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RGiskard [1953860] Level 100 Monarch HQ |X| Leader

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Allow wall join under attck, auto-show Start Fight · · 582 likes

With the latest iteration of warring scripting, many people are feeling locked out from reasonable war actions by others using scripts. Recent developments show that people are already finding effective workarounds for the latest attempt to nerf people spamming an attack button when it was not normally visible on the page.

I propose four things, in order of most-to-least helpful:

1) (Most helpful by far) The prevention of joining a wall while under attack was well-intentioned but no longer matches the current territory war meta. Removing this block will also nullify the advantage of people sitting in attack loaders with those scripts, and since the majority of these come from outside hits anyway on a hard-fought wall, it will make it more likely that people get Early Discharge from that outside assistance, as they should.

2) The Torn attack loader should automatically switch from an error message (e.g.: "THIS PERSON IS CURRENTLY IN HOSPITAL AND CANNOT BE ATTACKED") to the Start/Join Fight button, enabled. This needs to complete in under one second from when the backend begins providing this info anywhere, on a good connection, to nullify the current advantage from scripts.

3) The Assault/Claim Territory button should automatically enable when the territory is assaultable/claimable. As for the Start/Join Fight button, it should be available in under one second over a good connection from when the backend reflects such data.

4) Update the rules on scripting to only allow actions that are currently available to a user on the current page. This may have been somewhat obviated by the added delay referenced in bogie's post above, but I think it is a good rule nonetheless if the above three options are also implemented.

Thank you very much for your attention and for working to make Torn usable for all in the new era of territory warring.

P.S.: With the growth in total numbers of factions and players, a map expansion with a new outer sector might be timely.

Edit: Link to bug ticket now that we passed 250 R+: https://www.torn.com/forums.php#/p=threads&f=19&t=16343306&b=0&a=0

THREE stats above 500t SE cap · · 674 likes

Obligatory note: xanty achieved this first in January

 

 

At the ripe young age of 3,510 days, I have now capped three stats.

 

 

Some details:

  • First to 500t str at 2,657 days (and still #1 overall)
  • Second to 500t dex at 3,360 days
  • Second to 500t spd at 3,510 days
  • Third in total stat enhancers used with 3,913 (about $1,730b)
  • First in E spent on training str in the Monarch HQ (nee Relentless) shell (1,481,595)
  • Third in E spent on training def in the MHQ shell (1,181,535)
  • Still haven't got the Spaced Out honor (1,939 cannabis taken)

 

Since I momentarily have a soapbox, there are a few things I want to mention:

 

1) The top-stat players have already entered the endgame. We will all be able to solo each other, with the advantage going to whoever initiates the fight and has the right equipment. Truth be told, this takes a lot of the excitement out of an achievement like this.

 

2) If I could choose just one change made to this game, it would be to remove the level 100 cap. Introducing a bit of extra life and a few more honors will not unbalance the game, as shown by marauder armor and the truckloads of new Crimes 2.0 merits. It would introduce a type of competition to the game that is sorely needed among dedicated players and at a fundamental level that is matched only by battle stats. Players would be offered a legitimate choice between paths, because maximizing level means spending as much E as possible attacking and leaving, rather than training in the gym or hosping for bounties and RWs.

 

3) The latest challenges being added in this game can all be finished too quickly. Don't get me wrong, Crimes 2.0 is much more immersive, complex, and visually appealing than Crimes 1.0. The problem is we run out of goals to chase, as we get to CS100 and all honors long before even the next crime is released, let alone the years it would have taken to get similarly as far in Crimes 1.0. Chasing NNB would be fine, except we get no indicators of our progress between increments and it soon takes a long long time for a single bump.

 

It's clear people stay hooked on this game because of the social aspect and not the mechanics. Still, it would be nice if the cookie-clicker aspects were built to feel like they're still relevant even after 20+ years playing the game, and not like they'll peter out after five years. If you want us to keep busting after 10k, give us a reason! Each little thing like that causes us to check in that much more often, leading to more player-to-player interactions, and increasing the vibrancy of the game.

 

And now I can't believe I'm arguing for Torn to be a greater timesink...

 

In the meantime, I'll catch you all in the gym.

Butterfly Effect · · 947 likes

Rumors and speculation have abounded for many months now. It is, at last, time to confirm:

We are coming for the island.

March 4th.

Months and months of all sides scheming to reinforce their alliances, undermine the opposition, poach players, build armories, and find their most ironclad strategies will come to a head in two weeks. Whether you think of us as butterflies or behemoths, we are coming for the top territory prize in Torn, and we're bringing friends.

