I’ll need to prioritize a bit.
Being able to manually adjust someone’s balance or apply a bonus directly without it being tied to a specific metric makes sense in certain cases. I’ll give it a proper look when I go through the next round of updates.
Hey, first off, I know we’ve talked before and I mentioned I’d reach out but never actually followed up. Thanks for still taking the time to send your thoughts.
Your payout setup is definitely one of the more complex ones I’ve seen, but I’m sure there’s a method to it. Just curious, what made you go with something this intricate? :)
I’d like to get a better understanding of what you meant by the war chain bonus. Feel free to message me or hop into chat if you want to walk me through it.
Decimal based percentage payout is totally possible and I’ll keep that in mind moving forward.
The turtle or med pay idea is interesting but not something I can easily plug in with how things are set up right now. It would require some bigger changes under the hood. That being said, I'll keep this in mind for a possible future update down the line.
Good to see you’re thinking through all the edge cases, and appreciate your feedback.
Theoretically I should be able to add a time cutoff to stop the report after a certain point. I just need to test it and confirm it works properly. I’ll queue it up and take a look once I have API access again, just waiting to clear recruit status in my new faction.
You're right that the tool is pretty simple right now, that's intentional to keep it fast and usable for the average faction. Assist/outside hit ratios weren’t something I’d considered before, but I’m open to supporting them if enough people actually want that kind of control.
I try to build for the majority first, but I’ll definitely keep this on my radar and see if other factions bring it up too. If it turns out there’s real demand, I’ll look into baking it in as a configurable option.
No worries, rest assured, your API key never leaves your device.
It’s only used in your browser while you're using the tool, unless you choose the "remember" option, which just saves it on your device for easier access later. Nothing is sent or stored anywhere else.