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Knuff [1875013] Level 100 Buttgrass Inc Butt Leader

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Let directors see staff effectiviness modifiers · · 244 likes

Company directors should be able to mouse over employees effectiveness and see a list of modifiers like:
  • Job stats +100%
  • Drug addiction -10%
  • Inactive for 30hours - 10%
  • ect ect
This would help directors make real informed decisions regarding their staff.
Implementing this would also help achieve the developers long-term agenda to nerf company multis.

This suggestion was originally posted by Zachjuv in the thread about the recent changes to employee effectiviness.

Adding this feature would certainly make it more beneficial for directors to become more active in all choices regarding their staff.

Remove or limit drug addiction for active staff · · 241 likes

Drug addiction should not be a penalty for employees / or at least not active employees / or at the very least not add up as quickly as it currently does.

The current company staff modifiers for drug addiction greatly favors old accounts who are playing less actively, while penalising active and competitive players of all ages. It really makes no sense at all.

Why change how drug addiction affects employee efficiency?
  • Active players are encouraged by the game mechanics to use drugs (as much as possible).
  • As such, the current system hurts both inactive staff AND active staff (given that 99% of the active players = drug users).
  • Most accounts with high work stats are old. Rehab for old accounts with high drug use is very expensive. Thus, most oldtimers tend to rehab infrequently or at least not before the brain symbol appears (-20 pts penalty or more).
  • Even SSL players take drugs regularly (LSD, mostly) and are thus affected by drug addiction.
Players are encouraged to take 3 Xanax/day. If you use that many drugs it will remove 10-15 efficiency points very quickly even if you're lucky enough to play in a faction with addiction supressing faction specials.


"But there is no need to boost companies further."
  • When staff efficiency modifiers were initially coded, inactivity penalties were capped at -50%. This did not change for a decade and was removed as recently as ~2 years ago. Now each day of inactivity removes 10% efficiency, with no cap.
  • A recent change from last month introduced over night 100% penalties to semi-active players. They can now go from >100 to 0 efficiency without any warning, even if they login daily. This change was put in motion as a means to limit company multis.
These two changes sent a clear signal to directors that the developers wants them to hire active players.
But only active players who never use drugs or active players who flies to Switzerland for rehab every 36 hours.


Two counter suggestions for the skeptics:

1) If drugs are still considered a valid reason to give penalties to company staff, it would be preferable to boost the low percentage of players who never take drugs rather than enforcing penalties on 99% of the active player base for doing what the game expects them to do.

2) If the developers decides to keep the current modifier system, they could introduce features for directors to compensate for (slight/moderate) drug addiction among the staff. This could be handled either by adding drug addiction supressing functions to specific company roles (Managers, Cleaners, or even a new role etc) or via a system similar to how training points work. F.ex: each company gets X rehab points per day to compensate for drug addiction (without removing the actual addiction of the affected employees, just rendering it void from a staff efficiency standpoint).

My view on the current system is that anything (save from another nerf) would be preferable, given the mixed messages it sends out to both directors and employees.

----

DISCLAIMER: This suggestion is not made out of ignorace; I am well aware that drug addiction has always been a factor, and how severe of a factor that is. Commenters should refrain from stating the obvious ("It has always worked this way") and focus on reading the entire OP before commenting.

In memory of Piglet [2772854] · · 278 likes

On May 9th, 2026, our friend, pig-in-arms, and fellow Buttgrass faction member, Piglet [2772854], passed away. 

 

For the past three years, Piglet fought a battle against a brain tumour that subjected him to multiple high-risk surgeries, endless medication, and pain most of us can't even begin to imagine. Yet through all of it, he never complained. Not once. Somehow, even in the middle of that fight, he still found joy in logging into this ridiculous game and spending time with us.

 

That was Piglet.

 

Every recovery gave us hope that somehow he would beat the odds. We wanted so badly for the miracle to come. But life can be unbearably cruel, and here we are, mourning the loss of a dear friend.

 

We sincerely hope Torn staff will one day grant him Fallen Angel status, but we also want his closed ones to mourn in peace. So, until then, he remains with us. He will stay under our protection for as long as this faction stands. I would sooner quit this game myself than remove him from the family he helped build in Torn.

 

And let this be understood clearly:

 

Piglet is off limits.

 

This should not need to be said. Common decency alone should be enough. Anyone who understands what he endured, and what those inactive days now mean to the people mourning him, would leave him in peace.