By raw numbers, this will likely be the largest war in Torn history, with thousands directly participating.

See you on the battlefield.

[image: i.imgur.com]

Monarch is Always Recruiting · · 76 likes

Stagnant gameplay? Excelling above the rest and looking for a challenge?

Where else to push yourself than with the faction family with the highest number of SE takers and high-networth players in torn?

The Strongest Faction in the game, Monarch, is always looking for active, moldable, and strong players for Monarch HQ, Monarch Engineering, and Monarch Research!

Monarch HQ has the highest steadfast perks in all of Torn, and all our factions have 16%+ steadfast perks unlocked. We pay all our PA teams 100% of crime proceeds, we give a significant portion of ranked-war profits directly back to members, we provide mercenary contracts to earn extra money, we offer proven stock investment funds run by your choice of manager to assist members who want to grow their cash passively, and we are building a sizable armory so members can outfit themselves in RW weapons and armor.

Our requirements are as follows:
* All factions: 2.5+ xanax per day, active multiple times daily, desire to fight
* Monarch HQ: 5b+ stats (contact MagicDust, RGiskard, FidelCashflow, Td3h, loveu2)
* Monarch Engineering: 3b+ stats (contact KingLion, Vogel, Byrod)
* Monarch Research: 1b+ stats (contact Ekim_, Drachoth, monogamy)

Exceptions for the stat requirements are made for high-activity, high-potential players. If you do not yet meet our stat or activity requirements but are interested in fighting, we may still be able to find you a home. Contact any leader to enquire about joining.

Prepare to take your game to the next level!


[image: i.imgur.com]

Ranked Warring Request; Open Letter to Ched · · 717 likes

To Chedburn, and the wider community:

Ranked Warring has been a fun and much-needed addition to the game, a success without a doubt at promoting more warring at all levels. Although a well-designed system overall, we believe there are some necessary tweaks that should be made. We, the leaderships of the top 10-15 HOF factions, have put aside our various differences and grievances to come together and discuss the current flaws and frustrations of the match-making system.

The Problem: Ranked Doesn’t Mean Ranked

As it stands we believe the “Ranked” element of “Ranked Warring” is the complete antithesis of what it is supposed to represent. Based on the requirements for matchmaking, namely the “member stats” parameter, factions at the top find themselves in a tiny pool and largely unable to progress through the ranks. Meanwhile, active low-to-mid tier factions have a much larger selection of factions they can demolish in order to quickly climb the “Ranks” with ease.

While lower-statted groups may have pools of several dozen factions they can match with, factions at the top end find themselves with pools barely reaching 10 potential matches. For the HOF that can win the majority of their limited pool, still cannot fight a war unless:
  • A member of their limited pool of opponents actually enlists, and
  • They wait out the “recently fought” parameter for days or weeks on end once they’ve gone through their pool.
For the rest of the HOF, if they are lucky, they will win more than 50% of their limited fights, which means they will also progress - albeit even more slowly. If they win 50% or fewer, they will forever remain in Bronze - despite having the strength and ability to wipe the floor with dozens of factions that will be able to progress through Silver and beyond.

Overly-restrictive matchmaking not only prevents the Ranked Warring system from ranking actual faction power, but it incentivises diluting or weakening factions such that they can more effectively farm caches, which goes against the main thrust of Torn. In a balanced system, there may initially be some lopsided matches as the ranks sort themselves out, but eventually the resulting league table will be a true representation of faction power. Eventually matchups will return to a similar state as they are now, factions will fight those they are close to in strength across the entire spectrum of stats and ability.


Our Suggestion(s)

Currently four parameters are used to locate a match among the enlisted factions, and a potential opponent faction must sit within the range of all four parameters. Our suggestion is to simplify the matchmaking process by reducing this to two parameters: “Rank” and “Recently Fought.” “Battle stats” and “Number of members” would then be used only to find the closest possible match in the event of multiple factions meeting both Rank and Recently Fought criteria. If these criteria are not met, then no match is made. After every 6 hours, expand the rank criteria to include one more rank higher and lower than the entrant’s rank. If more than one faction meets the basic criteria, then match the entrant with the enlisted faction that is closest in terms of stats and member count.

Alongside this change, we propose a reductive multiplier equivalent to the “underdog bonus,” whereby if a very uneven matchup is won by the clear favourite, the rewards are significantly reduced in the same way they would be increased had the underdog won.

Signed,

Chain Reaction
MeanMike
Proxima

JFK
Z_junior
DrGonzo

Monarch
Hank
RGiskard

PT
xanty
Beer_Bear

Itsi Bitsi Bikini
MightyGoober

Subversive Alliance
miro
Ohadik

Destructive Anomaly
Silver_Rose
Green_Revolver

The UnLeashed Sykoz
Sword
JoeExotic

WarBirds
Heasley4hemp
Tenacious1

PnB
Madmiketyson
Wyldwynd

Nuke
DeaLer
Andreas

Natural Selection
Stretch
Vicarious

39th
olesien
Vayne

Recent archived posts

MHQ vs CR Round 2 · · 20 likes

After a fashion, Monarch won.

 

 

 

But anyway, good fight. Spin it however you want lol.

{B} SE, Cesium · · 4 likes

Good and friendly seller!

YEAR_ZERO / Cirice / Miss_Murder sad news · · 501 likes

There is no easy way to say this. I have been told that YEAR_ZERO, formerly known as Cirice and even before that as Miss_Murder, passed away suddenly Sunday morning. This information comes from someone that knew YZ in real life, and they came together from another game, Hattrick.

 

I first met YZ when she was still known as Miss_Murder and was recruited to Relentless. We looked up to her back then as a stat monster (compared to us), and she always ranked in the top of our war hit counts. She spent time as a leader at R, and settled into a more comfortable role on our committee. In Monarch, she selflessly picked up grunt work that nobody else wanted to do and never, ever complained. In both iterations of our humble faction family, she also wrote up our chronicles, with boundless enthusiasm and creativity. She is a cornerstone upon which we have built this faction empire we enjoy today. 

 

When the news was broken to me, I was hoping it was the wrong person, because I learned she is, in fact, Mike, and was role-playing as his wife. Given this is an RPG, it changes nothing, and YZ will still be the person who chatted with me in Spanish when I was practicing, and who taught me useful phrases such as "me cago en la leche de tu puta madre." While YZ's stat growth plans that we discussed many times for many hours may no longer matter, the hours we shared themselves are what matter the most.

 

Nar_Cos, who let me know of all this, put it this way:

 

Mike was an absolute gem of a guy. Always full of a smile but never one to suffer fools so was no nonsense when it came to it. Someone you knew you would have your back and could trust......apart from Torn gender apparently...lol but then again thats like him having the last laugh really. Almost typical of him in some ways and I can almost hear him having a chuckle about this now xD

 

Anyone who has poured their time into struggling and striving for pixel stats and tiny wins learns quickly that losing friends puts our petty squabbles into perspective. We can only hope that we have a good time playing in the limited hours we are allotted.

 

Nos veremos, mi amigo.

 

[image: editor-cdn.torn.com]

Thank you to KingABz for putting together a graphic to commemorate YZ's impact on our family.

Getting Old Sucks - Don't Do Drugs · · 13 likes

-23% to -18%?

 

You could have just used 5 gold eggs or 20 SEs.

 

There is a break-even point where taking four SEs is cheaper than removing -1% brain in Switzerland. I'll let you know when I get there.

ODB S7'S MHQ · · 20 likes

Monarch Healers when?

 

ODB S7'S MHQ · · 6 likes

My body is ready.

 

At least you can farm me for karma.

ODB S7'S MHQ · · 35 likes

Might have misread that situation in China a bit.

 

Federal Jail Warden Chedwick - Ultimate Torn NPC? · · 13 likes

At the top levels, the "best" build is always all about your opponents. Also, the whoring-vs-balanced meta falls apart over 500t with SEs because you gain only 5t per SE.

 

The strongest build for them, against an arbitrary opponent whose sole goal is to defeat Chedwick, is probably relatively balanced dex/dex that is much higher than their str/spd. How much higher depends on how important it is to win vs survive for themselves and for their opponent.

 

On the other hand, because they would pass the magical 89q break-even point, and since we imagine time is not a blocker, they could still pick one of def or dex to push higher than the other in Elites or Isoyamas.

 

As Hamr found out though, there is nothing at all they could do to make themselves invulnerable to group attacks. Every doubling of stats is ever-more difficult and can be overcome by only one single extra fighter, and at that point they're rarely striking back anyway.

Ripped Award · · 4 likes

Everyone always told me this guy would never make it to 10b stats, but he did after all. Who's laughing now!