 

But if anyone chooses otherwise, whether during wars or for personal gain, understand this: I will remember it. And I will answer it in every event from this day forward. It is the last thing I can still do for my friend, and I will do it without hesitation.

 

It is finally time for you to rest now, Lewis.

 

You fought harder than anyone should ever have to, and faced it all with more courage and grace than I ever could.

 

You made us all proud, and you will always be one of us.

 

 

With all my love,

Knuff

Highest ranked 9* PSF hiring 1 · · 7 likes

Highest ranked 9* PSF company and 15th ranked PSF in the game hiring 1 more employee.

 

 

Requirements:

 

  • Minimum 50K MAN or END
  • Login daily
  • Rehab regularly (-8 efficiency at latest).

 

Included company bonuses:

 

  • Free rotational trains
  • Possibility to buy more trains for reduced salary if you want
  • Drug free = extra salary
  • +50% flash grenade effect
  • +25% full set armor mitigation bonus
  • 72 hour bounty protection (cost 1 job point)
  • Random Primary or Secondary weapon (cost 75 job points)
  • 3 mission credits (cost 1 job, unlocked when we rank up)

 

 

If you are interested, please apply from the link below. DM if you have any additional questions.

 

Apply here: https://www.torn.com/joblist.php#/p=corpinfo&userID=1875013

 

graveyard please · · 18 likes

Directors sell their TVs to the system since there are no buyers for 30b priced companies.
Hence, the number of TVs and the total income generated by all TV companies decreases at a steady pace.
This results in the total number of 10* TVs shrinking fast and the revenues of those that are left decreases.
During the last 10 months the number of 10 star TVs went down from 45 to 31.
If we go back two years, it’s down >50%.
The total number of TVs is down by three figures in a similar time frame.

Meanwhile, the top side of the income bracket (mainly being composed by inexperienced directors) have continued to expect their high ranked TVs to make 1b weekly income, pushing ads and wages to the max in ever more desperate attempts to reach that goal instead of adapting to the new reality.

I have directed several companies in many different fields with 5 of them being TVs. It took me 6 months to take a brand new LM from 0 to 10 stars and >35m daily profits (net). ROI was reached in less than 2 months. In terms of making the most of your $, it makes absolutely no sense to run a TV network instead of one (or more) LMs. This has been the case ever since LMs were first introduced in 2019.

The facts that…

- LMs cost 20% of the price of a TV
- are easier to recruit to
- are much smaller (12 man needed for 10 stars vs 20 being the new standard for TVs)
- have much better specials below 10 stars and
- make ROI blazingly fast

… all contribute to the current meta. And it’s all according to plan.
This is by design; TVs used to be overpowered and now they are not.

However, all things considered, rigs should definitely be decreased from 30 size to 20 size or at the very least 25.
Makes no sense at all to have such huge companies in the game now that employees are required to be active.

EDIT:

Oh, f**k me sideways, another nerf incoming:

[image: i.imgur.com]

Recent archived posts

Banning of third party casinos · · 5 likes

First of all, I don’t mind updating the rules to make it less lucrative to run casinos on the side. But you need to look at the root cause of why these casinos started popping up in the first place.

 

Sure, vibe coding has made it a lot easier, but we’ve always had a plethora of competent coders making third-party tools for this game. So why didn’t they code these casinos 10 years ago? Why has this become a problem now?

 

Because the Torn casino itself f*#ked up the economy.

 

In a game that used to be promoted as a crime-based game, with a focus on conflicts, wars, crimes, and grinding your way to the top, it sure is starting to feel more and more like I'm playing an online casino game with a crime theme. And I'm not particularly fond of online casino games.

 

1. First, you have the casino junkies buying DPs to funnel their gambling obsession. If you’re at all worried about compliance issues, start by looking at your own casino first. I assume that’s a much bigger issue in terms of exploiting gambling addicts than the external sites, simply because of the massive revenue it generates.

 

2. Secondly, the RR module has always been shady. I’m sure you’ll say that all RR cheaters and RMT transactions are caught by your anti-cheating bot. And who knows, maybe that’s true, but I digress. RR should simply be removed from the game, period. Or, better yet, make casino $ a play-money currency that you can’t use to buy anything in the actual game. I understand that it can’t be reversed now, since the massive profits you make from running a casino within the game (or a game on top of the casino, depending on your perspective) are very hard to give up.