MAKE RAIDS GREAT AGAIN · · 25 likes

Raiding was created prior to RWs, in the time where all serious factions felt they had to do regular chains in order to grow enough respect to reach their goals. With Ranked Warring, factions are now plenty adequately compensated for their efforts to gain extra respect, including with bonus respect, so that very few factions chain anymore outside of Halloween, where they are also, similarly, handsomely rewarded for their work.

 

That's a double-nerf for raids, which not only do not have the same level of sting because respect is now a more readily-available commodity, but also because the raiding factions have to balance those attacks with RWs, meaning they must forego massive income to continue doing any real damage.

 

There could be a number of possible buffs, such as:

  • Increased respect on raid targets
  • A separate multiplier for respect taken away based on the number of hits done by your faction so far, without timeout like a regular chain
  • Target faction-wide effects based on raid progress, which could come with stricter rules for keeping a raid active before the other side can cease it

 

Raids were intended to be something an active faction could use to inflict real pain on an enemy at some expense to themselves as well. I don't think they meet that goal anymore.

TTT - Torn Wide Comp for June! Sign Ups Closed! ·

Sign me up, I'm probably good for most ODs.

One Quadrillion Strength · · 14 likes

A 10E train in George's with 15% steadfast would gain me just over 4b str.

 

Also for that other person who asked, no I have not spent any IRL money to obtain this, unless you count when I used to subscribe eighty years ago.

One Quadrillion Strength · · 10 likes

I am only #1 in strength.

 

I used to be #1 in dex and speed as well, but I have been overtaken, for now.

 

A different person is #1 in each stat.

 

For now.

One Quadrillion Strength · · 18 likes

$570b

Chump change

One Quadrillion Strength · · 30 likes

One Quadrillion Strength · · 596 likes

23:31:05 - 20/05/24 You used some Dumbbells increasing your strength by 5,000,000,000,000.00 to 1,000,957,219,535,950.12

First person to reach 1q in any stat besides defense!

Bug report: The mobile gym can't handle this much strength:[image: i.imgur.com]

Notable Torn players over the years · · 29 likes

"Notable" is such an open-ended term. The answer you get is much more dependent on the person answering than anything else.

For me, battle and battle stats were always the most interesting part of the game, so BodyBagger is my #1 most notable player. Even now, with two of us ahead of him in real battle power, he is still often thought of as the standard to beat. He was the top-stat player for longer than most have played the game, and he was ahead by a larger margin than anyone ever was or will be, thanks to the 5t gain-per-SE cap.

In the larger sphere of faction warfare, I am aware of no single player that wielded so much more influence than all others and for as long a time as Z_Junior. He was that person from the time I started playing Torn until JFK was overthrown in the Insurgency. Even when examining the empires of today, there are only a few leaders, at most, that have the raw capability to lead in such an effective manner, and even fewer that are also willing to put in the work.

In my own personal sphere, Hank was the heart and soul of Relentless and is the single-most important person responsible for its rocketing to the top of the game, with all due respect to the many others who provided the power, strategy, and drive to fulfill his dreams. Without him, Monarch would not exist, and I think it's fair to say Monarch picked up the mantle that Relentless had once worn, albeit for only a year or two, of the most powerful faction family in Torn.

Outside of the world of battle achievements, I would nominate the people who are so good they changed the meta of Torn, whether by example or by guide, as the most notable, because they change the gameplay of so many. Especially because this game is built around a high level of secrecy surrounding mechanics, nearly everyone would be floundering about if not for those who blazed these trails.

Top 10 - Fight! · · 14 likes

Then it would favor anyone who is not a dex whore unless you kitted out everyone with the gear that makes the most sense for each matchup.

Sure shot vs dex whores? Why not empower on a massive-damage weapon vs def whores?

We should all know it's just a very rough approximation that barely factors in all the loadout options. If it were to go further, the analysis could be run with avg loadouts as befits each build as well as specific loadouts that are best against specific opponents, and each permutation of those, and some kind of weighting based on which we're interested in looking at or which is more meaningful (avg loadout is more meaningful on defense, targeted is more meaningful on offense).

Sounds like a lot of work. Thanks for putting in the effort, You/L3omb/S-l-S/kamikaze/811/whatever names I forgot. You know we're all curious what your own stat plans are.

Undo warring changes! Give us back the old system! · · 15 likes

Ranked Warring is intended to rank you based on your faction's ability to defeat other factions. It is not intended to ensure every week you have a fair fight.

Your 11-man faction with 31k respect was in Silver? You were already punching above your level. If your stats are too low, time to grow them.

13% Bloodlust + 20% Weaken Claymore Sword ·

Bump