 

3. Last but not least, if you’re a half-decent online poker player, you’re basically guaranteed to win in Torn. It has reached a point where you barely ever have to bother excelling in any other areas of the game, as long as you keep winning at the poker tables. Because the money you make from hustling poker noobs and whale addicts for an hour or more each day will allow you to buy the best gear in the game, expensive boosters, SEs, and anything else you fancy.

 

But let’s not be negative here. It sure is nice that you’re addressing one of the symptoms of the root problem. I doubt it will make much of a difference in the end, but why not give it a try and see how it goes?

Elims - IO What Went down! ·

tl;dr: we voted Andy for leader and Andy happened

RED WEAPON SELLING THREAD · · 5 likes

Two red Armas (37% warlor or something, 39% pen), a red evi and a bunch of other weapons sold earlier today.

 

All from the same seller though, so they all ended at the same time.

But yeah, AH has been rather slow this summer. And this thread is mostly oranges dressed in red color.

NUKE: $82b GONE & (NO) DOXXING! [upd 11] · · 3 likes

Why leave >80b in the vault in the first place? Especially after multiple vault thefts in the past.

 

This is worse than a Spanish soap opera.

 

[B/S] Buying Skateboards 416m, selling FHC 13m ·

b

[B/S] Buying Skateboards 416m, selling FHC 13m ·

Paying 416m per Skateboard

 

Selling FHC, 13m per

10* PSF - one slot open ·

1 slot open.

Private Island Full Upgrades! · · 1 like

10/10 Can't recommend vageuly enough. Fast, friendly, no fuss.

 

My only regret is that I didn't find her sooner.

 

10* PSF - one slot open · · 3 likes

Secured Privates PSF is always 10*. Currently seeking 1 Security Contractor.

 

Requirements you have to meet:

 

  • Minimum stats 25k MAN or END.
  • No drug addiction or frequent rehabs (or plenty of EE merits to compensate).
  • Login at least once per day.

 

What you get:

 

  • $1,000,000 and/or trains depending on preference
  • Mission credits for job points 3:1 (great if out hate doing Duke missions but want special ammo, books or mods)
  • +25% passive bonus to armor mitigation (if you have a set)
  • +50% stronger flash grenade effect
  • 72h bounty protection for 20 jp (you protect yourself 24/7 from bounties since you earn 10 jp/day
  • The most solid 10* PSF in recent years, no risk for dropping rank

 

Apply link:

 

https://www.torn.com/joblist.php#/p=corpinfo&userID=1875013

 

 

This game is meant for people that suck at all other games. · · 1 like

Sometimes, quite often in fact, I feel that Ched got bored and decided to put on his edgelord costume and troll the GD again.

 

Not today though. This was just meh.

How do you dress ·

[RW] The Rifle Company vs JUX HQ | Road to Diamond · · 2 likes

Congrats to finally stepping up to Diamond after this weekend, TRC. It was about time.

I am the 1% · · 1 like

Less than two months ago, I wrote this in faction chat:

 

"playing only to do a manual grid search of the city map daily must be top 3 of the weirdest reasons to play torn that i've come across so far".

 

Someone asked me what the other two were. Being a psychic piglet, I replied, :

 

"spending 200 days to produce 1% of the total irradiated blood bags in the game".

June 'Can't Lose' 1.7b/Max PI Lotto ·

14:53:27 - 07/06/26 You bought 50x Xanax on Deadringers's bazaar at $833,498 each for a total of $41,674,900

The state of real war: Knights Radiant vs TRC [Giveaway] · · 12 likes

You have:

 

  • Your own bounty network and merc service
  • Your own reviver faction
  • Three factions within your faction family

 

... and you're telling us that you still can't find 7 members between your 3 factions to rank up to Diamond?

 

Would you rather have Ched tweak the match making so that you only go up against Capacity X and Next Level Ascension every week?


Edit: Sorry for the sour grapes

RED WEAPON SELLING THREAD · · 6 likes

 

If Mr. Hamster reads this, please put your new haul in the AH. Asking for a friend.

Orange SELLING Ranked War Market · · 8 likes

Seems like a fair offer considering a 79.7 / 63.8 Arma with 34% Conserve went for 959m in the AH two months ago.

AH may not pay you more than that, plus there's the tax. But you do you.

Buttgrass is recruiting · · 1 like

Warring weekly, no fucks given.

RED WEAPON SELLING THREAD · · 6 likes

In memory of Piglet [2772854] · · 7 likes

They might. Torn can be a cruel place.

But I've been here long enough by now to also know that Torn can surprise you in a positive way. Usually it only happens when it truly matters.